Questions tagged [numenera]
Numenera is a science fantasy RPG set in the distant future. Created by respected game designer Monte Cook, it focuses on story and ideas over mechanics.
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How do the climbing rules work in Numenera?
On p. 120 of Numenera Discover, the climbing rules say:
Climbing is like moving through difficult terrain: the move roll is hindered and movement is at half speed.
The rules reference movement in ...
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What does the "Trained Archer" ability apply to?
The Numenera focus Carries a Quiver grants an enabler called Trained Archer, which says (core rulebook, pg.54):
You are trained in using bows.
What does this apply to? The normal usage of a bow is ...
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Is my alteration to "Fleet of Foot" balanced?
I'm the GM of a Numenera game. The Glaive move Fleet of Foot (Numenera Character Options, pg. 7) says:
Fleet of Foot: If you succeed at a difficulty 2 Speed-based running task, you can move a short ...
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What's the connection between Numeria (in Pathfinder) and Numenera?
I've been playing the Iron Gods adventure path for Pathfinder 1e. I've previously played Numenera (a Cypher system game). The settings are striking, and I'm wondering why they are so similar. Do they ...
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Does using Mind Control require two attack rolls?
Using Mind Control requires that the user touches the target and that the target be of a certain level or lower. An unwilling target can, in general, try to resist an unwanted effect.
Against an ...
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Where is the source material that reads there is no limit to the number of artifacts a character may have?
I have read elsewhere for Numenera and the Cypher System as a whole, that there are no limits on the number of artifacts a character may possess. However, I have both the Discovery and Cypher System ...
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How to establish wealth and gear for a higher-tiered character in Numenera?
In D&D & Pathfinder, magic items and character wealth have scales, tables and an overall, direction related to leveling up.
I've found no direction in Numenera or Cypher System. With a Tier ...
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Consistency between "yes and" with "no, because I'm the DM"
Context: I enjoy running softer systems, with Numenera being my latest favorite. I discard rules left and right in favor of what feels right during the play. I love the "rule of cool" too, ...
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How can I make theater-of-the-mind dungeon-crawling/location exploration fun and engaging?
I've been struggling with making exploration of locations/dungeon crawls engaging for the players. This is occurring for me in several systems including D&D 3.5e, D&D 5e, and Numenera.
I've ...
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How do I establish the prices of goods and services in Numenera?
As I'm making my way through a campaign, I'm beginning to realize that I don't know what to do about money. My tier 2 (out of 6) players have 200 shins (gold in Numenera terms) between 5 of them. We ...
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Can players always help each other to have two levels of assets guaranteed?
Page 118 of Numenera Discovery states:
Helping: If you use your action to help someone with a task, you ease the task. If you have an inability in a task, your help has no effect. If you use your ...
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Does help from other players stack?
Players can help each other if they're trained in the skill - doing so provides an asset to the player being helped. Does multiple skilled players helping stack?
Say three characters are trained in ...
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Is there guidance on applying overlapping skills to reduce difficulty?
I know in Numenera you can apply maximum of 2 difficulty reduction from a skill check. Is there any guidance on applying overlapping skills? Some examples:
Character tries to identify plant people. ...
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Am I correctly understanding the rules on getting artifacts with XP and crafting artifacts with iotum?
Numenera Destiny introduces crafting artifacts. Numenera Discovery allows one to spend 3 XP to obtain an artifact. Are the two following statements correct?
By Destiny rules, crafting an artifact ...
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NPC Defense Tasks
So I've recently run across an inconsistency that I am trying to reconcile with the rules. There is a wide variety of modifications for creatures for defense, including but not limited to:
Defends ...