Abilities:
Incendiary
Stim Beacon
Signature Ability:
Sky Smoke
Brimstone is a VALORANT agent, specializing in supporting allies and enabling fast site executes. Brimstone is unique in the way he uses the minimap to deploy some of his abilities, making him dangerous even if he's not directly present in the fight. He can deploy smokescreens that block vision, while his other abilities can boost allies' rate of fire and movement speed or create area-of-effect fire fields. The best Brimstone players have excellent utility timing and conservation, in order to fully capitalise off of the devastating impact of his abilities.
Biography[edit]
Joining from the USA, Brimstone's orbital arsenal ensures his squad always has the advantage. His ability to deliver utility precisely and from a distance make him an unmatched boots-on-the-ground commander.
Abilities[edit]
Stim Beacon
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Ability: Basic
Buff duration: 4s
Beacon duration: 12s
Cost: ![Creds](https://cdn.statically.io/img/liquipedia.net/commons/images/thumb/d/d7/Black_Creds_VALORANT.png/10px-Black_Creds_VALORANT.png) 200 Max Charges: 1
![](https://cdn.statically.io/img/liquipedia.net/commons/images/b/b3/White_Charges_1.png)
Equip to toss the stim beacon in front of Brimstone. Upon landing, the stim beacon will create a field that grants players RapidFire. The stim beacon grants also a rapid 15% speed boost.
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C
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Incendiary
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Ability: Basic
Duration: 8s
Cost: ![Creds](https://cdn.statically.io/img/liquipedia.net/commons/images/thumb/d/d7/Black_Creds_VALORANT.png/10px-Black_Creds_VALORANT.png) 250 Max Charges: 1
![](https://cdn.statically.io/img/liquipedia.net/commons/images/b/b3/White_Charges_1.png)
Equip an incendiary grenade launcher. Fire to launch a grenade that detonates as it comes to rest on the floor, creating a lingering fire zone that damages players within the zone.
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Q
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Sky Smoke
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Ability: Signature
Smoke duration: 19.25s
Smoke diameter: 10m
Tablet range: 55m
Cost: ![Creds](https://cdn.statically.io/img/liquipedia.net/commons/images/thumb/d/d7/Black_Creds_VALORANT.png/10px-Black_Creds_VALORANT.png) 1st free, 100 after Max Charges: 3
![](https://cdn.statically.io/img/liquipedia.net/commons/images/f/fc/White_Charges_3.png)
Equip a tactical map. Fire' to set locatons where Brimstone where Brimstone'ssmoke clouds will land. Alternate fire to confirm, launching long-lasting smoke clouds that block vision in the selected area.
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E
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Orbital Strike
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Ability: Ultimate
Cast time: 2s
Ult duration: 4s
Ultimate Cost: 8 ![](https://cdn.statically.io/img/liquipedia.net/commons/images/f/fb/White_Ultimate_Costs_8.png)
Equip a tactical map. Fire to launch a lingering orbital strike laser at the slected location, dealing high damage-over-time to players caught in the selected area.
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X
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Version History[edit]
Version
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Balance Changes
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8.09
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- Sky Smoke (E)
Radius increased 410 >>> 415
UI targeting size updated so that outer edge properly reflects the size of the smoke
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7.08
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Brimstone's smokes will play an audio and visual cue 1.5 seconds before they are about to fade.
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7.04
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- Orbital Strike (X)
Ultimate points increased 7 >>> 8
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6.10
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Updated the size of Brimstone’s Sky Smoke (E) and Orbital Strike (X) targeting reticles so that they match their size before the update that shipped in patch 6.08.
Removed the mouse cursor that was displayed on Brimstone's Sky Smoke (E) and Orbital Strike (X), and Omen's From the Shadows (X).
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6.08
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Brimstone's Sky Smoke (E), Orbital Strike (X) have updated targeting visuals to help players with precision placement on the map.
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5.12
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Incendiary (Q) now damages:
- Killjoy Nanoswarm
- Killjoy Alarmbot
- Killjoy Lockdown
- Cypher Trapwire
- Raze Blast Pack
- Sova Recon Bolt
- Reyna Leer
- Sage Barrier Orb
- KAY/O Knife
- Chamber Trademark
- Chamber Rendezvous
- Fade Prowler
Now deals 100% >>> 50% damage to non-players
Orbital Strike (X) now damages:
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4.11
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Fixed a bug where Killjoy’s Alarmbot and Chamber’s Trademark created large white circles on Brimstone’s Sky Smoke (E) targeting map
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4.10
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Fixed Brimstone’s Incendiary (Q) feeling damage in chunks of 15 instead of 1 like the other zone damage abilities in the game
- Overall DPS should be unchanged.
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4.05
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- Stim Beacon (C)
max charges reduced 2 >>> 1
price increased 100 >>> 200
- Orbital Strike (X)
Fixed issue where Sova’s Recon Bolt was destroyed by Orbital Strike (X) even if the Recon Bolt was well out of the area
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4.04
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- Sky Smoke (E)
deploy time decreased 2 >>> 1 second
deploy radius increased 5000 >>> 5500
height increased to match other Controllers
- Stim Beacon (C)
Stim Beacon (C) now also applies a 15% speed boost in addition to RapidFire.
Fixed Yoru's Gatecrash icon showing up as a big white circle on Brimstone's targeting map
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4.03
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Brimstone's ultimate now properly blocks gameplay visibility while active
You'll no longer see enemies on the minimap through the ultimate.
Abilities that require line of sight (flashes, Sova recon pulses) will no longer apply through the ultimate
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3.05
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- Orbital Strike (X) now deals damage to the following:
Killjoy Nanoswarm
Cypher Trapwire
Sage Barrier Orb
Sova Recon Bolt
KAY/O Zero/Point
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3.0
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- Incendiary (Q)
price increased 200 >>> 250
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2.08
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- Sky Smoke (E)
Fixed Smokes from blocking flashes even when you are not fully inside them
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2.04
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Fixed an issue where casting Brimstone’s Sky Smoke (E) right after picking up an Ultimate orb would result in ability charges lost, and smokes not deployed
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2.03
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The audio of the Incendiary’s (Q) lingering fire zone will be easier to hear when other actions and sounds occur nearby.
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2.0
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- Stim Beacon (C)
will now quick cast (no equip time)
- Incendiary (Q)
cost reduced: $300 >>> $200
- Sky Smoke (E)
cast range increased: 4200 >>> 5000
duration increased: 14.25 >>> 19.25
No longer makes a sound that enemies can hear when confirming the location of smokes
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1.09
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- Stim Beacon (C)
fire rate bonus increased from 10% >>> 15%
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1.04
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- Stim Beacon (C)
no longer Buffs enemies and no longer shows its effect radius to enemies
- Orbital Strike (X)
cost changed from 6 to 7 Ult points
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0.50
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- Incendiary (Q)
increased from 200 to 300 credits
damage tick speed increased (total damage per second unchanged)
Height required to jump out of all damaging area denial abilities 80 >> 120
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Notable Players[edit]
External Links[edit]
References[edit]