Questions tagged [dungeon]
For questions about dungeons. A dungeon is a self-contained adventure area that may connect more areas thematically together. They often contain monsters, traps, and other interesting obstacles to challenge players.
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Can player build dungeons in D&D? I thought that was just a job for the DM
I was just reading a post's answer when it said "Maybe they'll build a dungeon". Sorry if this is a stupid question, I don't know how to play D&D yet other than what I heard 😕, but I ...
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Is there any offical guidance on pricing furniture or dungeon dressings?
My group is slowly getting closer to clear out the dungeon they are adventuring in, and it is quite possible they will want to take possession of it, and improve it by installing new traps, furnishing ...
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How can I best reward players for finding secrets without breaking game balance?
So I'm still fairly new to GMing and Pathfinder 2E, but one thing I like to include is secrets in my dungeons for my players to find. Finding secrets is fun, and getting rewards for doing so is even ...
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I remember a pre-2000 Japanese tabletop RPG about a world covered in dungeons (split between air, land, and sea types) – which RPG was it?
I remember reading about a pre-2000 Japanese tabletop RPG with black-and-white illustrations, that's about dungeon-building, or being really focused on dungeons.
I think it has a nice tutorial section ...
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How to I run the Tomb of horrors better? [closed]
I'm having trouble with the Tomb of Horrors. My party is mostly newer players except for one veteran player, who happens to power build with another newer player (the overpowered clerics from Tasha's ...
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Would non-magical equipment from a dead adventurer be usable after X years in a dungeon?
There's this adventurer who died in the dungeon some years ago. Nobody took their equipment (maybe they died of poison, hunger, whatever). The PCs encounter the body years later. Naturally, they want ...
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How do I handle a player exploring the entire dungeon with his familiar?
My Warlock player has Pact of the Chain and Voice of the Chain Master Invocation, and likes to explore all the dungeon before going inside. The imp turns into an invisible spider and goes through the ...
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How to make Arcane Eye and our game style fit better together?
Our DM works fairly improvisationally, which results in a playstyle that is fluid and responsive to our actions. We have relatively short sessions, so we like to keep the game moving. There is no ...
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How can I make theater-of-the-mind dungeon-crawling/location exploration fun and engaging?
I've been struggling with making exploration of locations/dungeon crawls engaging for the players. This is occurring for me in several systems including D&D 3.5e, D&D 5e, and Numenera.
I've ...
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Where did this dungeon come from that was spiral shaped and contained a statue of Dagon?
I remember there being a dungeon for D&D 5e, possibly as part of an AL adventure (I don't remember it being in a full published adventure like Out of the Abyss, etc), but if it was AL, I don't ...
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How can I help my players make meaningful choice during dungeon navigation?
Foreword: I run a D&D 4e campaign, but I think that this question is overall system-agnostic.
Recently I've somewhat shifted my D&D campagin towards a more traditional dungeon crawling style. ...
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What's a reasonable temperature of a dungeon in the Underdark, maintaining balance with a character built to keep the environment cold?
I have a player who will be changing the temperature in a large radius and most of the campaign will be in a large underground dungeon. The player's build is built around him using magic & keeping ...
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For the Dungeon of the Mad Mage adventure, how is a room's ceiling height determined?
As a player I am playing in the Dungeon of the Mad Mage adventure. On page 11, it describes how to determine ceiling height for rooms:
A room's ceiling is at least as high as the room is wide, ...
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Dungeon with puzzle traps that force players to act as a team [closed]
I just started recently to DM a campaign (first campaign ever as DM), and I want to create a Dungeon with puzzle traps based on the concept of teamwork (much like that one SAW movie), and I have ...
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How long should each room in a dungeon take if the party didn't declare how long they spent there?
I'm running the party through a multi-day dungeon, and they're looking to long rest. Which is perfectly fine, but I remembered that you can't long rest more than once in a 24-hour period. I know how ...