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Buy Menu

The armory/buy menu, featuring Fade's loadout, in-game.

Credits icon Credits (also known as Creds) are in-game currency of VALORANT used for most Plant/Defuse game modes.

Summary[]

Credits are used in Unrated, Competitive, Swiftplay and Replication to purchase weapons, shields, and abilities during the Buy Phase before each round. They can also be used to purchase only weapons for teammates; to do so, teammates can right-click on a weapon to send a request to the team for someone to purchase the weapon for them during the Buy Phase. The player and their teammates can callout near their current credits to suggest to purchase full loadout, save their credits on the round, or purchase a weapon for their teammates.

When a player survives in the round, their current loadout is carried over to the next round. When a player is eliminated during the round, their loadout is reset to only equipped with a Classic, though they still keep their unused purchased abilities. Should the player's current weapon loadout be equipped with only a Melee, they will automatically be equipped with a Classic after the Buy Phase ends.

Mechanics[]

Credits reset after each new round in the half when teams switch from attacking to defending and vice versa. A player can only hold a maximum of Credits icon 9,000.

Income sources[]

The amount of credits awarded is based on performance in the previous round and Credits saved from previous rounds of the current half. The income source varies for each game mode.

The team with missing player(s) will be compensated with extra credits every subsequent round until the player returns from being inactive (except for the first round of the second half, which will in this case automatically compensates the team with Light Shields instead).

Unrated and Competitive[]

Credits Mechanics

Information on credits only available for Unrated and Competitive. Players can hover over to the '!' near their current credits to view information on the credits income.

In standard gameplay for Unrated and Competitive, all players start with Credits icon 800 on the first round of the half. During Endgame for Unrated (or otherwise known as Sudden Death) and Overtime for Competitive in each round, all players have their credits reset to Credits icon 5,000 instead.

Condition Credits awarded (+Credits icon)
Per kill 200
Plant Spike (only for Attackers) 300
Round win 3,000
Round loss* 1,900
2nd round loss in a row* 2,400
3rd round loss in a row onwards* 2,900
* The following scenarios will occur and players who survive in a loss round will receive only Credits icon 1,000 with no round loss credits awarded:
  • Attackers who lose but survive without planting the Spike. This also applies when they plant the Spike but the timer has expired.
  • Defenders who lose but survive after the Spike has detonated.

Swiftplay[]

In Swiftplay, all players start with Credits icon 800 on the first round of the half. During Endgame, all players have their credits reset to Credits icon 5,000 instead.

Condition Credits awarded (+Credits icon)
Per kill 200
Plant Spike (only for Attackers) 300
Second round of the half Loss from first round 2,400
Win from first round 3,000
Third round of the half 4,250
Fourth round of the half 4,250

Replication[]

In Replication, all players start with Credits icon 900 on the first round of the half. Unlike other modes, the Credits are standardized for each player each round regardless of any conditions (such as kills or planting spike). During Endgame, all players have their credits reset to Credits icon 6,000 instead.

Condition Credits (Credits icon)
Second round of the half 2,400
Third round of the half 3,900
Fourth round of the half 6,000

Prices[]

Guns and Armor[]

Sidearms SMGs Rifles Sniper Rifles Armor
Gun Cost (Credits icon) Gun Cost (Credits icon) Gun Cost (Credits icon) Gun Cost (Credits icon) Shield Cost (Credits icon)
Classic
Classic
Free Stinger
Stinger
1,100 Bulldog
Bulldog
2,050 Marshal
Marshal
950 Light Shields
Light Shields
400
Shorty
Shorty
300 Spectre
Spectre
1,600 Guardian
Guardian
2,250 Outlaw
Outlaw
2,400 Heavy Shields
Heavy Shields
1,000
Frenzy
Frenzy
450 Shotguns Phantom
Phantom
2,900 Operator
Operator
4,700
Ghost
Ghost
500 Gun Cost (Credits icon) Vandal
Vandal
2,900 Machine Guns
Sheriff
Sheriff
800 Bucky
Bucky
850 Gun Cost (Credits icon)
Judge
Judge
1,850 Ares
Ares
1,600
Odin
Odin
3,200

Abilities[]

For each ability's maximum usage per round, see their individual ability pages for more information.
Agent Ability Cost (Credits icon);
per use
Astra icon Astra Stars Stars (Astral Form) 150
Breach icon Breach Aftershock Aftershock 200
Flashpoint Flashpoint 250
Brimstone icon Brimstone Stim Beacon Stim Beacon 200
Incendiary Incendiary 250
Sky Smoke Sky Smoke 100
Clove icon Clove Pick-me-up Pick-me-up 200
Meddle Meddle 250
Ruse Ruse 150
Chamber icon Chamber Trademark Trademark 200
Headhunter Headhunter 100
Cypher icon Cypher Trapwire Trapwire 200
Cyber Cage Cyber Cage 100
Deadlock icon Deadlock GravNet GravNet 200
Sonic Sensor Sonic Sensor 200
Fade icon Fade Prowler Prowler 250
Seize Seize 200
Gekko icon Gekko Mosh Pit Mosh Pit 250
Wingman Wingman 300
Harbor icon Harbor Cascade Cascade 150
Cove Cove 350
Iso icon Iso Contingency Contingency 200
Undercut Undercut 200
Jett icon Jett Cloudburst Cloudburst 200
Updraft Updraft 150
KAYO icon KAY/O FRAG-ment FRAG/ment 200
FLASH-drive FLASH/drive 250
Killjoy icon Killjoy Nanoswarm Nanoswarm 200
Alarmbot Alarmbot 200
Neon icon Neon Fast Lane Fast Lane 300
Relay Bolt Relay Bolt 200
High Gear High Gear 150
Omen icon Omen Shrouded Step Shrouded Step 100
Paranoia Paranoia 250
Dark Cover Dark Cover 150
Phoenix icon Phoenix Blaze Blaze 150
Curveball Curveball 250
Raze icon Raze Boom Bot Boom Bot 300
Blast Pack Blast Pack 200
Reyna icon Reyna Leer Leer 250
Devour Devour
(shared with Dismiss Dismiss)
200
Dismiss Dismiss
(shared with Devour Devour)
200
Sage icon Sage Barrier Orb Barrier Orb 400
Slow Orb Slow Orb 200
Skye icon Skye Regrowth Regrowth 150
Trailblazer Trailblazer 300
Guiding Light Guiding Light 250
Sova icon Sova Owl Drone Owl Drone 400
Shock Bolt Shock Bolt 150
Viper icon Viper Snake Bite Snake Bite 300
Poison Cloud Poison Cloud 200
Yoru icon Yoru Fakeout Fakeout 100
Blindside Blindside 250
Gatecrash Gatecrash 150

Update History[]

v2.01
  • Bugfix Buff Fixed a bug where credits wouldn’t be properly refunded after selling a gun that a teammate bought

v1.11

  • Nerf Attackers who lose but survive the entire round without planting the Spike receive a reduced number of credits (1,000)
  • Nerf Defenders who lose but survive the entire round after the Spike has detonated also receive reduced credits (1,000)
  • Added Additional economic information added as a tooltip when hovering over the exclamation mark next to “Min Next Round” in the shop

v0.50

  • Nerf Total credit cap is reduced from 12,000 >>> 9,000


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