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10 votes
5 answers
965 views

Handling dungeons in a non-heroic setting

For non-heroic I mean that players have no quality beyond any other human (in a fantasy world): If players have access to magic, it's scarce and more utility than power Players can easily die (as any ...
Masclins's user avatar
  • 3,976
1 vote
2 answers
426 views

How to build an interesting Dungeon that exists to kill the players? [closed]

So, here's the deal. I'm DMing this campaign for a long time using the Brazilian scenario called Tormenta. They have 20 superior gods for the world of Arton. My players are about to get to the epic ...
Davi Braid's user avatar
  • 4,439
4 votes
3 answers
807 views

What do I consider when populating D&D 4E Dungeons?

Ok guys, tomorrow is gonna be my first dungeon crawl experience with my new group of level 1 players, and after some encounters to let them understand the game, we're finally trying dungeon delving. ...
Aldath Le'Carde's user avatar
24 votes
6 answers
54k views

How do I build interesting dungeons? [closed]

I'm a new GM and I need to undestand how to build enjoyable locations. I don't get how to build interesting dungeons. For example, I need to explore a castle. But a castle is not as complicated as ...
olinarr's user avatar
  • 2,901
42 votes
16 answers
5k views

Dungeons that aren't dungeons

I'd like to make a "dungeon" for my party to explore, but it needs to be something other than an old-school "dungeon". Underground hallways and rooms with creatures in them have been overdone for us. ...
Joe's user avatar
  • 17.1k