Jason Clauss’ Post

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🟨🟧🟥 Product Strategy | Product Design | Product Leadership | I turn ideas into products | I bring products to market

Believe it or not, there are people, even people who claim to be in our field who think that "good design" is somehow subjective. This is what I meant when I said that UX is science and not art. Ultimately, your design can be graded by some very straightforward rubric: Does it allow the user to do something they could not do without the product, or do it quicker or more easily? Does it accomplish that without causing any collateral harm to the user? Does the user retain full control over it? Everything else is window dressing. Juvenile nonsense like "delight" is not a concern of a serious UX designer, ESPECIALLY if it comes at the expense of any of the above goals. The sooner the UX community at large chases out the people who feel otherwise, the sooner UX will be taken seriously by corporations instead of treated as some "nice-to-have" waste of money.

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Nicholas Lawrence

UI/UX Designer & Mentor | Creator of DesignWalkthroughs™

2w

Okay so this is actually where UX gets REALLY interesting, because in practice (and I suspect this is what messes a lot of people up) there are two sides to it: 1. The declarative side - what the system is supposed to do, and what it actually does (results & outcomes). 2. The imperative side - how a user works with the system to get it to do what it does (access and process). Half the battle with, specifically, the imperative side, is that each user will fundamentally interact with the system at their own level of access, and THAT, RIGHT THERE is what makes it "hard" to "measure" and where people think UX becomes "subjective". This is one of the many reasons we measure results and outcomes alongside usability, access, and process, because if we didn't we may end up with a system that is declaratively "doing the thing," but imperatively completely missing the mark, especially within particular user roles and access levels. I think that's where we get the whole "well it's all subjective," notion from, but at the end of the day, the system has to be both declaratively and imperatively sound, or it risks jeopardizing both, and in turn, destroying user experience in the process.

Hayden Powers

UI/UX Engineer at Block Clinical | B.S. Computer Science @ UCI Fall 2023

3w

Humans are subjective. Humans are users. User experience is human experience. Therefore, UX can be logically considered subjective.

Pascal Potvin

I help founders and leaders translate vision into user experiences that drive growth and unlocks revenue. | Design Principal | MBA | Avid observer

2w

Jason Clauss Understand what you mean but can't delight and functionality can coexist? As an example, the password-sharing functionality on the iPhone it a delightful moment for users as it prevents them from typing in the secret password... which is also functional. Walking up to your Tesla and the door handle pops open. Delight and functionality. There are many of these examples which makes me wonder if we use the term design loosely. Delight isn't just about fancy animations or flashy buttons, I feel it can coexist in helping users achieve their tasks as well.

Kevin Korpi

Design Director | Principal/Staff Product Designer

2w

You seem fun.

Tim Kordik

Graphic • Brand • UI • UX • Visual

2w

That's what designers at BlackBerry / RIM thought. Oops.

Shaun Korinek

Senior UX / UI Designer with iGaming and Mobile app experience.

2w

In most cases, there are MANY right ways of doing it, therefore the right way you choose to go with is in fact a matter of opinion. 😃

Tim Plant

Product Design @ Amazon

2w

There are many right ways to design a product and many wrong ways as well. At the end of the day there has to be a black and white because data will show which method is effective and which is not.

Christopher Nguyen

I help take UX designers from Fuzziness to Focus

2w

Jason, I get what you’re saying, but I think delight and functionality can coexist.

Is there a right way to build a skyscraper? Seems like a lot a successful variations there.

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