Abilities:
Contingency
Undercut
Signature Ability:
Double Tap
Iso is an Agent in VALORANT and the seventh Duelist to be released.
Biography[edit]
Chinese fixer for hire, Iso falls into a flow state to dismantle the opposition. Reconfiguring ambient energy into bulletproof protection, he advances with focus towards his next duel to the death.
Abilities[edit]
Contingency
|
|
Ability: Basic
Duration: 5s
Cost: ![Creds](https://cdn.statically.io/img/liquipedia.net/commons/images/thumb/d/d7/Black_Creds_VALORANT.png/10px-Black_Creds_VALORANT.png) 250 Max Charges: 1
![](https://cdn.statically.io/img/liquipedia.net/commons/images/b/b3/White_Charges_1.png)
EQUIP to assemble prismatic energy. FIRE to push an indestructible wall of energy forward that blocks bullets.
|
C
|
Undercut
|
|
Ability: Basic
Debuff duration: 4s
Cost: ![Creds](https://cdn.statically.io/img/liquipedia.net/commons/images/thumb/d/d7/Black_Creds_VALORANT.png/10px-Black_Creds_VALORANT.png) 200 Max Charges: 2
![](https://cdn.statically.io/img/liquipedia.net/commons/images/f/fc/White_Charges_2.png)
EQUIP a molecular bolt. FIRE to throw it forward, applying a brief FRAGILE to all players it touches. The bolt can pass through solid objects, including walls.
|
Q
|
Double Tap
|
|
Ability: Signature
Duration: 15s
Cost: ![Creds](https://cdn.statically.io/img/liquipedia.net/commons/images/thumb/d/d7/Black_Creds_VALORANT.png/10px-Black_Creds_VALORANT.png) 150 Max Charges: 2
![](https://cdn.statically.io/img/liquipedia.net/commons/images/f/fc/White_Charges_2.png)
START a focus timer. Once completed, enter a flow state during which downed enemies you kill or damage generate an energy orb. Shooting this orb grants you a shield which absorbs one instance of damage from any source.
|
E
|
Kill Contract
|
|
Ability: Ultimate
Ult Windup: 1s
Ult Duration: 15s
Ultimate Cost: 7 ![](https://cdn.statically.io/img/liquipedia.net/commons/images/e/ef/White_Ultimate_Costs_7.png)
EQUIP an interdimensional arena. FIRE to hurl a column of energy through the battlefield, pulling you and the first enemy hit into the arena. You and your opponent duel to the death.
|
X
|
Version History[edit]
Version
|
Balance Changes
|
8.11
|
- Double Trap (E)
Iso now grants himself a shield upon finishing a 1 second animation during which he can’t use his gun.
- This plays a shield forming sound at the end of the channel when the shield is activated.
Kill reset added to Double Tap (Iso gets a charge back if he gets 2 kills).
Iso can now recast Double Tap while it’s active to refresh the duration of the shield.
- This is relevant if he gets a refreshed charge of his Double Tap from getting 2 kills.
Iso now receives a Wall Penetration tag instead of a standard Heavy Penetration tag when the shield is broken. This means he’s slowed less upon his shield breaking.
- Additionally, Iso now gets a damage indicator towards the direction of the enemy that broke the shield
Charges 2 >>> 1
|
8.05
|
Fixed an issue where the cover walls in Iso’s Kill Contract (X) would not appear when playing with an unstable network connection.
|
8.01
|
- Double Trap (E)
Shootable orb duration increased 2 >>> 3 seconds
Initial buff and shield duration increased 15 >>> 20
Shield width reduced 120 >>> 100
- Contigency (C)
Cost reduced 250 >>> 200
After eliminating practice bots in the Range, Iso’s energy orbs will now spawn. They will still not spawn in Shooting Tests.
|
7.09
|
Initial release of Iso.
|
Notable Players[edit]
External Links[edit]
References[edit]