So I'm still fairly new to GMing and Pathfinder 2E, but one thing I like to include is secrets in my dungeons for my players to find. Finding secrets is fun, and getting rewards for doing so is even better. I've mostly avoided including secrets so far though, since I'm not sure how best to reward players for finding secrets without breaking game balance.
Part of the problem is I want the rewards they find to actually be a bonus above and beyond what they would normally get per level based on the treasure per level table. Since I'm still fairly new to the system though, I'm not sure just how much I can comfortably go over that tables recommendations without breaking game balance.
The main ideas I have at the moment are:
- Budget for secrets is equal to an extra party member: Over the course of a level, the budget I'd set for rewards found via secrets would be equal to the amount of extra treasure the party would find if they had an extra party member. So for example, a level 3 party, if they found all the secret areas, would find a permanent level 3 or 4 item, a level 3 and level 4 consumable item, and 50 gold (or 50 gold worth of items).
- Non-Monetary Rewards to make dungeon easier: Rewards might not be treasure at all, but instead would be things that would just make the dungeon easier. Maybe a secret room would have a way to disable all traps in the dungeon, or maybe it would give them a glimpse of the dungeon boss, so they can better prepare for it.
My current plan is to try and use a mixture of these two ideas, but again, I'm worried about breaking game balance (especially for giving them rewards equal to an extra party member).
How can I best reward players for finding secrets without breaking game balance?