A Mobility tool is a type of ability that allows a player to to traverse the map beyond the limits of running and walking.
Summary[]
By default, all agents traverse the map by running, walking, crouching, or jumping towards their desired locations. Some agents however have abilities that allow them to traverse the map in other ways. This can allow them to access parts of the maps and new angles that other agents cannot.
General Mobility abilities[]
Jett:
Dash[]
A dash is a mobility tool that allows a player to move in a direction at greatly increased speed or length. These can allow players to move past an area being held by an enemy before they have time to react or reach heights they cannot normally get to just by jumping.
Jett:
ACTIVATE to prepare a gust of wind for a limited time. RE-USE the wind to propel Jett in the direction she is moving. If Jett is standing still, she propels forward. Tailwind charge resets every two kills.
Uses: 1
Cost:Free
Windup:
1 s
Duration:
7.5 s (Charged), 0.45 s (Dash)
Cooldown:
2 kill recharge
Neon:
INSTANTLY channel Neon's power for Increased Speed. When charged, ALT FIRE to trigger an electric slide. Slide charge resets every two kills.
Uses: 2
Cost:
150
Duration:
10 s max.
Cooldown:
2 kill recharge
Raze:
INSTANTLY throw a Blast Pack that will stick to surfaces. RE-USE the ability after deployment to detonate, damaging and moving anything hit.
Uses: 2
Cost:
200
Windup:
1.5 s (Damage arm time)
Duration:
5 s
Health:
20 HP
Damage:
20-50 (After arming)
Intangibility[]
Intangibility is a mobility tool that allows a player to be immune to damage and effects, making them unaffected by negative status effects and also allowing them to pass through some objects such as semi-transparent barriers.
After dying, ACTIVATE to resurrect. Once resurrected, Clove must earn a kill or a damaging assist within a set time or they will die. REACTIVATE to cancel early.
Cost:♦♦♦♦♦♦♦♦ 8 points
Windup: 1.5 s (Revive), 0.8 s (Intangibility deactivation)
Duration:
12 s
Buff:
2 s max Intangibility
INSTANTLY consume a nearby Soul Orb, becoming Intangible for a short duration. If Empress is active, also become Invisible.
Yoru:
EQUIP a mask that can see between dimensions. FIRE to drift into Yoru's dimension, unable to be affected or seen by enemies from the outside. REACTIVATE to exit Yoru's dimension early.
Cost:♦♦♦♦♦♦♦ 7 points
Duration: 12 s
Teleport[]
A teleport is a mobility tool that allow a player to blink to a location without having to walk or run between their start and end position. These can allow players to move past an area being held by an enemy without them being able to directly locate your position (though they may be alerted to the player using a teleport by its sound cue if they are in range) or reach heights they cannot normally get to just by jumping.
EQUIP a teleport anchor. FIRE to place it on the ground. While on the ground and in range of the anchor, REACTIVATE to quickly teleport to the anchor. The anchor can be picked up to be REDEPLOYED.
Uses: 1
Cost:Free
Duration:
1.3 s
Cooldown:
30 s (Used/Recalled)
Health:
50 HP
Omen:
EQUIP a shrouded step ability and see its range indicator. FIRE to begin a brief channel, then teleport to the marked location.
EQUIP a tactical map. FIRE to begin teleporting to the selected location. While teleporting, Omen will appear as a Shade that can be destroyed by an enemy to cancel his teleport, or PRESS EQUIP for Omen to cancel his teleport.
Cost:♦♦♦♦♦♦♦ 7 points
Duration: 4 s
Yoru:
EQUIP a rift tether. FIRE to send the tether forward. ALT FIRE to place a stationary tether. ACTIVATE to teleport to the tether's location. USE to trigger a fake teleport.
Uses: 2
Cost:
150
Duration:
30 s
Cooldown:
2 kill recharge
Health:
60 HP