Accessibility Quality Assurance (AQA): our unique games accessibility auditing service, powered by Keywords Studios' global quality assurance. Our bespoke assessments cover first-party platform requirements, store tags, industry gold-standard accessibility features, inclusive design considerations and more. Keywords’ AQA services were built *by* and *for* game developers wanting scalable tools to meaningfully assess accessibility. Learn more: https://lnkd.in/dMnYKtkb #a11y #gaconf #accessibility
About us
The premier games user research partner, enabling gamedev to gain meaningful insight from real players across the world. A Keywords Studio. We want the world to experience brilliant games; ones full of adventure, surprise and intrigue - the ones you can’t put down, and those you talk about for days. Across the world, we partner with developers and publishers to realise their creative visions by providing meaningful insight into how real players experience play.
- Website
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http://www.playerresearch.com
External link for Player Research
- Industry
- Computer Games
- Company size
- 11-50 employees
- Headquarters
- Brighton
- Type
- Public Company
- Founded
- 2012
- Specialties
- Playtesting, Games User Research, Player Experience, Research, Usability, UX, and Player-centric Development
Locations
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Primary
QRQ Building, Queens Road
First Floor
Brighton , BN1 3XJ, GB
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1751 Rue Richardson
Bureau 8400
Montréal , Quebec H3K 1G6, CA
Employees at Player Research
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Jonathan Venne
Games User Researcher at Player Research
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Rui Craveirinha
Head of Research Craft at Player Research
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Irem Undeger, PhD
Games User Researcher | PhD in Psychology and Neuroscience
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Sebastian Long
Managing Director of Player Research. Player data & UX strategy consultant for video game developers.
Updates
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🗓 Live Accessibility Webinar - Friday, July 19th (Microsoft Teams) 💡 Join us for an insightful conversation on game accessibility fundamentals and the business case for prioritizing this mission as part of your development process. Get equipped with facts, solutions and services to help you kickstart this journey at your company, or to support your on-going accessibility efforts. RSVP today to secure your spot, and invite your colleagues and fellow game industry peers! RSVP link: https://lnkd.in/eJdVgpP9 #AdvancingAccessibility #a11y #GameAccessibility #GameDev
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Player Research reposted this
Are you attending Develop:Brighton this year? Get in touch if you'd like to discuss anything Games UX and #Accessibility. We'd also be happy to give you a tour of our Brighton lab on the 9th of July - guaranteeing a behind-the-scenes look at #playtesting at Player Research (a part of Keywords Studios). Sebastian Long, Nicola Godfrey, Rui Craveirinha, Harvey Owen, Elliott Beattie 🔜 Develop, Amy Hunt, Mégane Lacroix, Ellen Harding and Ula Karpińska will be there to say 'hello' 👋 and chat about UX strategy, player-centered development, and playtesting with that target audience. #DevelopBrighton #UX #gamedev #videogames #userresearch #gamesuserresearch #gamesUR #gaming
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In Brighton for Develop:Brighton and want to learn more about game accessibility? Join the Game A11y Gathering, organised by champions Cari and Jozef, and hosted at the Unity Brighton offices. The superb talk and panel line-up is at the link: https://lnkd.in/eYnMChw3 #gamedev #developconf #developbrighton #a11y #advancingaccessibility
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Are you attending Develop:Brighton this year? Get in touch if you'd like to discuss anything Games UX and #Accessibility. We'd also be happy to give you a tour of our Brighton lab on the 9th of July - guaranteeing a behind-the-scenes look at #playtesting at Player Research (a part of Keywords Studios). Sebastian Long, Nicola Godfrey, Rui Craveirinha, Harvey Owen, Elliott Beattie 🔜 Develop, Amy Hunt, Mégane Lacroix, Ellen Harding and Ula Karpińska will be there to say 'hello' 👋 and chat about UX strategy, player-centered development, and playtesting with that target audience. #DevelopBrighton #UX #gamedev #videogames #userresearch #gamesuserresearch #gamesUR #gaming
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Player Research reposted this
Connect with our teams for a bespoke assessment of your game's accessibility level! 🦾 Our Accessibility Quality Assurance (AQA) services were built BY and FOR game developers, with the support of disabled players and accessibility consultants. 🦾 Our (one off) auditing process follows an expert-crafted detailed test plan, which covers first-party platform requirements, store tags, industry gold-standard accessibility features, and design considerations. 🦾 Our embedded cycle testing service aims to provide you with frequent, bite-sized accessibility feedback throughout your game’s development process. Find out more about our AQA services powered by our global QA teams in tight collaboration with Player Research: https://loom.ly/D6i8MhQ #AdvancingAccessibility #GAAD #GAAD2024 #A11Y
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The first of Player Research's GDC sessions are on the Vault. Here's the first, from our Managing Director Sebastian Long — all about game difficulty.
Managing Director of Player Research. Player data & UX strategy consultant for video game developers.
My GDC talks have appeared on the Vault! Here's the first: Lanie Dixon and I outline the mindset and tasks that help teams make deliberately difficult games, and benefit from player feedback. The answer: a concrete collective agreement on 'facets of difficulty', and a deliberate internal feedback process to protect them. Link to the talk (requires Vault access): https://lnkd.in/etZWchJQ #gamesUR #UX #GDC2024 #gamedev
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We are excited to attend the International Game Developers Association (IGDA®) Game Accessibility Conference in London, UK! Follow the #GAConf hashtag on socials for highlights throughout today and tomorrow 🩵 Player Research is once again sponsoring this important event, and we are proud to be part of a movement bringing the industry into a more welcoming future for players and developers. #a11y
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Player Research reposted this
👂 Must-Listen for Game Changers! Unlock the full potential of gaming with our special podcast episode on accessibility. Hear from the trailblazers, Améliane F. C. of Player Research and Jenna "Jennissary" from Descriptive Video Works, who are pioneering the path to inclusive gaming. This is your call to action to shape an accessible future for all gamers! Dive deep into their experiences and the passion that drives them to expand the gaming universe. The broader our gaming community, the better our experiences become! #gamedev ⬇ Links Below ⬇
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Want to learn more about bringing player data into your game design process? Meet our team or attend one of five sessions we're hosting at GDC. https://lnkd.in/eHpxPDw7 #gdc2024
Player Research at GDC 2024 ◐ Player Research
playerresearch.com