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A Resource Bar contains a pool of resource that is consumed over time by specific abilities that utilize them whilst the ability is active. Without enough resource available to be consumed, these abilities are unable to be activated.

Summary[]

Agents who utilize resource bars on any of their abilities are currently limited to one, displayed on their HUD above their abilities. A resource bar can be either limited to a single ability, or have multiple abilities sharing the same pool. Some resource bars have the ability to regenerate resource whilst their associated abilities are not being used, though some others will not regenerate and, if depleted, will remain that way until other actions are taken to fully replenish the bar once more.

Single-ability[]

Skye icon Skye:

C – Regrowth
Regrowth

EQUIP a healing trinket. HOLD FIRE to channel, Healing allies in range and line of sight. Can be reused until her healing pool is depleted. Skye cannot heal herself.

Uses: 1 Uses 1 Cost:Credits icon 150 Health: Health 100 HP healing pool Healing: Healing 20 HP/sec

Shared[]

Neon icon Neon[]

Resource Bar:

Using High Gear High Gear and Overdrive Overdrive consumes Energy. Killing an enemy agent instantly refills Energy.

Duration: Duration 10 s to completely drain using High Gear, 20 s using Overdrive Cooldown: Cooldown 20 s to replenish from 0-100 Health: Health 100 Energy

Abilities:

E – High Gear
High Gear

INSTANTLY channel Neon's power for Increased Speed. When charged, ALT FIRE to trigger an electric slide. Slide charge resets every two kills.

Uses: 2 Uses 2 Cost:Credits icon 150 Duration: Duration 10 s max. Cooldown: Cooldown 2 kill recharge

X – Overdrive
Overdrive

Unleash Neon's full power and speed for a short duration. FIRE to channel the power into a deadly lightning beam with high movement accuracy.

Ult Points:♦♦♦♦♦♦♦ 7 Duration: Duration 20 s min. Damage: Damage 54-30 Head, 18-10 Body, 15-8 Legs (with falloff))

Viper icon Viper[]

Resource Bar:

You gradually generate and replenish the toxin that fuels your abilities.

Duration: Duration 12 s max, 8.5 s max if both abilities activated Cooldown: Cooldown 30 s to replenish from 0-100 Health: Health 100 Fuel

Abilities:

Q – Poison Cloud
Poison Cloud

EQUIP a gas emitter. FIRE to throw the emitter that perpetually remains throughout the round. ALT FIRE to lob. RE-USE the ability to create a toxic gas cloud at the cost of fuel. This ability can be RE-USED more than once.

Uses: 1 Uses 1 Cost:Credits icon 200 Duration: Duration Minimum 2 s Cooldown: Cooldown 5 s (after deactivation) Debuff: Debuff Toxin

E – Toxic Screen
Toxic Screen

EQUIP a gas emitter launcher that penetrates terrain. FIRE to deploy a long line of gas emitters. RE-USE the ability to create a tall wall of toxic gas at the cost of fuel. This ability can be RE-USED more than once.

Uses: 1 Uses 1 Cost:Free Duration: Duration Minimum 2 s Cooldown: Cooldown 5 s (after deactivation) Debuff: Debuff Toxin

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