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Jus711

macrumors regular
Jul 12, 2011
168
99
Both Windows and Linux have supported Atmos passthrough for years. As for dedicated players, I'm using a Dune HD which does a fantastic job. And there are plenty more on the market that support HD audio passthrough.
Let me clarify: ”mainstream streamer” to me means  tv, Chromecast/Google TV/Android TV, Fire TV, Roku, those are the devices/OSes most people have or that come preloaded on a TV and therefore the devices  TV is competing against. There is one Fire TV device that will do it and it’s the least popular/portable. And the shield which runs Android, and is a niche device at this point.
 

marvin_h

macrumors regular
Aug 6, 2015
143
99
It's not just a few Gb larger. A lossless track can run at 4687 kb/s or more per second, and that is just for one audio track. For movies with an international release you can have a number of tracks. Here's the data for Snatch 2000, the worst case in my library as far as bitrate goes:

View attachment 2394296




Yes, there is quite a range for 4K. The Grinch has the lowest bitrate in my library at 38.9 Mbps. Can't figure out how to calculate the average for my 4K movies but median looks to be in the 60-70 Mbps range - as many above as below.
4,000 kbps =1,800 MB/Hr so a True HD soundtrack (24 bit lossless Atmos with 20 stems) for a two hour movie is about 4G is space. That's less than 1 minute to download on good broadband.

I'm not saying Apple WILL do this, but that the infrastructure exists to make this possible if they CHOOSE to do so.

I'm glad to see they chose to do with with Apple Music.

Heck, I would be satisfied for now if they allowed the lossy audio and UHD to be downloaded to my computer.
 

Locutus8

macrumors newbie
Jan 26, 2022
7
3
Apple TV desperately needs bitstream out. Until then I can't take it seriously and won't ever buy another until Apple stops treating it like a glorified iPad with HDMI. Sadly I imagine Dolby licensing agreements are in play that mean Apple will never in a million years allow this at the system level because it would enable users to pass unmolested dts audio out to an AVR via the likes of Plex.
This has nothing to do with licensing. If Apple passed through everything, then no Dolby license would be required at all. The reason why Apple doesn't passthrough audio on the Apple TV is because it has features that require the compressed audio to be decompressed so that the Apple TV has control. This is the same on most streaming devices.
 
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Locutus8

macrumors newbie
Jan 26, 2022
7
3
Let me clarify: ”mainstream streamer” to me means  tv, Chromecast/Google TV/Android TV, Fire TV, Roku, those are the devices/OSes most people have or that come preloaded on a TV and therefore the devices  TV is competing against. There is one Fire TV device that will do it and it’s the least popular/portable. And the shield which runs Android, and is a niche device at this point.
And even the latest Fire TV's that do it will only passthrough TrueHD and DTS. Everything else is decoded and sent out as LPCM just as the Apple TV does. The reason why the Fire TV devices decode the audio is because the device has features that require it. Thats the reason why the Apple TV does as well.
 
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mogga71

macrumors member
Apr 7, 2017
51
69
London
Does this mean that Plex or Infuse will finally be able to stream Atmos tracks in 7.1 from ripped files?
I am guessing you mean full fat non compressed Atmos tracks from rips? Alas very probably NOT. It appears that it's just adding the same EAC-3 functionality to Macs as is already present with AppleTV's so that they can pass EAC-3 (compressed atmos) via HDMI.
 

mogga71

macrumors member
Apr 7, 2017
51
69
London
So basically exactly as I described above .... ie. to ensure Macs have same compressed audio capability as AppleTV.

I don't quite understand why the guy didn't then go on and test a full fat Atmos track ... but hey I did last night with my Samsung soundbar and this very Mac running latest MacOS beta and Infuse.... I tried a full full Atmos track of Apocalypse Now and .... it did not show up as Atmos unfortunately.

I suppose there is an outside chance that Infuse would need to update their app to deal with the uncompressed format ...and thats why it didn't work .... but I really doubt it.
 
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sw5163

macrumors newbie
Sep 6, 2022
6
1
So basically exactly as I described above .... ie. to ensure Macs have same compressed audio capability as AppleTV.

I don't quite understand why the guy didn't then go on and test a full fat Atmos track ... but hey I did last night with my Samsung soundbar and this very Mac running latest MacOS beta.... I tried a full full Atmos track of Apocalypse Now and .... it did not show up as Atmos unfortunately.
Hi, it would be great if you could kindly please help test these lossless audio mp4 in QuickTime/Safari, thanks! 🙂
They are available on demolandia.net.
I just remuxed them to be Apple QuickTime compatible.
 

mogga71

macrumors member
Apr 7, 2017
51
69
London
I will try them tonight and let you know.
 
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JeffPerrin

macrumors 6502a
Jul 21, 2014
643
655
Are people really expecting spatial audio to sound the same in an AirPod and a room with upfiring surround speakers? Even a regular old CD doesn't sound the same in AirPods. Tall order.

No - the issue I'm referring to is how when producers and engineers mix music for spatial audio on AirPods (essentially, creating a binaural downmix of the Atmos master) they are using Dolby's renderer to create the headphone mix. Apple delivers and decodes the music using their own in-house renderer for spatial audio, and the resulting transcode from Atmos to Apple spatial audio often sounds quite different from the engineer's mix for headphones. So while an HDMI passthrough would work great for Apple TV and Mac users, AirPods users are still not hearing the Atmos binaural mix "as the producers intended."

I hope this makes sense...
 

mastercheif91

macrumors regular
Oct 7, 2011
203
149
No - the issue I'm referring to is how when producers and engineers mix music for spatial audio on AirPods (essentially, creating a binaural downmix of the Atmos master) they are using Dolby's renderer to create the headphone mix. Apple delivers and decodes the music using their own in-house renderer for spatial audio, and the resulting transcode from Atmos to Apple spatial audio often sounds quite different from the engineer's mix for headphones. So while an HDMI passthrough would work great for Apple TV and Mac users, AirPods users are still not hearing the Atmos binaural mix "as the producers intended."

I hope this makes sense...
+1, always nice to see somebody who actually knows what they’re talking about around here
 
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Seffers

macrumors newbie
Sep 30, 2021
23
109


In macOS Sequoia, several Apple apps have gained a new HDMI Passthrough feature that enables a Mac to send an unaltered Dolby Atmos audio signal to a connected AV receiver or soundbar.

dolby-atmos-hdmi-passthrough.jpg

The new functionality appears in various places in macOS 15, including Apple's TV, Music, and QuickTime Player apps. Apple says turning on the option lets users "Play supported audio in Dolby Atmos and other Dolby Audio formats using HDMI Passthrough when connected to a supported device."

The feature is likely to be welcomed by users who connect their Mac to an external device that supports Dolby Atmos, such as an AV receiver or soundbar. When conected via HDMI cable, the device will be able to decode and output the full immersive Dolby Atmos audio as it was meant to be experienced by the creators, while sending any accompanying video signal to a connected T

Article Link: macOS Sequoia Supports HDMI Passthrough for Dolby Atmos
Now bring back Front Row!!
 

bobone

macrumors member
Mar 5, 2015
53
27
The Apple TV already supports E-AC3+Atmos, and works on Plex, Infuse, and other players.

I'm HOPING this also means that they'll be supporting Dolby TrueHD+Atmos which is sorely missing on Apple TV.
So I've been ripping all my plex entries with only TrueHD/etc. I'm going to have to check what's playing on the receiver, as Plex is configured to do no transcoding/encoding.
 

mogga71

macrumors member
Apr 7, 2017
51
69
London
Did you already try?
Sorry .... only got around to it properly last night. Firstly, took me ages to figure out that Quicktime has the passthrough option in a completely different place than Music and TV apps ... very annoying.

None of those files show Atmos. 2 won't even play via QuickTime as I get the codecs error message. The other 2 simply don't pass any sound. Strangely, all 4 would play through Infuse on AppleTV but only 2 of them had sound.

I am even more convinced it's what we all suspect ... that the change is simply to pass compressed audio via HDMI. Playing my own compressed atmos track without Passthrough on QuickTime resulted in no Atmos being sent to soundbar. Switching to Passthrough immediately shows Atmos.

Let's be honest, Apple would be crazy to allow full fat audio to apps like Infuse whilst movies purchased through their own store would still only offer compressed. Incidentally, there is no reason why Apple couldn't allow none compressed files as this is exactly what Sony presently offer with their Sony Pictures Core service.
 
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Jus711

macrumors regular
Jul 12, 2011
168
99
Sorry .... only got around to it properly last night. Firstly, took me ages to figure out that Quicktime has the passthrough option in a completely different place than Music and TV apps ... very annoying.

None of those files show Atmos. 2 won't even play via QuickTime as I get the codecs error message. The other 2 simply don't pass any sound. Strangely, all 4 would play through Infuse on AppleTV but only 2 of them had sound.

I am even more convinced it's what we all suspect ... that the change is simply to pass compressed audio via HDMI. Playing my own compressed atmos track without Passthrough on QuickTime resulted in no Atmos being sent to soundbar. Switching to Passthrough immediately shows Atmos.

Let's be honest, Apple would be crazy to allow full fat audio to apps like Infuse whilst movies purchased through their own store would still only offer compressed. Incidentally, there is no reason why Apple couldn't allow none compressed files as this is exactly what Sony presently offer with their Sony Pictures Core service.
I have an A80J and you don’t get uncompressed Dolby TrueHD or DTS-HD MA from the Sony Core app either, you do get much higher video quality if you have at least an 80 Mbps connection but not the lossless audio-at least not on mine.
 

Locutus8

macrumors newbie
Jan 26, 2022
7
3
I have an A80J and you don’t get uncompressed Dolby TrueHD or DTS-HD MA from the Sony Core app either, you do get much higher video quality if you have at least an 80 Mbps connection but not the lossless audio-at least not on mine.
Sony Pictures Core does not offer lossless audio in any form. Both DTS and Dolby audio are lossless. In addition, from my testing, they haven't gotten any dtsx working.
 

mogga71

macrumors member
Apr 7, 2017
51
69
London
Sony Pictures Core does not offer lossless audio in any form. Both DTS and Dolby audio are lossless. In addition, from my testing, they haven't gotten any dtsx working.
Apologies. I see .... so it's only the video that is better quality? TBH that makes me feel better.
 

Peeties

macrumors newbie
Jun 11, 2024
4
1
Sorry .... only got around to it properly last night. Firstly, took me ages to figure out that Quicktime has the passthrough option in a completely different place than Music and TV apps ... very annoying.

None of those files show Atmos. 2 won't even play via QuickTime as I get the codecs error message. The other 2 simply don't pass any sound. Strangely, all 4 would play through Infuse on AppleTV but only 2 of them had sound.

I am even more convinced it's what we all suspect ... that the change is simply to pass compressed audio via HDMI. Playing my own compressed atmos track without Passthrough on QuickTime resulted in no Atmos being sent to soundbar. Switching to Passthrough immediately shows Atmos.

Let's be honest, Apple would be crazy to allow full fat audio to apps like Infuse whilst movies purchased through their own store would still only offer compressed. Incidentally, there is no reason why Apple couldn't allow none compressed files as this is exactly what Sony presently offer with their Sony Pictures Core service.
We have a saying in Dutch

apple makes us happy with a dead mus
 

Peeties

macrumors newbie
Jun 11, 2024
4
1
Now the public beta sequioa is available, are there maybe some testers to check the possibility of lossless passthrough over hdmi
 
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