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Haven

From Liquipedia VALORANT Wiki
[e][h]Haven
Map Information
Location:
Bhutan Bhutan
Release Date:
2020-04-07
Bomb Sites:
3

Haven is one of the first two maps in VALORANT.

Top-Down View of the Map[edit]

Map Features[edit]

Haven's features include an additional third spike site. This does not affect the number of ultimate orbs on the map; Haven's two ultimate orbs are present in A Long and C Long.

The doors at Mid also have destructible panels covering them. Whilst intact, they absorb damage and cannot be penetrated by gunfire. The panels however have 400 HP each and can be damaged, with colored indicators on them implying how much health they have left (starts blue, then turns yellow and then red as they take more damage). They can eventually be destroyed to allow players to wallbang through these doors for the rest of the round.

Callouts[edit]

Callouts
Site Name
A Tower
A Site
A Link
A Long
A Sewer
A Lobby
A Garden
Mid Window
Mid Doors
Mid Courtyard
B Site
B Back
C Lobby
C Long
C Cubby
C Site
C Garage
C Window
C Link

Strategy[edit]

Map Strategy[edit]

Version History[edit]

Version Balance Changes
6.0
  • Rework Most Agent utility (except for molotovs which has not yet been implemented) will now damage the wall plates.
5.0
  • Bug Fix Fixed a bug on Haven that was preventing players from using their spray on a wall in A Garden
4.10
  • Rework Removed some pixel collision on the following areas:
    • Can no longer walk up the front of A site cover
    • Can no longer jump onto the top of C site cover without a boost ability
3.06
  • Rework One stack of crates on C site is no longer pennable, this is to create a safer planting option for attackers
1.03
  • Removed Removed spot where Spike was unable to be retrieved once dropped
1.02
  • Rework Adjusted numerous locations to allow clearing angles to be a bit more straightforward in the following places:
    • Garage Doors
    • Entrance to C Long on Attacker Side
    • Cover in A Lobby restructured to open up the space which allows for additional sight lines and traversal options
    • A Link
    • The Entrance to A Sewer and the bottom of A Sewer
1.01
  • Rework Modified several call out names to better match player terms
1.0
  • New Expanded our new system that combats map exploits to all other maps
  • Bug Fix Continued to fix level collision in order to enhance the smoothness of the gameplay space
  • Bug Fix Completed draw call optimizations
  • Bug Fix Also continued to block spots for Cypher’s Spycam that prevented counter-play
0.50
  • Bug Fix A new map exploit system is in effect which will have negative effects on anyone trying to escape the playspace
  • Rework Updated several floor sections so that they now have appropriate material sounds
  • Bug Fix Added fixes for Cypher Spy Camera exploits
  • Rescale Backside of spawn barriers are now opaque to prevent some abuse cases
  • New Added ability for Spike to automatically fall from elevated boost positions
  • Bug Fix Fixed multiple spots where Sova's Recon Dart could over-penetrate map geometry
0.49
  • New Added curtains to the top of double doors on Haven to remove the Sage Barrier Orb boost that allowed players to see through a sliver of the door at the top
  • Bug Fix Fixed issue with Cypher camera being placed on the Haven A Main boxes
  • Bug Fix Multiple fixes to the geometry on Haven to fix exploits
  • Rescale Updated materials on Haven to make surfaces more consistent overall
0.47+
  • Bug Fix Several exploits fixed on Bind, Haven, and Split