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Questions tagged [dungeon]

For questions about dungeons. A dungeon is a self-contained adventure area that may connect more areas thematically together. They often contain monsters, traps, and other interesting obstacles to challenge players.

7 votes
6 answers
3k views

Can player build dungeons in D&D? I thought that was just a job for the DM

I was just reading a post's answer when it said "Maybe they'll build a dungeon". Sorry if this is a stupid question, I don't know how to play D&D yet other than what I heard 😕, but I ...
Elvina Moonlight's user avatar
8 votes
1 answer
163 views

Is there any offical guidance on pricing furniture or dungeon dressings?

My group is slowly getting closer to clear out the dungeon they are adventuring in, and it is quite possible they will want to take possession of it, and improve it by installing new traps, furnishing ...
Nobody the Hobgoblin's user avatar
10 votes
1 answer
287 views

How can I best reward players for finding secrets without breaking game balance?

So I'm still fairly new to GMing and Pathfinder 2E, but one thing I like to include is secrets in my dungeons for my players to find. Finding secrets is fun, and getting rewards for doing so is even ...
Wipqozn's user avatar
  • 203
11 votes
1 answer
303 views

I remember a pre-2000 Japanese tabletop RPG about a world covered in dungeons (split between air, land, and sea types) – which RPG was it?

I remember reading about a pre-2000 Japanese tabletop RPG with black-and-white illustrations, that's about dungeon-building, or being really focused on dungeons. I think it has a nice tutorial section ...
Malady's user avatar
  • 1,315
5 votes
2 answers
1k views

How to I run the Tomb of horrors better? [closed]

I'm having trouble with the Tomb of Horrors. My party is mostly newer players except for one veteran player, who happens to power build with another newer player (the overpowered clerics from Tasha's ...
Kaiden M's user avatar
15 votes
5 answers
3k views

Would non-magical equipment from a dead adventurer be usable after X years in a dungeon?

There's this adventurer who died in the dungeon some years ago. Nobody took their equipment (maybe they died of poison, hunger, whatever). The PCs encounter the body years later. Naturally, they want ...
pgedm's user avatar
  • 275
46 votes
9 answers
12k views

How do I handle a player exploring the entire dungeon with his familiar?

My Warlock player has Pact of the Chain and Voice of the Chain Master Invocation, and likes to explore all the dungeon before going inside. The imp turns into an invisible spider and goes through the ...
BlueMoon93's user avatar
  • 46.7k
18 votes
3 answers
1k views

How to make Arcane Eye and our game style fit better together?

Our DM works fairly improvisationally, which results in a playstyle that is fluid and responsive to our actions. We have relatively short sessions, so we like to keep the game moving. There is no ...
TJC's user avatar
  • 446
17 votes
5 answers
3k views

How can I make theater-of-the-mind dungeon-crawling/location exploration fun and engaging?

I've been struggling with making exploration of locations/dungeon crawls engaging for the players. This is occurring for me in several systems including D&D 3.5e, D&D 5e, and Numenera. I've ...
Ruslan Osipov's user avatar
11 votes
1 answer
798 views

Where did this dungeon come from that was spiral shaped and contained a statue of Dagon?

I remember there being a dungeon for D&D 5e, possibly as part of an AL adventure (I don't remember it being in a full published adventure like Out of the Abyss, etc), but if it was AL, I don't ...
NathanS's user avatar
  • 79.2k
35 votes
4 answers
5k views

How can I help my players make meaningful choice during dungeon navigation?

Foreword: I run a D&D 4e campaign, but I think that this question is overall system-agnostic. Recently I've somewhat shifted my D&D campagin towards a more traditional dungeon crawling style. ...
mprogrammer's user avatar
  • 1,836
8 votes
1 answer
746 views

What's a reasonable temperature of a dungeon in the Underdark, maintaining balance with a character built to keep the environment cold?

I have a player who will be changing the temperature in a large radius and most of the campaign will be in a large underground dungeon. The player's build is built around him using magic & keeping ...
Zarus's user avatar
  • 3,197
10 votes
2 answers
3k views

For the Dungeon of the Mad Mage adventure, how is a room's ceiling height determined?

As a player I am playing in the Dungeon of the Mad Mage adventure. On page 11, it describes how to determine ceiling height for rooms: A room's ceiling is at least as high as the room is wide, ...
Eternallord66's user avatar
5 votes
0 answers
383 views

Dungeon with puzzle traps that force players to act as a team [closed]

I just started recently to DM a campaign (first campaign ever as DM), and I want to create a Dungeon with puzzle traps based on the concept of teamwork (much like that one SAW movie), and I have ...
Aaron Parrilla's user avatar
9 votes
2 answers
2k views

How long should each room in a dungeon take if the party didn't declare how long they spent there?

I'm running the party through a multi-day dungeon, and they're looking to long rest. Which is perfectly fine, but I remembered that you can't long rest more than once in a 24-hour period. I know how ...
user55434's user avatar
  • 2,992

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