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Ascent

From Liquipedia VALORANT Wiki
[e][h]Ascent
Map Information
Location:
Italy Italy
Release Date:
2020-06-02
Bomb Sites:
2
Teleporters:
0

Ascent is the fourth map to be released in VALORANT.

Top-Down View of the Map[edit]

Map Features[edit]

Ascent's features include mechanical doors leading into its spike sites. Each site has one door (A Link for A and Market for B) that is opened at the start of each round. Players can use a switch on the site side of the door (Next to the door on A and on a table in Toolshed on B) to close or open the door. These doors are impenetrable while closed but have 500 HP, allowing players to damage and eventually destroy them. Once destroyed, the doorway remains permanently open for the rest of the round.

The two walls separating Courtyard from Link also have a destructible panel each to cover them. Whilst intact, they absorb damage and cannot be penetrated by gunfire. The panels however have 400 HP each and can be damaged, with colored indicators on them implying how much health they have left (starts blue, then turns yellow and then red as they take more damage). They can eventually be destroyed to allow players to wallbang through these walls for the rest of the round.

A Window also has a destructible glass pane looking into A Garden. It will be immediately destroyed upon contact with any bullets, ability projectiles, or other abilities that an agent can guide through the glass (e.g. Phoenix's Blaze Blaze). Any abilities that an agent has to possess to use (e.g. Sova's Owl Drone Owl Drone) or mobile abilities deployed on the ground that the agent doesn't control further (e.g. Raze's Boom Bot Boom Bot) will not break through on contact with the glass.

Callouts[edit]

Callouts
Site Name
A Window
A Garden
A Rafters
A Site
A Tree
A Main
A Wine
A Lobby
Mid Top
Mid Catwalk
Mid Courtyard
Mid Cubby
Mid Link
Mid Bottom
Mid Pizza
Mid Market
B Lobby
B Main
B Site
B Boat House

Version History[edit]

Version Balance Changes
6.0
  • Rework Most Agent utility (except for molotovs which has not yet been implemented) will now damage the wall plates.
  • Bug Fix Fixed a bug when breaking the door at Market by using an ability on the wall to the side of it.
5.10
  • New Doors will now destroy placeable objects as soon as they come into contact with them, as opposed to only the moment the door is closed
4.04
  • Rework B orb can now be taken from the lower box (previously, you had to double jump up to the box to get it)
3.06
  • Rework One crate on A site is no longer pennable, this is to create a safer position on site for defenders
2.09
  • Bug Fix Fixed an issue where players could sandwich themselves in between Sage’s wall and the Mechanical Doors on Ascent
1.02
  • Rework Adjusted numerous locations to allow clearing angles to be a bit more straightforward in the following places:
    • Defender spawn entrance
    • Attacker side of A Main (Including a self-boost to gain an additional angle to peek A Main as an attacker)
    • Garden entrance
1.01
  • Bug Fix Fixed several spots where weapons were falling through the world and issues with wall penetration
  • Rework Modified several call out names to better match player terms
1.0
  • New Ascent added.

Trivia[edit]

  • According to Joe Zigler, Ascent was the first map developed for VALORANT and was used as inspiration for other ones.
  • There's a bench with Tahm Kench's face in the middle area of the map.