[HTML][HTML] A study of how immersion and interactivity drive VR learning

GB Petersen, G Petkakis, G Makransky�- Computers & Education, 2022 - Elsevier
Even though learning refers to both a process and a product, the former tends to be
overlooked in educational virtual reality (VR) research. This study examines the process of�…

[HTML][HTML] Learning by doing or doing without learning? The potentials and challenges of activity-based learning

A Skulmowski�- Educational Psychology Review, 2024 - Springer
Engaging learners in activities is an important instructional method. However, the learning-
by-doing approach also poses some risks. By analyzing the differences between various�…

Theory-based learning design with immersive virtual reality in science education: A systematic review

ALC Lui, C Not, GKW Wong�- Journal of Science Education and�…, 2023 - Springer
Multiple reviews point out that immersive virtual reality (IVR) educational studies often lack
the consideration of learning theories in research design and IVR application development�…

The varied experience of undergraduate students learning chemistry in virtual reality laboratories

SM Reeves, KJ Crippen, ED McCray�- Computers & Education, 2021 - Elsevier
Over the past two decades, there has been increased interest in understanding the
prospects of virtual reality laboratories (VR Labs) in science education. VR Labs are�…

Promoting musical instrument learning in virtual reality environment: Effects of embodiment and visual cues

S Yu, Q Liu, MC Johnson-Glenberg, M Han, J Ma…�- Computers &�…, 2023 - Elsevier
While virtual reality (VR) provides a great potential for musical instrument learning, little
attention has been paid to the instructional design in creating a VR musical instrument�…

Extending the cognitive-affective theory of learning with media in virtual reality learning: A structural equation modeling approach

W Huang, RD Roscoe, SD Craig…�- Journal of�…, 2022 - journals.sagepub.com
Virtual reality (VR) has a high potential to facilitate education. However, the design of many
VR learning applications was criticized for lacking the guidance of explicit and appropriate�…

[HTML][HTML] Fostering collaborative and embodied learning with extended reality: Special issue introduction

J Fortman, R Quintana�- International Journal of Computer-Supported�…, 2023 - Springer
Researchers of embodied and collaborative learning are attending anew to the ways in
which people use body-based resources to co-construct meaning within�…

Virtual reality for geospatial education: immersive technologies enhance sense of embodiment

M M. Bagher, P Sajjadi, JO Wallgr�n…�- Cartography and�…, 2023 - Taylor & Francis
This article focuses on the role of embodiment in learning spatial phenomena in virtual
reality in the context of geospatial education. We conducted an empirical study on the�…

Applying educational design research to develop a low-cost, mobile immersive virtual reality serious game teaching safety in secondary vocational education

C Boel, T Rotsaert, M Valcke, A Vanhulsel…�- Education and�…, 2023 - Springer
Students in secondary vocational education often have to learn and practice their skills in
potentially dangerous situations, operating complex machinery or working in hazardous�…

How immersion and self-avatars in VR affect learning programming and computational thinking in middle school education

D Parmar, L Lin, N DSouza, S J�rg…�- …�on Visualization and�…, 2022 - ieeexplore.ieee.org
We present an empirical evaluation of immersion and self-avatars as compared to desktop
viewing in Virtual Reality (VR) for learning computer programming and computational�…