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Questions tagged [normals]

Normals describe how faces and vertices are oriented and can be used to aid various calculations and effects. This tag should be used for questions regarding normals in Blender, from uses to issues.

0 votes
2 answers
44 views

I tried nomal map of tshirt. But Buffering stops at 1% continuously

I tried using a Normal Map, but I failed. It stopped at 1% buffering and then finished. I think the normal map is not working properly. The Image Texture below is just blue and doesn't show the ...
madebyji's user avatar
1 vote
2 answers
48 views

Merging spheres with cylinder, UV mapping messed up, normal map isnt continuous (maps had same name)

How do I fix this without needing to remodel the thing ? I could swear there was an option for autoaligning faces or something. Everything I know of didn't work. EDIT I would like the texture/normal ...
Ozzy's user avatar
  • 103
0 votes
0 answers
26 views

4.1.0 Custom Normals In Cycles Have Weird Shadow Artifacts / Look Checkered

So, I have some custom split normals set up for a tuft of fur on a body. I used a data transfer and a vertex proximity weight modifier to blend the normals and make them appear seamless. Here is what ...
Zoid's user avatar
  • 11
0 votes
1 answer
27 views

Artifacts when using Weighted normals

I got these artifacts in the corners (incorrect normals ?) every time I make topology like that. It's a low poly mesh with Weighted Normals modifier. If I export the mesh to Zbrush, save as fbx and ...
Lisa Patrikeyevna's user avatar
0 votes
0 answers
30 views

Why are Object mods and Edit mods different?

I edit normals and noticed that in Edit mode and Object mode the appearance is different and I don’t know why. File
notgrilbi's user avatar
1 vote
1 answer
26 views

How to apply a modifier with Shape keys?

Blender 4.1 I have a Data Transfer modifier that edits my normals. But I can’t apply it because the model has shape keys. What should I do? I'm looking for an addon that won't break my rig and drivers....
notgrilbi's user avatar
3 votes
1 answer
281 views

Why seperating a sphere gives different shades?

I started blender couples months ago, and I wanted a character with a torso similar to Mario (round). I imported my character on Roblox studio but then I saw that the lower part is a little bit darker ...
Aïda Touré's user avatar
0 votes
2 answers
34 views

Geo Nodes Adding Falloff To Normal Node

I am trying to scatter some things on a slanted surface and I want to have little to no instances on the slanted part but when I have a normal into a compare node that goes into the selection of the ...
Immortal 3D's user avatar
1 vote
2 answers
38 views

how do I bake normals?

The Normals just bake weirdly and I don't know why The_blender_file Low Poly High poly
SpanishCarmine's user avatar
0 votes
0 answers
15 views

3d blender protruding type change key

I'm frustrated because the change isn't happening. How can I switch the Extrude function from the E key to a different type of extrusion?
달월이's user avatar
0 votes
0 answers
21 views

'Cinema4D-exported' OBJ issues - Weird normals recalc result

I'm fairly new to Blender - only started learning this year. So this could be something painfully obvious to a lot of you. I'm trying to import a drawing I did a while back when I used Cinema4D for ...
Yapstick's user avatar
1 vote
1 answer
54 views

Blender export causes Substance Painter "Missing seams on hard edges" error

It's rather a specific problem, I downloaded a model of a gun from the official CS2 workshop tools (provided by devs) for skin makers (Also, just to clarify, you got to understand that I can't change ...
vladosb's user avatar
  • 11
0 votes
1 answer
36 views

Show/Debug Normals from an "Object Info" node - use those normals as input for a displacement GN network

Is it possible, in a Geometry Nodes network, to retrieve the normals from a given Geometry "Object" different from the Geometry that holds the GN modifier. Currently, I have made a "...
Juan Cristbal Quesada Jiceq's user avatar
1 vote
1 answer
45 views

Mesh becomes see-through from certain angles when exporting to GLB

I have a 3D model of a house and have tried to texture it using textures from ambientcg.com. When applying this roof texture and exporting to .glb for use in WebGL, the roof looks transparent from ...
Axekan's user avatar
  • 111
0 votes
0 answers
19 views

Transparent Render makes object blue

I'm rendering this object animation which is a tangram puzzle that starts as a box and moves to different shapes. Whenever I render it in cycles (with transparent turned on) using FFmpgvideo - RGBA ...
meziszem's user avatar

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