Presence and platform: Effects of embodiment comparing a 2D computer and 3D VR game

E Kalina, MC Johnson-Glenberg�- 2020 6th International�…, 2020 - ieeexplore.ieee.org
This randomized control study focused on how presence-the feeling of being there-is
affected by the two factors of 1) embodiment (low versus high) and 2) learning platform (2D�…

Learning in virtual reality: Investigating the effects of immersive tendencies and sense of presence

A Loureiro Krassmann, M Melo, B Peixoto…�- …�2020, Held as Part of the�…, 2020 - Springer
The goal of this study is to examine the effects of the sense of presence and immersive
tendencies on learning outcomes while comparing different media formats (Interactive VR�…

Presence is key: Unlocking performance benefits of immersive virtual reality

TT de Back, R van Hoef, AM Tinga…�- 40th Annual Meeting�…, 2018 - research.utwente.nl
High immersion in virtual reality is often hypothesized to improve learning and memory. This
immersion benefit is frequently attributed to presence, the user's feeling of being present�…

What is the relationship between the sense of presence and learning in virtual reality? A 24-year systematic literature review

AL Krassmann, M Melo, D Pinto, B Peixoto…�- …�Virtual and Augmented�…, 2019 - direct.mit.edu
The sense of presence is an important aspect of experiences in Virtual Reality (VR), an
emerging technology in education, leading this construct to be increasingly researched in�…

Exploring the effects of immersive virtual reality on learning outcomes: A two-path model

Y Lin, G Wang, A Suh�- …�Cognition. Human Cognition and Behavior: 14th�…, 2020 - Springer
Immersive virtual reality (VR) has attracted widespread attention and has been increasingly
adopted in education. However, the influence of immersive VR on learning outcomes is still�…

Embodied agentic STEM education: effects of 3D VR compared to 2D PC

MC Johnson-Glenberg, V Ly, M Su…�- …�conference of the�…, 2020 - ieeexplore.ieee.org
Embodiment is expected to play a key role in learning in VR. This randomized control trial
determined how the two factors of embodiment (low versus high) and platform (2D PC�…

Breaking Presence in Immersive Virtual Reality Toward Behavioral and Emotional Engagement

OI Caldas, M Mauledoux…�- Available at SSRN�…, 2023 - papers.ssrn.com
Background and objective: Many recent studies in virtual reality (VR) have managed the
sense of Presence to assess the suitability of their designs, mainly when focused on�…

Platform is not destiny: Embodied learning effects comparing 2D desktop to 3D virtual reality STEM experiences

MC Johnson‐Glenberg, H Bartolomea…�- Journal of Computer�…, 2021 - Wiley Online Library
Experiences in immersive 3D virtual reality (VR) are more presence‐inducing, and so it may
be tempting to claim that content will be learned better in VR. This randomized control trial�…

[PDF][PDF] Critically reflecting on the use of immersive virtual reality in educational settings: What is known and what has yet to be shown?

A Lawson, AM Martella�- Journal of Applied Learning and Teaching, 2023 - journals.sfu.ca
To meet the demands of an ever-changing world, it is imperative that students develop
critical academic competencies such as reading literacy, critical thinking, digital literacy, and�…

How are the sense of presence and learning outcomes being investigated when using virtual reality? A 24 years systematic literature review

AL Krassmann, M Melo, D Pinto, B Peixoto…�- Interactive Learning�…, 2023 - Taylor & Francis
The sense of presence is an important aspect of virtual reality experiences, being
increasingly researched in educational contexts for its potential association with learning�…