“During my time at Refactor Games, Nathan consistently demonstrated his strong management skills and his ability to inspire and motivate his team. He possesses a remarkable combination of technical expertise, creative thinking, and business acumen, which sets him apart as a CEO. I am grateful for the opportunity to have worked under his leadership and can confidently say that Nate has my highest recommendation.”
Los Angeles, California, United States
Contact Info
2K followers
500+ connections
About
Contributions
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What are the best practices for adapting a book or comic into an animated film?
For comic books your best bet is to translate it shot for shot to the animated medium. Look at One Piece on Netflix. This is the best example of an adaptation. Same with All-Star Superman, which was a faithful adaptation. If you take too many liberties or you don't capture the tone correctly, it won't quite feel right. As for novels, you're typically talking about a medium that has much more dialogue from inside character's heads. So, you can either match that style or adapt the piece to a more traditional animated film style. Personally I like to see the novel's unique style adapted to the screen. Imagine the animated version of Breakfast of Champions for example, which is full of interstitials and asides.
Activity
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I’m thrilled to announce that I’ve joined the Sony Electronics XR team! 🎉 With the team I’ll be at #AWE at the Sony booth, showcasing our latest…
I’m thrilled to announce that I’ve joined the Sony Electronics XR team! 🎉 With the team I’ll be at #AWE at the Sony booth, showcasing our latest…
Liked by Nathan Burba
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The Worst (best) Video Game Physics of All Time 😅 https://lnkd.in/gVmUdTsJ
The Worst (best) Video Game Physics of All Time 😅 https://lnkd.in/gVmUdTsJ
Shared by Nathan Burba
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Very happy to announce that I'll be joining Refactor Games as a Techincal Art Intern! I am super excited to start in the coming weeks. Thanks so…
Very happy to announce that I'll be joining Refactor Games as a Techincal Art Intern! I am super excited to start in the coming weeks. Thanks so…
Liked by Nathan Burba
Experience & Education
Volunteer Experience
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President
Ithaca College Video Game Club
Publications
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Unobtrusive Measurement of Subtle Nonverbal Behaviors with the Microsoft Kinect
2012 IEEE Virtual Reality Workshops (VRW)
We describe two approaches for unobtrusively sensing subtle nonverbal behaviors using a consumer-level depth sensing camera. The first signal, respiratory rate, is estimated by measuring the visual expansion and contraction of the user’s chest cavity during inhalation and exhalation. Additionally, we detect a specific type of fidgeting behavior, known as “leg jiggling,” by measuring high-frequency vertical oscillations of the user’s knees. Both of these techniques rely on the combination of…
We describe two approaches for unobtrusively sensing subtle nonverbal behaviors using a consumer-level depth sensing camera. The first signal, respiratory rate, is estimated by measuring the visual expansion and contraction of the user’s chest cavity during inhalation and exhalation. Additionally, we detect a specific type of fidgeting behavior, known as “leg jiggling,” by measuring high-frequency vertical oscillations of the user’s knees. Both of these techniques rely on the combination of skeletal tracking information with raw depth readings from the sensor to identify the cyclical patterns in jittery, low-resolution data. Such subtle nonverbal signals may be useful for informing models of users’ psychological states during communication with virtual human agents, thereby improving interactions that address important societal challenges in domains including education, training, and medicine.
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Cocos2d-iPhone Game Development Cookbook
Packt Publishing
Over one year in the making; This book includes the full code of over 100 recipes built using XCode 4 and iOS 5. This is designed to be the ultimate 2D game development book. Every major area of game development is covered.
Patents
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Methods for reduced-bandwidth wireless 3D video transmission
Filed US 62256502
A method for reduced-bandwidth wireless 3D video transmission includes receiving initial first-eye frame data, reprojecting the initial first-eye frame data to the second eye (which creates initial second-eye frame data), receiving sensor data; time-warping the initial first-eye and second-eye frame data, and receiving next second-eye frame data S140. The method can additionally or alternatively include perspective warping the initial first-eye frame data; reprojecting the next second-eye frame…
A method for reduced-bandwidth wireless 3D video transmission includes receiving initial first-eye frame data, reprojecting the initial first-eye frame data to the second eye (which creates initial second-eye frame data), receiving sensor data; time-warping the initial first-eye and second-eye frame data, and receiving next second-eye frame data S140. The method can additionally or alternatively include perspective warping the initial first-eye frame data; reprojecting the next second-eye frame data to the first eye (which creates next first-eye frame data); performing infilling on the next first-eye frame data with the perspective-warped initial first-eye frame data; time-warping the next first-eye and second-eye frame data; and/or encoding transmitted frame data with sensor data.
Other inventorsSee patent -
Systems and methods for natural motion interaction with a virtual environment
Filed US 62164329
A system includes a hand controller that includes a rigid ergonomic chassis; a hand strap, coupled to the right side of the ergonomic chassis; a main trigger, configured such that the main trigger is operable by an index finger of the right hand; a lower lever, fixed to the front of the rigid ergonomic chassis and below the main trigger, configured such that the lower lever is actuated by contraction of any of a middle finger, a ring finger, and a pinky finger of the right hand; a joystick…
A system includes a hand controller that includes a rigid ergonomic chassis; a hand strap, coupled to the right side of the ergonomic chassis; a main trigger, configured such that the main trigger is operable by an index finger of the right hand; a lower lever, fixed to the front of the rigid ergonomic chassis and below the main trigger, configured such that the lower lever is actuated by contraction of any of a middle finger, a ring finger, and a pinky finger of the right hand; a joystick, configured such that the joystick is operable by a thumb of the right hand; a tracking module that enables tracking of a position and orientation of the hand controller; and a wireless communication module.
Other inventorsSee patent
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Join now to viewMore activity by Nathan
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I’m excited to share that I’ve been promoted to Principal at Grishin Robotics!
I’m excited to share that I’ve been promoted to Principal at Grishin Robotics!
Liked by Nathan Burba
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Having a cookout and bonfire at the Laguna house tomorrow. Come join!
Having a cookout and bonfire at the Laguna house tomorrow. Come join!
Liked by Nathan Burba
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Lets meet in California! (Long Beach 18-20th / San Francisco 21-27th) I will be at AWE next week, and honoured to be part of their 'XR Hall of…
Lets meet in California! (Long Beach 18-20th / San Francisco 21-27th) I will be at AWE next week, and honoured to be part of their 'XR Hall of…
Liked by Nathan Burba
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Today, we are announcing that Prime Video & Amazon MGM Studios Steven Cox is taking over from me as CEO of Ryff. Previously, I liked to make new…
Today, we are announcing that Prime Video & Amazon MGM Studios Steven Cox is taking over from me as CEO of Ryff. Previously, I liked to make new…
Liked by Nathan Burba
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We made the front page of the Steam Team Sports category!
We made the front page of the Steam Team Sports category!
Shared by Nathan Burba
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HMU if you at AWE! Excited for so much to announce and share. Join me for a little after party: https://lu.ma/a49isbua The Metaverse Ate My…
HMU if you at AWE! Excited for so much to announce and share. Join me for a little after party: https://lu.ma/a49isbua The Metaverse Ate My…
Liked by Nathan Burba
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