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A Decoy is a type of ability which is used to distract enemies.

Summary[]

A decoy ability attempts to draw an enemy's attention towards the ability, allowing the user to catch them out whilst they are distracted.

Some decoy abilities have the ability to "fake out" their opponents, giving them a 50/50 decision of whether the ability has been properly used in a way that poses a threat to them or whether it's just a harmless fake. Even without dedicated mechanics for faking, some Mobility abilities can also utilize their sound effects to act as a fake by casting them in place or canceling them during their channel. This will cause enemies to consider you at a different position or elevation on the map instead of taking a fight at a standard angle.

Guiding Light can also act as a fake by causing enemies to turn from it before activating the flash, potentially allowing a quicker response from allies to take out the enemy.

Decoy abilities[]

Yoru icon Yoru:

C – Fakeout
Fakeout

EQUIP an echo that transforms into a mirror image of Yoru when activated. FIRE to instantly activate the mirror image and send it forward. ALT FIRE to place an inactive echo. USE to transform an inactive echo into a mirror image and send it forward. Mirror images explode in a Blinding Flash when destroyed by enemies.

Uses: 1 Uses 1 Cost:Credits icon 100 Duration: Duration 10 s Health: Health 150 HP

E – Gatecrash
Gatecrash

EQUIP a rift tether. FIRE to send the tether forward. ALT FIRE to place a stationary tether. ACTIVATE to teleport to the tether's location. USE to trigger a fake teleport.

Uses: 2 Uses 2 Cost:Credits icon 150 Duration: Duration 30 s Cooldown: Cooldown 2 kill recharge Health: Health 60 HP

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