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Applying educational design research to develop a low-cost, mobile immersive virtual reality serious game teaching safety in secondary vocational education

Carl Boel (UGent) , Tijs Rotsaert (UGent) , Martin Valcke (UGent) , Alexander Vanhulsel and Tammy Schellens (UGent)
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Abstract
Students in secondary vocational education often have to learn and practice their skills in potentially dangerous situations, operating complex machinery or working in hazardous conditions. As a consequence, they need to be trained on how to work safely, to respect safety regulations, to wear protective gear and related equipment, to consider ergonomics, and to follow emergency procedures. However, this is difficult in current teaching on hazard perception due to a lack of authentic and real-life learning conditions, and due to learning materials often not being adapted to secondary vocational students. To address these challenges, we adopted an Educational Design Approach in which we designed, developed, and tested a low-cost, mobile immersive virtual reality serious game, teaching hazard perception to secondary vocational students. We engaged 8 teachers and 50 students from 5 secondary vocational schools to co-design and test the prototype serious game. Final test results demonstrate both students and teachers valued the learning experience positively, in terms of spatial presence, involvement, design, interest/enjoyment and value/usefulness. During several iterations, we were also able to identify critical design elements, which were valued positively in terms of both enjoyment and perceived usefulness. The design elements are discussed in a detailed way to support both researchers and practitioners in their future design of immersive virtual reality learning experiences. Finally, directions for future research are presented.
Keywords
Library and Information Sciences, Education, Design principles, Hazard perception, Safety education, Vocational, education, Serious game, Immersive virtual reality, CONSTRUCTION SECTOR, TECHNOLOGY, TOOLS, GAMIFICATION, INSTRUCTION, ENGAGEMENT, MOTIVATION, FRAMEWORK, HEALTH, STATE

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Citation

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MLA
Boel, Carl, et al. “Applying Educational Design Research to Develop a Low-Cost, Mobile Immersive Virtual Reality Serious Game Teaching Safety in Secondary Vocational Education.” EDUCATION AND INFORMATION TECHNOLOGIES, 2024, doi:10.1007/s10639-023-12126-4.
APA
Boel, C., Rotsaert, T., Valcke, M., Vanhulsel, A., & Schellens, T. (2024). Applying educational design research to develop a low-cost, mobile immersive virtual reality serious game teaching safety in secondary vocational education. EDUCATION AND INFORMATION TECHNOLOGIES. https://doi.org/10.1007/s10639-023-12126-4
Chicago author-date
Boel, Carl, Tijs Rotsaert, Martin Valcke, Alexander Vanhulsel, and Tammy Schellens. 2024. “Applying Educational Design Research to Develop a Low-Cost, Mobile Immersive Virtual Reality Serious Game Teaching Safety in Secondary Vocational Education.” EDUCATION AND INFORMATION TECHNOLOGIES. https://doi.org/10.1007/s10639-023-12126-4.
Chicago author-date (all authors)
Boel, Carl, Tijs Rotsaert, Martin Valcke, Alexander Vanhulsel, and Tammy Schellens. 2024. “Applying Educational Design Research to Develop a Low-Cost, Mobile Immersive Virtual Reality Serious Game Teaching Safety in Secondary Vocational Education.” EDUCATION AND INFORMATION TECHNOLOGIES. doi:10.1007/s10639-023-12126-4.
Vancouver
1.
Boel C, Rotsaert T, Valcke M, Vanhulsel A, Schellens T. Applying educational design research to develop a low-cost, mobile immersive virtual reality serious game teaching safety in secondary vocational education. EDUCATION AND INFORMATION TECHNOLOGIES. 2024;
IEEE
[1]
C. Boel, T. Rotsaert, M. Valcke, A. Vanhulsel, and T. Schellens, “Applying educational design research to develop a low-cost, mobile immersive virtual reality serious game teaching safety in secondary vocational education,” EDUCATION AND INFORMATION TECHNOLOGIES, 2024.
@article{01H9FK6EHBRQW02YM70996FBWB,
  abstract     = {{Students in secondary vocational education often have to learn and practice their skills in potentially dangerous situations, operating complex machinery or working in hazardous conditions. As a consequence, they need to be trained on how to work safely, to respect safety regulations, to wear protective gear and related equipment, to consider ergonomics, and to follow emergency procedures. However, this is difficult in current teaching on hazard perception due to a lack of authentic and real-life learning conditions, and due to learning materials often not being adapted to secondary vocational students. To address these challenges, we adopted an Educational Design Approach in which we designed, developed, and tested a low-cost, mobile immersive virtual reality serious game, teaching hazard perception to secondary vocational students. We engaged 8 teachers and 50 students from 5 secondary vocational schools to co-design and test the prototype serious game. Final test results demonstrate both students and teachers valued the learning experience positively, in terms of spatial presence, involvement, design, interest/enjoyment and value/usefulness. During several iterations, we were also able to identify critical design elements, which were valued positively in terms of both enjoyment and perceived usefulness. The design elements are discussed in a detailed way to support both researchers and practitioners in their future design of immersive virtual reality learning experiences. Finally, directions for future research are presented.}},
  author       = {{Boel, Carl and Rotsaert, Tijs and Valcke, Martin and Vanhulsel, Alexander and Schellens, Tammy}},
  issn         = {{1360-2357}},
  journal      = {{EDUCATION AND INFORMATION TECHNOLOGIES}},
  keywords     = {{Library and Information Sciences,Education,Design principles,Hazard perception,Safety education,Vocational,education,Serious game,Immersive virtual reality,CONSTRUCTION SECTOR,TECHNOLOGY,TOOLS,GAMIFICATION,INSTRUCTION,ENGAGEMENT,MOTIVATION,FRAMEWORK,HEALTH,STATE}},
  language     = {{eng}},
  title        = {{Applying educational design research to develop a low-cost, mobile immersive virtual reality serious game teaching safety in secondary vocational education}},
  url          = {{http://doi.org/10.1007/s10639-023-12126-4}},
  year         = {{2024}},
}

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