Version
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Balance Changes
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8.08
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- Toxic Screen (E) and Poison Cloud (Q)
Max uptime on each individual smoke source reduced 15 >>> 13.5 >>> 12s
Minimum fuel needed to activate smoke increased 20% >>> 30%
Cooldown on re-activating smokes after putting them down reduced 8 >>> 5.5 >>> 5s
- Poison Cloud (Q)
Can now only be picked up during the Buy Phase
- Snake Bite (C)
Charges reduced 2 >>> 1
Price increased 200 >>> 300
Duration increased 5.5 >>> 6.5s
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8.02
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- Viper’s Pit (Q)
Viper’s Poison Cloud (Q) grenade has received an art update.
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7.04
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- Viper’s Pit (X)
Ultimate points increased 8 >>> 9
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6.11
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- Fuel Regeneration
Reduced regeneration per second 5% >>> 3.3%
Regenerate to max fuel once empty 20s >>> 30s
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5.12
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- Viper’s Pit (X)
Smoke integrity regen time 5.0 >>> 25.0.
Max time out of smoke decreased 15.0 >>> 8.0.
Ultimate points required 7 >>> 8.
Snake Bite (C) now damages:
- Cypher Trapwire
- Killjoy Nanoswarm
- Killjoy Alarmbot
- Killjoy Lockdown
- Raze Blast Pack
- Reyna Leer
- Sage Barrier Orb
- Skye Seekers
- Sova Recon Bolt
- Chamber Trademark
- Chamber Rendezvous
- Fade Prowler
- KAY/O Knife
Snake Bite (C) now deals 100% >>> 50% damage to non-players
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5.08
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Fixed a bug where Viper’s Toxic Screen (E) could have small gaps around ground level in specific map locations.
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4.11
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Fixed a bug where Viper’s Toxic Screen (E) and Poison Cloud (Q) would sometimes disappear from the minimap.
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4.10
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Fixed issue where observers would see Viper’s enemies glow red when they were near but outside of Viper’s Pit (X).
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4.04
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- Fuel
Fuel drain increased 50% when Toxic Screen (E) and Poison Cloud (Q) are both active.
Viper’s fuel bar now turns red when she does not have enough fuel to activate her abilities.
- Toxin Screen (E)
Cooldown after deactivating increased 6 >>> 8
Cooldown timer now starts when her smoke starts dissipating instead of when the deactivation telegraph plays.
Deactivation delay decreased 1 >>> .8
Toxic Screen (E) now has yellow lights that indicate when it is on cooldown
Removed delay on Toxic Screen (E) disabling when Viper is suppressed.
Added a unique VO line that plays when her smoke is disabled by suppress.
- Poison Cloud (Q)
Cooldown after deactivating increased 6 >>> 8.
Cooldown timer now starts when her smoke starts dissipating instead of when the deactivation telegraph plays.
Deactivation delay decreased 1 >>> .8
Poison Orb now has a yellow light to indicate when it is on cooldown.
Removed delay on Poison Orb disabling when Viper is suppressed.
Added a unique VO line that plays when her smoke is disabled by suppress.
- Snake Bite (C)
Duration decreased 6.5 >>> 5.5
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4.03
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Fixed an exploit where, using specific line-ups, it was possible to see inside Viper’s ultimate without being affected by the nearsighted debuff
Fixed a bug where Viper’s ultimate would sometimes fail to expand through doorways
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3.07
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Passing through the highest portion of Viper’s wall now correctly applies instant decay to high-flying Agents
Updated the visuals for the dissolving effect seen while inside Viper’s smoke to better match the visuals seen from the outside, in an attempt to remove any type of peeker’s advantage when playing from within the smoke.
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3.05
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Fixed Viper’s fuel will no longer continue to drain after her smokes go down if she is suppressed right as she activates Toxic Screen (E) or Poison Cloud (Q).
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3.03
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Fixed a bug where Viper’s Pit (X) started forming at the cursor placement point instead of around Viper
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3.01
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Duration reduced 8 >>> 6.5
Cost increased 100 >>> 200
We’ve seen a massive resurgence in Viper’s popularity and power, especially at stalling opponents and preventing defuses. We hope to slightly reduce some of this stalling power.
Outer edges of Viper’s acid patch form faster to ensure it is lethal if an enemy sits in the entire duration
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3.0
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Snake Bite (C) price increased 100 >>> 200
Snake Bite (C) duration reduced 8 >>> 6.5
Outer edges of Viper’s acid patch form faster to ensure it is lethal if an enemy sits in the entire duration
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2.09
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The instant decay inflicted when entering Viper’s smoke or crossing her wall, reduced 50 >>> 30
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2.07
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Fixed a bug when calculating if damage taken while decayed should be lethal for players with armor.
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2.06
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Passive, Enemies that cross through Viper's Poison Cloud (Q), Toxic Screen (E), or Viper’s Pit (X) are instantly inflicted with at least 50 decay. Their decay level increases the longer they remain in contact with toxin.
While in Cloud (Q), Decay over time decreased 15 >>> 10
When out of Viper’s Cloud (Q), delay before health regen decreased 2.5 >>> 1.5
Poison Cloud (Q) can now immediately be redeployed when picked up, but grants a temporary charge instead of a permanent charge
Poison Cloud (Q) pickup distance increased 200 >>> 400
If active when Viper dies, Poison Cloud (Q) and Toxic Screen (E) now remain up for an additional 2 seconds, or until Viper runs out of fuel
Full blind distance from the wall increased to better match the blind distance from the edge of smokes
Snakebite equip time decreased 1.1 >>> .8
In custom games with cheats and infinite abilities enabled, Viper can hold down “activate” on Poison Cloud (Q) and Toxic Screen (E) to recall them
In custom games with cheats and infinite abilities enabled, Poison Cloud (Q) landing location is shown on the minimap while equipped
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1.09
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Viper now starts the round at 100 fuel (previously 50)
Vulnerable debuff applied from Snake Bite (C) now lingers for 2 seconds after leaving Viper’s acid
Move speed doubled while casting Viper's Pit (X)
Viper now fast equips her weapon after casting, re-equip times vary per gun—but on average will reduce her weapon down time by .4 seconds
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1.07
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Toxic Screen (E) can now be placed during the buy phase of rounds, through spawn barriers
Toxic Screen (E) now goes up faster along it’s full length, once it start
Decay on all smoke abilities no longer affects allies
The area of Viper’s Pit (X) is now shown on her team’s minimap when deployed
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1.05
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Fixed nearsight not apply properly when going through smoke parts of Viper’s wall
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1.04
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Max time outside of Viper's Pit (X) before it collapses changed from 5>>>15 seconds
Viper can hold the ability key to drop her ult early
Enemies in Viper’s Pit (X) have their minimap obscured and do not provide minimap detection to their allies
Increased the brightness of the red enemy glow at the edge of Viper's near-sight
Enemy decay per second increased from 10 to 15 from all sources.
After exiting Viper's smoke, enemy decay sustains for 2.5 seconds before starting to fade
Having both Poison Cloud (Q) and Toxic Screen (E) active does not consume additional fuel beyond the cost of having one active
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1.02
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Toxic Screen (E) now burns through walls
Snake Bite (C), taking damage will make a player fragile for a short time
Poison Orb activation cooldown increased :: .5s >>> 6s
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1.0
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Closed exploit where Nvidia Inspector could be used to see through Viper and Phoenix wall abilities
Fixed a bug that let you shred the gnar at supersonic speeds using Viper’s Toxic Screen (E) as a projectile boost
Fixed the ability to activate Viper’s Poison Cloud (Q) mid air if it has been picked up.
Removed slow from Viper’s Snakebite tooltip.
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0.50
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Snake Bite (C) radius increased 350 >> 450
Height required to jump out of all damaging area denial abilities 80 >> 120
Snake Bite (C) damage tick speed increased (total damage per second unchanged)
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0.49
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Updated the appearance of Viper's Toxic Screen (E) on the minimap to show gaps in the wall
Fixed Viper being able to animation-cancel Viper’s Pit (X)
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