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Founder, CEO @ Outscal | Land Jobs in the gaming industry | EA, Junglee, D.E. Shaw, | CMU, DCE

Sumo Digital announced a 15% cut in its workforce, roughly impacting 250 individuals. Among these 250 individuals was the team of Timbre Games, which also confirmed that the studio was being shut down. Timbre Games was founded in 2021 and made a part of Pipework Studios. Although Timbre had yet to launch any games, its website indicates that it was in the middle of two game projects. Unfortunately, game developers face more loss than the parent company when something like this happens. Who knows how Timbre's team might be coping after putting in millions of efforts to build the games and losing everything in a single blink? In their support, this is list 2 of some of the Timbreeos who were impacted by the closure. Every bit from the community counts, so requesting you all to help this reach recruiters and game studios currently hiring. Sophie Mallinson — In 2017, she was Arkane Studios' (Lyon) Narrative Designer who worked on Dishonored: Death of the Outsider and Wolfenstein: Youngblood. By 2019, she had become a Principal Narrative Designer for Arkane's Deathloop. It is quite interesting to note that after Arkane, she went on to work for EA on Star Wars and later for EA's own studio - Maxis Studios on The Sims Series. Nadia Lohan — With over a decade's worth of experience in Production, before Timbre, Nadia was a Producer at Blackbird Interactive and worked on Minecraft Legends. Notably, she has experience in the VFX industry and coordinated for blockbusters like Mulan, Guardians of the Galaxy, and Maleficent. Vivek Ramkumar — Here's a talented Game Designer who has worked on titles like Sleeping Dogs and Tryst, built his own first-person indie game, and has experience in LiveOps Design. Prior to Timbre, he was a senior Technical Designer for Relic Entertainment. Gerritt Turner — Before Timbre, Gerritt worked at Wizards of the Coast on a lot of Magic: The Gathering's writing, designing and overall creative. They even have an experience in Brand Writing for Hasbro. Yuliia Bocharova — Prior to Timbre, she was a Lead 3D Artist for Blackbird Interactive and worked there for 3+ years. You should check out her ArtStation portfolio: https://lnkd.in/gKEwykG5 Vincent-Gabriel Canadian — A talented VFX Artist who has worked for Studios like Frima, Behaviour Interactive, and Nesting Games. Vincent specializes in real-time VFX for video games! #layoffsupport

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Lucía Massucco

Senior Concept Artist at Timbre Games

1mo

Hi there! Just a heads up, Gerritt's pronouns are they/them!

Ajay Kumar

Seo Specialist at Economic Times | Ex - Jagran New Media | Wemakescholars |TechMagnate

1mo

Hi Mayank Grover , I am quietly baffled with sudden ongoing layoffs in the gaming industry. After 2020, it was like the gaming industry is going to boom and many more job opportunities will be there in future. But it turned out just the opposite. The massive layoffs and game studios shutting down rapidly is indicating something fishy. Is this just because of AI or something else? Also want to say to everyone who has lost their job in layoffs, Every ending is the beginning of a more beautiful journey. Stay Strong.

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Ali Farha

#1 Swedish Gaming Voice on LinkedIn | Game Engine and Technology Development @Star Stable Entertainment AB

1mo

Sorry to hear that, and I wish you all the best amazing colleagues ❤️

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