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Questions tagged [shader-nodes]

Questions specific to shader nodes, the nodes available for creating materials in the shader editor.

0 votes
0 answers
14 views

Edit material without applying to the current object

When an object is selected , I can edit its material nodes in shader editor. What if I want to edit other material in the shader editor ? if I select the other material from dropdown list, it will ...
andio's user avatar
  • 2,420
1 vote
1 answer
72 views

Toon shader broken in Eevee 4.2

System Information Operating system: Windows-11 64 Bits Graphics card: NVIDIA GeForce GTX 3070. Pilote version : 560.70 Blender Version: Blender 4.2 LTS Hi guys! The new Eevee version is out and I ...
Nicolas Taburno Fyrespent's user avatar
0 votes
1 answer
20 views

Glass render is black for some reason and I tried tweaking the light paths on render properties

I'm almost sure that some sort of setting a did before on a different proyect is affecting this one now, but to be honest I don't want to factory reset my settings since I'm scared I mess something up ...
Andres Navarro Ramirez's user avatar
-1 votes
0 answers
18 views

How to access data (point_data, cell_data) written by meshio in Blender shader editor? [closed]

Conext: I have a mesh (N points, M cells) in my Python script (outside Blender). I associate to each point and to each cell a ...
Adel Redjimi's user avatar
2 votes
1 answer
35 views

Hot to make nonwoven fabric material in Cycles?

Due to complexity I am unable to make this material with shader nodes. Can anybody please advice how to approach this?
atek's user avatar
  • 10.1k
3 votes
1 answer
34 views

different color result in principle bdsf

I have this material and i need to mix color ramp with principle bdsf. I notice that my color is different when i connect tio principle bdsf. I tried to change the value of saturation and roughness ...
Yustina Yasin's user avatar
0 votes
0 answers
16 views

how to achieve anime style lighting [closed]

I want to achieve this kind of style and i'm confused about the lighting. My friend said it use HDR lighting. Also i want to know the techniques about this style and the shader. I believe the texture ...
Yustina Yasin's user avatar
1 vote
1 answer
36 views

Deform a volume ray

I'm very new to blender so sorry in advance if my question is easy to answer. I want to create a god ray effect and followed a youtube video using a Voronoi texture. Here is the result: The results ...
Visualisor's user avatar
2 votes
1 answer
19 views

How can I change Materials for Duplicated Objects with Animation?

I have duplicated an object with animation and changed the material for the second one (the duplicate). I have already clicked Make Single User for them, but the original object still changes the ...
SHERHIMB's user avatar
2 votes
2 answers
236 views

Animate multiple material transitions smoothly

I have a lipstick that i want to animate into different materials. My animation is working but the color of the lipstick is not the real color and it's mixed between them. I want to use the actual ...
Yustina Yasin's user avatar
0 votes
0 answers
16 views

"Object" Texture Coordinate option showing a blank texture

Currently watching some YT tutorials and having a weird issue where selecting the "Object" option from the Texture Coordinate node is not properly working on my end. I have tried ...
CeRbErU30's user avatar
0 votes
1 answer
70 views

Principled BSDF Changes between 3.3 and 4.2

At work, we've been using Blender 3.3 LTS and since this LTS has come to an end, we are testing the next LTS (4.2). Is it normal that a file saved in 3.3 looks very different when rendered in 4.2 (...
DrassPro's user avatar
0 votes
0 answers
20 views

Holdout/Transparent shader bug? [duplicate]

I am using a mix shader node to transition between a holdout and a transparent shader, and therefore create a fade in/out effect. There is nothing wrong when the mix shader node is at 0 or 1, but when ...
Sci3nt0bj3ct 4t's user avatar
1 vote
2 answers
275 views

How to Bend Object Coordinate Procedurally?

I'm trying to create a mapping that curves the line to keep it the same width. But I couldn't find anything on the entire internet. I would like to understand what approach and how to do it. ...
Noob Cat's user avatar
  • 1,269
-1 votes
0 answers
30 views

Procedural rounded corners in the Shader Editor

I basically want to procedurally create this in my material, where I can control the border thickness and corner radius. That's it. Thanks in advance.
ThetaJones's user avatar

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