- The investor update provides financial results for FLF's Q3 and 9M FY2019, with total income growing 38% to Rs. 1,692 crore for Q3 and 27% to Rs. 4,347 crore for 9M.
- Same store sales growth was positive across Central, Brand Factory, and FLF overall. New stores were opened during the quarter.
- EBITDA grew 42% to Rs. 179 crore for Q3 and 27% to Rs. 433 crore for 9M, with margins of 10.6% and 10.0% respectively.
- Key events discussed include festivals, sales, and marketing campaigns held across Central and Brand Factory brands. The
Financial Results for the the Fiscal Year Ended March 2016KDDI
The figures included in the following brief, including the business performance target and the target for the number of subscribers are all projected data based on the information currently available to the KDDI Group, and are subject to variable factors such as economic conditions, a competitive environment and the future prospects for newly introduced services.
Accordingly, please be advised that the actual results of business performance or of the number of subscribers may differ substantially from the projections described here.
Presentation Material for 1Q / Mar. 2021RicohLease
- Net sales increased but profit decreased due to a rise in allowance for doubtful accounts from COVID-19's impact.
- Transaction volume declined in the first quarter compared to the previous year, especially for industrial machinery.
- The services business saw sales and profit increases, while collection agency transactions decreased as new contract acquisition was curtailed.
- Investment business operating assets grew as solar power generation progressed as planned, while the real estate business maintained caution.
Results of Operations and Strategies First half of fiscal year ending March 3...DaikokuIR
Daikoku Denki reported financial results for the first half of the fiscal year ending March 2016. Net sales were ¥24.2 billion, down 13.1% year-on-year, due to lower sales in both the Information Systems and Control Systems segments. Operating income declined to ¥815 million, a decrease of 44.1% compared to the previous year. For the full fiscal year, Daikoku Denki forecasts challenges from planned regulations on pachinko and pachislot machines but expects the market to recover to around ¥4 trillion in the medium term after short-term difficulties, supported by events like the 2020 Tokyo Olympics.
Uzabase inc. financial_results_briefing_2017Uzabase,Inc.
The document provides an annual report for the company Uzabase, Inc. for the year 2017. It summarizes the following key points:
1) The company saw significant revenue and profit growth in 2017 with revenues increasing 48% year-over-year to JPY4.565 billion and EBITDA doubling to JPY595 million.
2) Both of the company's main services, SPEEDA and NewsPicks, saw increased revenues and profits with SPEEDA revenues up 36% and NewsPicks up 74%.
3) The company plans to continue its high growth in 2018 with revenue targets of 48% growth to JPY6.763 billion and EBITDA growth of over 50
Financial Results for the First Quarter of the Fiscal Year Ending March 2020KDDI
Statements made in these documents with respect to the KDDI Group‘s performance targets, projected subscriber numbers, future forecasts and strategies that are not historical facts are forward-looking statements about the future performance of the KDDI Group, based on company’s assumptions and beliefs in light of the information available at the time they were made. They therefore include certain risks and uncertainties. Actual results can differ from these statements due to reasons including, but not limited to, domestic and overseas economic trends, competitive position, formulation, revision or abolition of laws and ordinances, regulations or systems, government actions or intervention and the success or lack thereof of new services.
Consequently, please understand that there is a possibility that actual performance, subscriber numbers, strategies and other information may differ significantly from the forecast information contained in these materials or other envisaged situations.
1. SIOS Corp reported financial results for the first 6 months of 2022, with consolidated net sales down 10.2% YoY to 7,256 million yen. The open system infrastructure business saw a 14.9% sales decrease and the application business a 2.6% decrease. Both segments reported losses.
2. SIOS Corp lowered its full-year forecasts, expecting net sales of 15,000 million yen, down 1,000 million from earlier forecasts, and operating losses of 550 million yen compared to earlier profit forecasts.
3. SIOS Corp will focus on growing its SaaS business, including new products in medical technology and HR technology, to achieve its management goals and
1) SIOS Corp. reported financial results for the first 6 months of 2022, with net sales down 10.2% YoY to ¥8.079 billion and an operating loss of ¥225 million compared to a profit of ¥295 million in the same period last year.
2) The company lowered its full-year forecasts due to weaker sales of certain software products and increased investments in new SaaS solutions.
3) SIOS plans to focus on growing its SaaS business, including new offerings in healthcare IT and HR tech, to achieve its goal of contributing innovative solutions to society.
Third Quarter of Fiscal Year Ending March 2022 (FY2021) Financial HighlightsRicohLease
- Net sales decreased 7.3% year-over-year for Ricoh Leasing due to declines in installment sales and transaction volume from prolonged COVID and semiconductor shortages, however profit increased 17.5% from improved returns.
- Operating assets decreased slightly to 967.9 billion yen due to decreased transaction volume.
- Progress was made toward the 18.5 billion yen full-year operating profit forecast, though uncertainty remains in the market.
Tencent’s company introduction and financial performance in 2023syb6fpbf7p
- Tencent was founded in 1998 and listed on the Hong Kong Stock Exchange in 2004. Since then, it has grown significantly through strategic acquisitions and launches of new services.
- Key services and platforms include Weixin, games, digital content subscriptions, online advertising, fintech services, and more.
- Tencent has achieved resilient growth through economic cycles since 2004, with revenues increasing nearly 500x and adjusted EBITDA increasing nearly 400x over that period.
- Nexon reported record revenues, operating income, and net income for Q3 2018, driven by strong performances of major franchises like Dungeon&Fighter in China and MapleStory in Korea.
- Nexon made a strategic investment in Embark Studios to partner on developing immersive online virtual worlds, and nominated Patrick Soderlund of Embark to Nexon's board of directors.
- For Q4 2018, Nexon expects revenues to be down 13-5% YoY as reported and down 10-2% YoY on a constant currency basis.
Financial Results for the First Quarter of the Fiscal Year Ending March 2023KDDI
Statements made in these documents with respect to the KDDI Group‘s performance targets, projected subscriber numbers, future forecasts and strategies that are not historical facts are forward-looking statements about the future performance of the KDDI Group, based on company’s assumptions and beliefs in light of the information available at the time they were made. They therefore include certain risks and uncertainties. Actual results can differ from these statements due to reasons including, but not limited to, domestic and overseas situation, economic trends, competitive position, formulation, revision or abolition of laws and ordinances, regulations or systems, government actions or intervention and the success or lack thereof of new services.
Consequently, please understand that there is a possibility that actual performance, subscriber numbers, strategies and other information may differ significantly from the forecast information contained in these materials or other envisaged situations.
The document summarizes the financial results of SIOS Corp for the 6 months ended June 30, 2021. Key points include:
- Net sales increased 11.0% year-over-year to 8,079 million yen, while operating income increased 443.2% to 295 million yen.
- The Open System Infrastructure Business saw a 20.8% increase in net sales and turned a segment loss into income of 215 million yen.
- The Application Business saw a 2.2% decrease in net sales but a 32.7% increase in segment income to 79 million yen.
- Cash and deposits increased from 3,240 million yen to 2,858 million yen over the
Similar to Cyberagent_For New Investors_EN_240424.pdf (13)
2. [Forward-looking statement]
The future information, such as earnings forecast, written in this document is based on
our expectations and assumptions as of the date the forecast was made. Our actual
results could differ materially from those described in this forecast because of various
risks and uncertainties.
3. Internet Advertisement Business
Game Business
Media Business
References
1.
Financial Summary (January - March 2024)
2.
3.
4.
5.
7.
6.
0. Contents
8.
Medium to Long-Term Strategy
What is CyberAgent ?
Dividend and Management Index
- Governance
- Index Inclusions
Forecast
9.
7. 1. What is CyberAgent?
Susumu Fujita
President, founder
(owns 17.6% shares*1)
1998 Founded CyberAgent, Inc.
2000 made the company listed on TSE Mothers at the youngest age
in history.*2
2016 Vice Representative Director, Japan Association of New Economy
(current post)
2017 Won “Zaikai Management Award” announced by the publisher of
the business magazine Zaikai.
2021 Ranked third in the “BEST CEOs” in Gaming & Internet
sector of The 2021 All-Japan Executive Team.*3
[Representative Director]
*1 As of September 30, 2021
*2 As of December 2000
*3 The ranking is announced by the U.S. financial magazine, Institutional Investor.
[History]
2000 Listed on the TSE Mothers market
2014 Listed on the TSE 1st Section
1998 Founding of CyberAgent, Inc.
2022 Listed on the TSE Prime Market
11. Sales and OP increased, driven by a successful new game
title and the anniversary events of major titles.
ABEMA's weekly active users (WAU) grew 1.2x to 23.64 million*.
ABEMA-related businesses performed well and became
profitable on a quarterly basis.
Sales reached a new record, with its strength in maximizing
advertising effectiveness. OPM has grown for the third quarter in a
row. (3.7% ⇒ 4.3% ⇒ 5.4% ⇒ 5.5% )
Game
Media
Ad
FY2024
Q2
Sales: 42.0 billion yen up 25.8% YoY
OP: 0.16 billion yen +0.7 billion yen YoY
Sales: 107.3 billion yen up 7.1% YoY
OP: 5.9 billion yen up 19.6% YoY
Sales: 67.1 billion yen up 8.1% YoY (up 49.1% QoQ)
OP: 18.2 billion yen up 19.8% YoY (up 421.2% QoQ)
Sales: 215.1 billion yen up 10.0% YoY
OP: 21.0 billion yen up 12.2% YoY
Sales reached a new record and OP increased year on year.
Increase
Increase
Increase
Increase
Increase
Increase
Increase
Increase
* 23.64 million WAU was recorded in the week of April 1, 2024. Comparing with the week of April 3, 2023.
2. Financial Summary
15. 830 802 844 798 780 754 791 804 799 789 841 823 829 829 950 886 912 901 956 1,065 1,050 1,039
1,552 1,565 1,633 1,553 1,492 1,466 1,549 1,522 1,481 1,462
1,604 1,623
1,655 1,690 1,903 1,962 2,055 2,133
2,377
2,381 2,348 2,353
1,522 1,554
1,644
1,612
1,643
1,670 1,786 1,826 1,924 1,942 2,105 2,150 2,183 2,221
2,389
2,429
2,466
2,525
2,717
2,738 2,759 2,818
490 487
601
608 596 578
603 605 610 620
649
730 743 764
798 817
748
730
762
746 724 713
372 362
369
370 366 362
370 374 370 374
384
395 393
394
352 365
368
380
416
432 445 457
14 12
11
11 11 12
14 13 12 12
12
12 12
13
14 13
14
13
13
12 10 10
4,7804,782
5,102
4,9524,8884,842
5,1135,1445,1965,199
5,595
5,7335,8155,911
6,406
6,472 6,563
6,682
7,241
7,3747,3367,390
1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q
FY2019 FY2020 FY2021 FY2022 FY2023 FY2024
Investment Development
Headquarters
Other
Game
Internet Ad
Media
[No. of Employees] Total headcount was 7,390 at the end of March.
(478 new graduates joined in April.)
headcount
*Internet Ad: MicroAd, Inc. became unconsolidated on June 29, 2022, and is reflected from FY 2019 retrospectively.
*
2. Financial Summary
16. million yen FY2024 Q2 FY2023 Q2 YoY FY2024 Q1 QoQ
Net Sales 215,129 195,657 10.0% 193,075 11.4%
Gross profit 65,559 62,004 5.7% 50,019 31.1%
SG&A expenses 44,488 43,218 2.9% 43,734 1.7%
Operating income 21,070 18,786 12.2% 6,284 235.3%
Operating margin 9.8% 9.6% 0.2pt 3.3% 6.5pt
Ordinary income 21,310 18,830 13.2% 6,478 228.9%
Extraordinary income 133 93 42.7% 168 -20.8%
Extraordinary loss 1,903 921 106.5% 3,556 -46.5%
Income before income taxes
and non-controlling interests
19,539 18,002 8.5% 3,090 532.3%
Net income (loss) attributable to
shareholders of parent*
10,338 7,900 30.8% -472 -
[PL]
*Net income(loss) attributable to shareholders of parent is affected by the fact that AbemaTV, Inc. is exempted from the group tax sharing system, and non-controlling equity interest (minority interest) of Cygames, Inc.
2. Financial Summary
17. [BS]
million yen
End of
Mar. 2024
End of
Mar. 2023
YoY
End of
Dec. 2023
QoQ
Current assets 368,366 329,795 11.7% 342,589 7.5%
Cash deposits 204,506 183,260 11.6% 184,763 10.7%
Fixed assets 131,353 98,943 32.8% 126,033 4.2%
Total assets 499,775 428,812 16.5% 468,681 6.6%
Current liabilities 164,312 134,099 22.5% 132,819 23.7%
(Income tax payable) 10,521 9,812 7.2% 2,827 272.1%
Fixed liabilities 96,021 71,119 35.0% 113,948 -15.7%
Shareholders' equity 139,439 133,816 4.2% 129,018 8.1%
Net Assets 239,441 223,593 7.1% 221,914 7.9%
2. Financial Summary
20. 0% 25% 50% 75% 100%
Ordinary profit
Operating profit
Sales 750B
30B
408.2B
27.7B
27.3B
Progress rate
54.4%
Progress rate
92.6%
30B
[Progress to Forecast]
Progress rate
91.2%
The successful new game title contributed to the second quarter results which
tend to be strong every year. All indicators are making good progress.
3. Forecast
22. [Ad spend distribution by medium*1]
Internet
TV
Newspapers
Magazines
Radio
4. Internet Advertisement Business
*1 Variation in Ad Cost by Medium : Dentsu, Inc. 2023 Advertising Expenditures in Japan
The internet overtook the TV advertising market in 2019, and has become the largest
advertising medium. The internet advertising market is expected to grow by 5.2%
year-on-year in 2024.
*2 5.2% year-on-year in 2024 : Dentsu Group Inc. Global Ad Spend Forecasts 2023-2026
Exceeded the total of the four
mass mediums in 2021.
Surpassed TV ads in
2019.
23. 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 2022 2023
Internet
Ad Market
[Market Comparison]
Sales growth outpaces market growth.
4. Internet Advertisement Business
100
*1 Growth transition: Growth rate based on setting 2012 as “100”
*2 Internet Ad Market: Dentsu Inc. 2023 Advertising Expenditures in Japan
24. 45.6%
Japan*1 Global*2
4. Internet Advertisement Business
[Internet Share of Total Media Ad Spend]
The share of internet ad spend to total ad spend grew to 45.6% in Japan and 57.7%
worldwide in 2023. It is expected to exceed 58.8% in 2024 and 61.1% in 2026 globally.
*2 Internet share of total media ad spend worldwide: Dentsu Group Inc. Global Ad Spend Forecasts 2023-2026
*1 Internet share of total media ad spend in Japan: Dentsu Inc. 2023 Advertising Expenditures in Japan
2023
55.8%
57.7%
2022
2023
43.5%
2022
25. 256.6
269.3
321.3
376.8
405.3
FY2019 FY2020 FY2021 FY2022 FY2023
19.63
21.07
22.57
24.46
18.31
7.7% 7.8%
7.0% 6.5%
4.5%
FY2019 FY2020 FY2021 FY2022 FY2023
OP
OPM
[Full Year Sales] [Full Year OP]
Billion yen
Billion yen
405.3 billion yen (up 10.2% YoY*1) 18.3 billion yen (down 25.1% YoY)
Outpace market growth*2
continuously.
Investment in AI and DX businesses
is continued.
*1 YoY change: MicroAd, Inc. became an unconsolidated affiliate and the sales of 9.44 billion yen of FY2022 has been exempted.
*2 Market growth: Grew 6.8% year over year in 2023. “Advertising Expenditure Forecast 2023” published in July 2023 by NIKKEI Advertising Research Institute.
5.2%
19.7%
18.7%
10.2%
indicates the sales of MicroAd, Inc.
4. Internet Advertisement Business
26. 62.2
66.6
64.3 63.3
67.3
72.7
64.3 64.9
76.5
80.6 81.8 82.2
87.8
97.0
99.5
92.3
95.6
100.2
105.4
104.0105.3
107.3
1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q
FY2019 FY2020 FY2021 FY2022 FY2023 FY2024
[Quarterly Sales]
Billion Yen
indicates the sales of MicroAd, Inc., which became a non-consolidated company.
Q2 107.3 billion yen (up 7.1% YoY)
Sales reached a new record, with its strength
in maximizing advertising effectiveness.
4. Internet Advertisement Business
27. 4.23
5.43
5.04
4.91
5.66
6.72
4.74
4.52
5.70
7.23
5.20
4.99
5.74
7.47
6.19
5.05 5.00
4.93
3.87
4.50
5.66
5.90
6.8%
8.2% 7.8% 7.8% 8.4%
9.2%
7.4% 7.0% 7.5%
9.0%
6.4%
6.1%
6.5%
7.7%
6.2% 5.5%
5.2%
4.9%
3.7%
4.3% 5.4%5.5%
1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q
FY2019 FY2020 FY2021 FY2022 FY2023 FY2024
OP
OP Margin
[Quarterly OP]
Billion Yen
*Quarterly OP and OPM: Special incentives in FY2020 and FY2021 are excluded.
OPM bottomed out in the third quarter of FY2023 and grew
for the third quarter in a row.
Q2 5.9 billion yen (up 19.6% YoY)
4. Internet Advertisement Business
28. Maximize Advertising Effectiveness
×
Technological Capability
<AI> <Creative>
FUTURE EVENT
Operation Capability
[Competitive Advantage] CyberAgent brings high advertising effectiveness through
operation and technological capability utilizing AI.
Digital Twin Label
CG・Voice Communication AI
4. Internet Advertisement Business
Sept.
2023
Sept.
2023
KIWAMI Odaiba Studio
29. Academia-Industry partnerships
University
of Osaka
Kyoto
University
Tokyo
Institute of
Technology
Hanjuku
Virtual
Co., Ltd.
Tohoku
University
Waseda
University
Keio
University
Tokyo
Metropolitan
University
Kwansei
Gakuin
University
Ritsumeikan
University
University
of Tsukuba
Kyushu
University
about
25
institutions
Applying research outputs to business
[Technological Capability] AI Lab, an AI R&D organization, was established in 2016
and ranked 4th in Japan and 49th in the world among the
top 100 companies* leading AI research in 2022.
※ AI Research Ranking 2022 Thundermark Capital (Revised in February 2023)
Publication of research papers
4. Internet Advertisement Business
Ranking of AI Companies in Japan
1st place : NTT
2nd place : NEC
3rd place : Fujitsu
4th place : CyberAgent
95 papers were accepted at top conferences
in 2023. (approx. 50 papers in 2022)
30. KIWAMI Prediction TD
KIWAMI Prediction Trimming
KIWAMI Prediction AI
KIWAMI Prediction AI Human KIWAMI Prediction LED
KIWAMI Prediction LP
Released in May 2020
[Technological Capability] We utilize in-house AI products to achieve high-volume
creative production and rapid operations in a shorter time.
AI produces highly effective ad
creative. more than 80% of our
advertisers*1 introduced it.
AI automates creating text ads.
more than 80% of our advertisers*1
introduced it.
Released in May 2020
Released in October 2020
More than 600 successful AI-
generated models*2 has been
used in ads.
Released in January 2021
AI predicts the ad effectiveness
of shot video and still images in
real-time.
Released in June 2021
AI generates a batch of images
with high predicted CTR*3 values
for each search term.
Released in June 2021
AI creates landing pages*4 with
high predicted ad effectiveness
values.
*1 Advertisers: Advertisers who run display ads and search ads and can implement AI-driven products.
*2 As of June 2021
*3 CTR : Click Through Rate, A ratio of clicks on the number of times your ad was viewed.
*4 Landing page : The first page that a user accesses via a search-based advertisement.
4. Internet Advertisement Business
31. *1 NVIDIA: a technology company based in Santa Clara, California
*2 GPU: Graphics Processing Unit
※2
4. Internet Advertisement Business
[Technological Capability] CyberAgent is partnering with NVIDIA*1 from 2022
to facilitate larger-scale and faster AI development.
80 NVIDIA H100 Tensor Core GPUs have been installed
to adapt large-scale AI development
*2
32. [Technological Capability]
AI lab released a Japanese large language model (LLM) to the public in May, and
version 2 in November 2023.
CyberAgent Released
Japanese LLM
with up to 6.8 Billion Parameters
The Model Trained with Open Data | Commercial Use Available
4. Internet Advertisement Business
CyberAgent Released
Japanese LLM Ver.2
Up to 32,000 Tokens | Commercial Use Available
33. We are improving our productivity by using
technologies such as generative AI.
[Technological Advantage]
2023年11月
March 2024
Use AI and LLM to promote business development and operational efficiency
Ad creative tools with generative AI
“Kiwami Prediction Series”
“Kiwami AI Odaiba Studio” Film studio equipped with AI and CG technologies
CyberAgentLM CyberAgentLM2
KIWAMI Prediction
communication AI
New ad creative tool to
help communication
around ad creative.
Japanese language models developed by CyberAgent
7 billion parameters
6.8 billion parameters
4. Internet Advertisement Business
34. We are expanding DX business to a wide range of industries
by utilizing our extensive knowledge and technical
capabilities.
4. Internet Advertisement Business
[Upfront Investment]
Expertise and
technical capability
in the digital field
A dedicated team
with over 300 staffs
Research & development
capability of AI
Our capabilities in DX business Advertising
Creating a new
advertising business
which utilizes data
DX Direct Business Center
DX Support
Support for digital services
from strategy formulation
to development and
service growth
Supporting the introduction
of online doctor visits and
medication guidance.
Healthcare
35. Create advertising business
utilizing data
Partner Companies
¥1.5T(E)
Market Size Estimate in Retail
1%
[Focus Area] We focus on industries that have unique data and developing
collaborations with them.
Advertising Business*1
*1 Advertising Business: Estimated by CyberAgent based on the US market.
*2 Commercial Sales Value: the “Current Survey of Commerce 2022,” Ministry of Economy, Trade and Industry
Commercial Sales
Value
¥154T
4. Internet Advertisement Business
Mobility
Finance
Telcom
Retail
36. Developing retail media
4. Internet Advertisement Business
[Upfront Investment] We promote various DX business in retail companies.
Producing new advertising platforms
that leverages purchasing data,
physical stores, and e-commerce
websites owned by retailers.
• Developing and growing
an original app
• E-commerce marketing
• Developing humanless
stores
• Turn retail stores into
media
• Support advertisers
• Remote customer
service by robots
38. z
DX business* is moving into growth and then maturity stage.
Upfront
Investment
Stage
FY2023
30partner companies
FY2024 FY2025
[Future Expectations]
4. Internet Advertisement Business
Growth
Stage
Maturity
Stage
*DX business: to help industries such as retail, finance, mobility, and telecoms to develop new ways to advertise.
39. New service and partnership are released in the DX business.
[Future Plans]
*DX business: to help industries such as retail, finance, mobility, and telecoms to develop new ways to advertise.
November 2023 January 2024
ANA X and CyberAgent to Launch
Digital Ad Distribution Service
“ANA Moment Ads”
Strategic Business Alliance Agreement on
Marketing Platform Business
4. Internet Advertisement Business
40. [Competitive Advantage]
Adaptability to change in response
to the external situation
Operation capability to realize
high advertising effectiveness
Cutting-edge technology using
AI and other technologies
1
2
3
4. Internet Advertisement Business
42. 0
0.05
0.1
0.15
0.2
0.25
2013 2014 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024
Online game platforms
Video game hardware
Video game software
[Game Market in Japan]
The gaming population, which increased due to demand from people staying at
home during the coronavirus pandemic, has become established.Expand to 2
trillion yen scale.
5. Game Business
Trillion yen
(Predicted value)
* Kadokawa ASCII Research Institute "Famitsu Mobile Game White Paper 2023" (published in March 2023) Collection period: December 31, 2012 - December 25, 2022
43. [The structure of the game business]
9 subsidiaries in the game segment
5. Game Business
44. 26.0
30.3
96.4
60.5
22.7
FY2019 FY2020 FY2021 FY2022 FY2023
152.2 155.8
262.7
228.3
179.1
FY2019 FY2020 FY2021 FY2022 FY2023
[Full Year Sales] [Full Year OP]
179.1 billion yen (Down 21.6% YoY) 22.7 billion yen (Down 62.5% YoY)
Billion yen
Billion yen
Sales decreased due to slowdown of the
successful game released in FY 2021 and
others. New title will be released in
September.
OP declined due to lower sales of the
most profitable titles.
5. Game Business
49. 48
RPG
New games will keep coming from FY2024 onward.
Gakuen iDOLM@STER is scheduled to be released in spring
2024.
[Upcoming games*]
Owned
IP
NEW
confidential
confidential
Third
Party
IP
Future Plans
confidential
Released
1. Mobile - Dec.2022
2. Mobile - Sep.2023
Copyrights are stated on the last page.
3. Console - Dec.2023
5. Mobile - Nov.2023
6. Console - Feb.2024
4. Console - Feb.2024
7. Mobile / PC - Summer 2024
9. Mobile Release date TBD
10. Console - Release date TBD
11. Console - Release date TBD
12. Mobile Release date TBD
13. Mobile Release date TBD
6. Mobile – Spring 2024
8 .Console - By the end of 2024
FY2024
FY2023
5. Game Business
50. [Competitive Advantage] Collaborative work among subsidiaries
Released in Mar.2014 Released in Feb.2021
Released in Sep.2020 Released in Sep.2023 Released in Nov.2023
Released in Jun.2016
Third Party IP
1. Granblue Fantasy 3. UMA MUSUME Pretty Derby
4. Project SEKAI Colorful Stage!
Feat.Hatsune Miku
2.Shadowverse
5.FINAL FANTASY VII EVER CRISIS 6. Jujutsu Kaisen Phantom Parade
Owned IP Owned IP Owned IP
Third Party IP Third Party IP
Copyrights are stated on the last page.
Major titles
5. Game Business
52. Creative appeal and technological
capabilities to increase success rate
of new game titles
[Competitive Advantage]
Extending the lifespan of game titles
by leveraging operational skills
and making them viral
5. Game Business
①
②
54. FY2019 FY2020 FY2021 FY2022 FY2023
FY2019 FY2020 FY2021 FY2022 FY2023
[Full Year Sales]
6. Media Business
[Full Year OP]
Strong ABEMA related sales led
to sales growth.
141.1 billion yen (up 25.9% YoY) Operation Loss 11.5 billion yen
(0.8 billion yen loss reduction YoY )
Loss improved despite the large
investment.
55. 12.2
13.8 13.3
17.6
20.4
19.8
19.9
22.6
24.9
27.3
29.5
30.2
33.4 33.4 33.3
40.8
42.742.0
1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q
FY2020 FY2021 FY2022 FY2023 FY2024
[Quarterly Sales] [Quarterly OP]
OP turned profitable for the first time since
investment in ABEMA began.
Q2 0.16 billion yen
(0.7 billion yen loss reduction YoY )
ABEMA-related business was strong.
Q2 42.0 billion yen (up 25.8% YoY)
Billion Yen
*1 Q1 FY2023:The expenses related to FIFA World Cup Qatar 2022 are recorded.
*2 Quarterly OP: Special incentives in FY2020 and FY2021 are excluded.
Billion Yen
-5.0
-4.2
-4.0
-4.6
-3.9
-3.4
-3.8
-3.5
-3.8
-1.9
-3.9
-2.6
-0.5
-1.5
-0.9
0.1
1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q
FY2020 FY2021 FY2022 FY2023 FY2024
-9.3
-0.06
6. Media Business
56. April 11, 2016 Official launch
AbemaTV, Inc.* has established as a joint venture between
CyberAgent, Inc. and TV Asahi corporation.
[ABEMA]
*AbemaTV, Inc. announced the issuance of new shares to Dentsu Inc. and Hakuhodo DY Media Partners Inc. through a third-party allocation on October 31, 2018.
Shareholding Ratio after TPA: CyberAgent, Inc. 55.2%; TV Asahi Corporation 36.8%; Dentsu Inc. 5.0%; Hakuhodo DY Media Partners Inc. 3.0%
6. Media Business
63. Mar.
2024
PC
13%
Smart Phone
66%
TV
17%
Tablet
5%
Viewing Device Composition
The proportion of viewing on large
screens is increasing.
On-demand
48%
Linear
52%
On-demand viewing and linear viewing are
almost equal now.
Time Spent by Linear vs. On-demand
[ABEMA]
6. Media Business
Mar.
2024
69. [ABEMA Related Businesses]
Winticket has the No.1 share of the Internet bicycle race voting service.
Live Stream
of Races
Predictions
Using AI
Extensive
Database
Keirin Shows
on ABEMA
6. Media Business
72. Technological capabilities to realize
stable streaming
Production capabilities to deliver high
quality content
Creativity to develop new business and
new features
[Competitive Advantage]
6. Media Business
74. 7. Medium to Long-Term Strategy
Ad
Media
Game
With FY2023 OP at the bottom,
we are committed to increasing sales and profits.
Make ABEMA a social infrastructure that can connect
anytime, anywhere. Aim to be profitable by enhancing
monetization.
Take market share with the capability to maximize
advertising effectiveness. Working to commercialize
AI and DX related business to improve OP margin.
Create high-quality new games.
Make Game business stable by extending lifespan of
released games.
76. 0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
20002001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 2022 2023
FY2019 FY2020 FY2021 FY2022 FY2023
* CyberAgent Inc. vs Nikkei Stock Average (Nikkei 225): Transition of stock price of CyberAgent vs Nikkei stock average.
Stock Price of CyberAgent vs Nikkei Stock Average* Total dividend Amount
[Return to Shareholders]
CyberAgent
Nikkei Stock
Average
4.1
5.5
We aim to increase stock price over the medium to long-term and pay
dividend continually.
4.2
Billion yen
(X)
8.Dividend and Management Index
7.0
7.5
77. 245.2%
64.9%
13.4%
29.2%
142.5%
FY2019 FY2020 FY2021 FY2022 FY2023
5.2% 5.1% 5.1% 5.2% 5.3%
FY2019 FY2020 FY2021 FY2022 FY2023
5.3
%
×
ROE DOE
Dividend
Payout Ratio
=
株主への経営指標は?
We adopted “DOE* 5% or more” as management index to maintain shareholder
returns through dividends or share buybacks, etc. during the investment phase.
[Management Index]
*DOE: Dividend on Equity (ROE x Dividend Payout Ratio)
Nikkei Average 3.0%
8.Dividend and Management Index
2.1%
7.8%
38.1%
17.7%
3.7%
FY2019 FY2020 FY2021 FY2022 FY2023
3.7%
142.5
%
78. 0
500
1,000
1,500
2,000
2,500
2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 2022 2023
Share price [unit: yen]
[Acquisition of treasury stock]
Purchased and retired treasury stocks 4 times.
Changes in
stock prices
Feb. 2002
Acquired treasury stocks
worth 1.5 billion yen
(Jun. 2004: 1.19 billion yen
retired)
Nov. 2007
Acquired treasury stocks
worth 0.99 billion yen
(Sep. 2008: 0.99 billion yen
retired)
Oct. 2011
Acquired treasury stocks
worth 1.99 billion yen
Feb. 2013
Acquired treasury stocks
worth 4.99 billion yen
(Feb. 2013: 4.3 billion yen
retired)
Apr. 2004
Collapse of
Internet bubble
Jan. 2006
Livedoor
shock
Sep. 2008
Influence of subprime crisis
May. 2012
Complete gacha shock
8.Dividend and Management Index
80. Board of Directors
Four executive directors
include a female director
本体役員室
常務執行役員
9. Reference_ Governance
50% of the board are outside directors.
The number of executive officers increased in FY2023.
The female-to-male ratio is 18.2% in senior management*.
Corporate Executive Office
Managing Executive Officers Executive Officers
Four outside directors
Eight executive directors who are higher than senior managing executive officers
※New management team has introduced in FY2021.
81. Outside
Directors
[Directors]
9. Reference_ Governance
Eight directors include three Audit and Supervisory Committee
members. Seven male directors and a female director, of which four
are outside directors.
Susumu Fujita
Representative Director
Yusuke Hidaka
Director
Go Nakayama
Director
Koichi Nakamura
Outside Director
Kozo Takaoka
Outside Director
Female
Members of Audit and Supervisory Committee
Toko Shiotsuki
Director
Standing member of Audit
and Supervisory Committee
Tomomi Nakamura
Outside Director
Masao Horiuchi
Outside Director
Outside
Outside Outside
84. CyberAgent is added to Nikkei 225 in October 2018, being part of
13 indexes in total, including ESG indexes.
[Inclusions]
9. Reference_ Index Inclusions
Nikkei 225
Nikkei Stock
Index 300
Nikkei 500 Stock
Average
Nikkei 225 Climate
Change 1.5℃
Target Index
The JPX-Nikkei
Index 400
Japan New
Economy Index
FTSE All-World
Index
FTSE JAPAN
Index
S&P/JPX
Carbon Efficient
Index
JPX Prime 150
Index
ESG
MSCI Japan
Empowering
Women Select Index
Morningstar Japan
ex-REIT Gender
Diversity Tilt Index
MSCI Japan
Empowering
Women Index
(WIN)
ESG ESG ESG
ESG
85. Aiming to be a company with
medium to long-term supporters
86. Click!!
Integrated Report
CyberAgent Way 2023
In the 2023 edition, we will explain the competitive advantages and growth strategies of our three main businesses
through interviews with 11 executive officers: the media business centered around ABEMA, which marked its 7th anniversary,
the internet advertising business that generates about half of our consolidated revenues, and the game business that has
succeeded in producing many hit titles.
https://www.cyberagent.co.jp/en/ir/library/annual/
Integrated Report CyberAgent Way 2023