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Questions tagged [mesh]

A mesh is a collection of vertices, edges, (composed of a connection between two vertices), and faces (composed of 3 or more connected edges). Meshes are the most commonly used object type in Blender.

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multiresolution problem

I'm are using a translator, so please understand that there may be awkward sentences. The first picture is the situation I am currently experiencing. The tip of the tail looks like it has been torn ...
skyjun's user avatar
  • 3
0 votes
1 answer
26 views

Defects in Blender 4.1 [duplicate]

Display Issues in Blender 4.1.1 Hello everyone, Can you please help me understand why these defects appear on my model? The model is intact and undamaged. This issue is not only with this model but ...
Vlad's user avatar
  • 19
1 vote
1 answer
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Problem with edge creases using subdivision surface

I'm trying to create a shape using subdivision surface that has a sharp edge perpendicular to a smooth face. However, I can't seem to achieve this without causing unwanted distortions. This is an ...
HopelessSoap's user avatar
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0 answers
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Best way to solve overlapping sides from sculpting an edge?

In this relatively hard-surface model, edges got rather messed up during the sculpting process. Faces got lodged on the wrong side, leading to visible nastiness with backfaces clipping through. What'...
Legoman's user avatar
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0 answers
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multiply an object inside another one [duplicate]

I need to multiply one object (hexagons) inside another (as in the photo). So that it is strictly within the boundaries, also so that it is higher in the middle and lower at the edges
Ruslan Azamatov Ruselaz's user avatar
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0 answers
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Black Spots in Cycle Render Render

So I am doing a character in Blender, I realized that on the lips are black spots (only on thr lips). I tried to fix my mesh but it didnt help. close up of the dark spot problem
Franzo's user avatar
  • 1
0 votes
1 answer
31 views

How to bevel a corner without overlapping?

I'm trying to bevel this edge, but near the corners of the object the faces immediately start overlapping. I don't want to clamp overlap as this barely lets me bevel at all. Is there a way I can ...
Muhammad Conn's user avatar
0 votes
1 answer
26 views

How do I get rid of double edges/verticies? [duplicate]

This might be a dumb question, but my models always seem to have edges and vertices stacked on top of each other without me even adding a bevel, loop cuts or anything. I know I can merge by distance ...
blenderbeginner's user avatar
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0 answers
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Blender script: how to determine if a vertex from one 2D mesh is inside another?

Using the Blender API, what is the best way to find out if a vertex from one 2D mesh is inside another? All I want is a simple yes/no is a point inside a mesh. But even something this fundamental is ...
SKNB's user avatar
  • 121
1 vote
1 answer
24 views

Separating part of mesh gives empty/invisible object

I have a small molecule structure imported using the PDB/XYZ addon, and it imports all bonds of one type as a single object, In this case all carbon-carbon bonds. Id like to select the part of the ...
Scivetica's user avatar
1 vote
0 answers
20 views

Subtracting overlapping 2D mesh with Python using Blender API

Supposing I have two 2D mesh objects, A and B. I would like to programmatically subtract the overlapping portion of one from ...
SKNB's user avatar
  • 121
2 votes
1 answer
105 views

Why does blender put large meshes instead of bones when importing a model with bones

I have already tried to change these bones, but only the bones change in edit mode, and there you will not be able to change the pose, only the position and size of the bones
dsdfsf EfSEfSEfSE's user avatar
0 votes
1 answer
21 views

Normal map is cut off - what is this problem called and how do i fix it? (uv map? face orientation?) [closed]

my normal map is is weirdly cut off, I'd like it to continue just to the very left an right of the sausage, it is a combination of multiple objects that I'be merged with CTRL + J. I didn't work with ...
Ozzy's user avatar
  • 103
0 votes
0 answers
26 views

4.1.0 Custom Normals In Cycles Have Weird Shadow Artifacts / Look Checkered

So, I have some custom split normals set up for a tuft of fur on a body. I used a data transfer and a vertex proximity weight modifier to blend the normals and make them appear seamless. Here is what ...
Zoid's user avatar
  • 11
1 vote
0 answers
18 views

Accuracy issue when exporting from Blender to Sketchfab [closed]

Example of model mesh in Blender viewport Example of model mesh in Sketchfab viewport I have spent several months modelling, texturing and animating a star wars model in Blender and I am having some ...
Dan Smithson's user avatar

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