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A Mobility tool is a type of ability that allows a player to to traverse the map beyond the limits of running and walking.

Summary[]

By default, all agents traverse the map by running, walking, crouching, or jumping towards their desired locations. Some agents however have abilities that allow them to traverse the map in other ways. This can allow them to access parts of the maps and new angles that other agents cannot.

General Mobility abilities[]

Jett icon Jett:

SPACE Drift
Drift

Holding the jump button while falling allows you to glide through the air.

Dash[]

A dash is a mobility tool that allows a player to move in a direction at greatly increased speed or length. These can allow players to move past an area being held by an enemy before they have time to react or reach heights they cannot normally get to just by jumping.

Jett icon Jett:

Q – Updraft
Updraft

INSTANTLY propel Jett high into the air.

Uses: 1 Uses 1 Cost:Credits icon 150 Duration: Duration 0.6 s

E – Tailwind
Tailwind

ACTIVATE to prepare a gust of wind for a limited time. RE-USE the wind to propel Jett in the direction she is moving. If Jett is standing still, she propels forward. Tailwind charge resets every two kills.

Uses: 1 Uses 1 Cost:Free Windup: Windup 1 s Duration: Duration 7.5 s (Charged), 0.45 s (Dash) Cooldown: Cooldown 2 kill recharge

Neon icon Neon:

E – High Gear
High Gear

INSTANTLY channel Neon's power for Increased Speed. When charged, ALT FIRE to trigger an electric slide. Slide charge resets every two kills.

Uses: 2 Uses 2 Cost:Credits icon 150 Duration: Duration 10 s max. Cooldown: Cooldown 2 kill recharge

Raze icon Raze:

Q – Blast Pack
Blast Pack

INSTANTLY throw a Blast Pack that will stick to surfaces. RE-USE the ability after deployment to detonate, damaging and moving anything hit.

Uses: 2 Uses 2 Cost:Credits icon 200 Windup: Windup 1.5 s (Damage arm time) Duration: Duration 5 s Health: Health 20 HP Damage: Damage 20-50 (After arming)

Intangibility[]

Intangibility is a mobility tool that allows a player to be immune to damage and effects, making them unaffected by negative status effects and also allowing them to pass through some objects such as semi-transparent barriers.

Clove icon Clove:

X – Not Dead Yet
Not Dead Yet

After dying, ACTIVATE to resurrect. Once resurrected, Clove must earn a kill or a damaging assist within a set time or they will die. REACTIVATE to cancel early.

Cost:♦♦♦♦♦♦♦♦ 8 points Windup: Windup 1.5 s (Revive), 0.8 s (Intangibility deactivation) Duration: Duration 12 s Buff: Buff 2 s max Intangibility

Reyna icon Reyna:

E – Dismiss
Dismiss

INSTANTLY consume a nearby Soul Orb, becoming Intangible for a short duration. If Empress Empress is active, also become Invisible.

Uses: 2 Uses 2 Cost:Credits icon 200 (shared with Devour) Duration: Duration 1.5 s

Yoru icon Yoru:

Dimensional Drift

EQUIP a mask that can see between dimensions. FIRE to drift into Yoru's dimension, unable to be affected or seen by enemies from the outside. REACTIVATE to exit Yoru's dimension early.

Cost:♦♦♦♦♦♦♦ 7 points Duration: Duration 12 s

Teleport[]

A teleport is a mobility tool that allow a player to blink to a location without having to walk or run between their start and end position. These can allow players to move past an area being held by an enemy without them being able to directly locate your position (though they may be alerted to the player using a teleport by its sound cue if they are in range) or reach heights they cannot normally get to just by jumping.

Chamber icon Chamber:

E – Rendezvous
Rendezvous

EQUIP a teleport anchor. FIRE to place it on the ground. While on the ground and in range of the anchor, REACTIVATE to quickly teleport to the anchor. The anchor can be picked up to be REDEPLOYED.

Uses: 1 Uses 1 Cost:Free Duration: Duration 1.3 s Cooldown: Cooldown 30 s (Used/Recalled) Health: Health 50 HP

Omen icon Omen:

C – Shrouded Step
Shrouded Step

EQUIP a shrouded step ability and see its range indicator. FIRE to begin a brief channel, then teleport to the marked location.

Uses: 2 Uses 2 Cost:Credits icon 100

X – From the Shadows
From the Shadows

EQUIP a tactical map. FIRE to begin teleporting to the selected location. While teleporting, Omen will appear as a Shade that can be destroyed by an enemy to cancel his teleport, or PRESS EQUIP for Omen to cancel his teleport.

Cost:♦♦♦♦♦♦♦ 7 points Duration: Duration 4 s

Yoru icon Yoru:

E – Gatecrash
Gatecrash

EQUIP a rift tether. FIRE to send the tether forward. ALT FIRE to place a stationary tether. ACTIVATE to teleport to the tether's location. USE to trigger a fake teleport.

Uses: 2 Uses 2 Cost:Credits icon 150 Duration: Duration 30 s Cooldown: Cooldown 2 kill recharge Health: Health 60 HP

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