Abilities:
Trapwire
Cyber Cage
Signature Ability:
Spycam
Cypher is a VALORANT agent who is the embodiment of the spy and infiltrator archetype. Cypher relies on ambushing enemies with various traps, which daze, restrain, and slow enemies in their range.
Cypher is also skilled in gathering information about the battlefield, using Spycam's to monitor enemy team movements or extracting information from dead enemies to reveal the location of their allies. Skilled Cypher players will have intimate knowledge of VALORANT maps to know the best places to set traps and Spycams, crippling the enemy team while staying hidden in the shadows.
Biography[edit]
The Moroccan information broker, Cypher is a one-man surveillance network who keeps tabs on the enemy’s every move. No secret is safe. No maneuver goes unseen. Cypher is always watching.
Abilities[edit]
Trapwire
|
|
Ability: Basic
Cost: ![Creds](https://cdn.statically.io/img/liquipedia.net/commons/images/thumb/d/d7/Black_Creds_VALORANT.png/10px-Black_Creds_VALORANT.png) 200 Max Charges: 2
![](https://cdn.statically.io/img/liquipedia.net/commons/images/f/fc/White_Charges_2.png)
EQUIP a trapwire. FIRE to place a destructible and cover tripwire at the targeted location, creating a line that spans between the placed location and the wall opposite. Enemy players who cross a tripwire will be tethered, revealed and dazed after a short period if they do not destroy the device in time. This ability can be picked up to be REDEPLOYED.
|
C
|
Cyber Cage
|
|
Ability: Basic
Duration: 7sec
Cost: ![Creds](https://cdn.statically.io/img/liquipedia.net/commons/images/thumb/d/d7/Black_Creds_VALORANT.png/10px-Black_Creds_VALORANT.png) 100 Max Charges: 2
![](https://cdn.statically.io/img/liquipedia.net/commons/images/f/fc/White_Charges_2.png)
EQUIP a cyber cage. FIRE to toss the cyber cage in front of Cypher. ACTIVATE to create a zone that blocks vision and creates a sound when enemy's enter it. (Can be picked up during buy phase.)
|
Q
|
Spycam
|
|
Ability: Signature
Pickup CD: 15s Death CD: 45s
Cost: ![Creds](https://cdn.statically.io/img/liquipedia.net/commons/images/thumb/d/d7/Black_Creds_VALORANT.png/10px-Black_Creds_VALORANT.png) Free Max Charges: 1
![](https://cdn.statically.io/img/liquipedia.net/commons/images/b/b3/White_Charges_1.png)
EQUIP a spycam. FIRE to place the spycam at the targeted location. RE-USE this ability to take control of the camera's view. While in control of the camera. FIRE to shoot a marking dart. This dart will reveal the location of any player struck by the dart.
|
E
|
Neural Theft
|
|
Ability: Ultimate
Ultimate Cost: 6 ![](https://cdn.statically.io/img/liquipedia.net/commons/images/f/f3/White_Ultimate_Costs_6.png)
INSTANTLY use on a dead enemy player in your crosshairs to reveal the location of all living enemy players.
|
X
|
Version History[edit]
Version
|
Balance Changes
|
8.08
|
- Trapwire (C):
Re-arm time increased 1 >>> 2s
Slow on Trapwire reduced 2 >>> 1.25s
- Spycam (E):
Enemies now hear looping audio when they are actively being watched by Cypher from within the Spycam.
|
7.09
|
- Trapwire (C):
Decreased the time until the trap concusses a captured enemy 3 >>> 1.5 seconds.
After concussing an enemy or an enemy in the trap being killed, the Trapwire (C) no longer destroys itself but instead re-arms after 0.5 seconds, allowing it to ensnare another enemy.
Duration of tag slow when hit by the trap increased 0.75 >>> 2 seconds.
|
7.07
|
Neural Theft (X) now completes even if Cypher dies after casting.
Fixed an issue where you could remain blinded if spectating a flash through Cypher’s Spycam (E) as the round ended.
|
7.05
|
Fixed a bug where Cypher’s Trapwire (C) would sometimes fail to activate when placed on stairs.
|
7.0
|
Fixed Cypher’s Spycam (E) from being placeable on Lotus’ rotating doors.
Fixed issues where on some map geo Cypher could not pick up his Cyber Cage (C) during the Buy Phase.
|
5.12
|
Trapwire (C) Health increased 1 >>> 20
The following abilities are now immune to allied damage:
|
5.10
|
- Trapwire (C):
Maximum Trapwire (C) length increased 1000 >>> 1500.
- Neural Theft (X):
Now reveals enemies two times. There is a four second delay between the reveals.
Time restriction to cast on enemy corpses has been removed.
Maximum cast distance increased 1200 >>> 1800.
Updated the yellow silhouette used for Cypher’s reveal on Spycam and Neural Theft (X).
Yellow silhouette now disappears if the revealed enemy becomes visible to you to help reduce confusion of seeing two representations of the enemy in different places.
Yellow silhouette now starts dimmer and fades faster to make it more distinguishable from an actual enemy.
Cypher’s placed utility is no longer destroyed by allies’ AOE damage.
|
5.0
|
Fixed a bug where some weapon equips could play the wrong equip speed animation, which could visually misrepresent when you were able to fire. Some situations impacted by this bug were when Cypher was exiting the Spycam.
|
4.11
|
Fixed a bug where Cypher’s Cyber Cage (Q) would sometimes disappear from the minimap.
|
4.10
|
Progress/Charge bars moved to a consistent location and made a consistent size
Voice lines relating to Trapwire (C) and Spycam will now be heard globally by allies
|
4.04 Hotfix
|
Trapwire (C) exploit fixed
|
4.04
|
Fixed an issue where enemies wouldn't trigger Trapwire (C) in rare situations
|
3.09
|
Cypher can no longer place Spycam on the Breeze door in order to destroy or see through the door when it's lowered.
Similarly, fixed random spots where Cypher could not place Spycam in the same area.
|
3.04
|
Other abilities can no longer be placed on the Cyber Cage projectile while it’s in mid-air
|
3.0
|
Neural Theft (X) cost changed from 7 to 6 ult points
Fixed bug where Cypher’s Spy Camera could be placed inside the map on mid Icebox
|
2.07
|
Cypher can no longer place Spycam in Cyber Cage projectiles
|
2.06
|
Fixed issue where Cypher’s Spycam (E) broke Sage’s Barrier Orb when placed close to it. We see your tricks.
|
2.05
|
Fixed issue where Cypher’s Spycam (E) dart could sometimes hit players that were on the other side of a wall
Fixed Cypher’s Spycam (E) targeting going through Sage’s wall
Fixed a rare bug that could leave players unable to move or process inputs until they died when entering or returning from Cypher's Spy Camera.
|
2.03
|
Fixed issue where the in-world indicator for Cypher’s Cyber Cage (Q) disappeared if it took damage
|
1.11
|
Trapwire (C) disabled and revealed upon death
Spy Camera disabled and revealed upon death
|
1.04
|
Cyber Cage can now be picked up during the buy phase
|
1.03
|
Fixed a bug where traps that were placed such that they were on the inside of a doorway, would not trigger when someone walked through them
|
1.02
|
Fixed an issue where Spycam blocked Spike defusal
Fixed an issue where players could place a Cyber Cage on a Trapwire (C)
Added prevention for Spycam going through teleporter doors on Bind when placed on the frame from the outside
|
1.01
|
Cypher’s Spycam (E) placed on the teleporter door frames on Bind no longer teleport it’s view location underground
Cypher’s Cyber Cage (Q) no longer holds the teleporter doors on Bind open
|
0.50
|
Cyber Cage no longer slows enemies that move through it
Spycam cooldown when destroyed increased 30 >> 45 seconds
Added fixes for Cypher Spy Camera exploits to all three maps
|
0.49
|
Fixed issue with Cypher camera being placed on the Haven A Main boxes
Fixed a bug where Cyber Cage would be selected at a larger range than intended causing overlapping interaction issues
|
0.47+
|
Cypher’s Spycam (E) can no longer use weapons
|
Notable Players[edit]
External Links[edit]
References[edit]