Presence is Key: Unlocking Performance Benefits of Immersive Virtual Reality

Tycho T. de Back, Rens van Hoef, Angelica M. Tinga, Max M. Louwerse

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

2 Citations (Scopus)
62 Downloads (Pure)

Abstract

High immersion in virtual reality is often hypothesized to improve learning and memory. This immersion benefit is frequently attributed to presence, the user's feeling of being present inside the computer-generated environment. Obtaining learning gains due to high immersion may however be difficult, as is evidenced by the null results of multiple studies in this area. In the current study we investigated the role of presence in low- and high-immersion virtual reality settings. No differences in performance in object location and spatial memory were found between low- and high-immersive conditions. Yet, when considering self-report measures of presence, performance improvements in the high immersive condition did become apparent. The finding of the importance to consider the role of presence in virtual reality highlights the complexity of immersion effects in simulated environments.

Original languageEnglish
Title of host publicationProceedings of the 40th Annual Meeting of the Cognitive Science Society, CogSci 2018
PublisherThe Cognitive Science Society
Pages1602-1607
Number of pages6
ISBN (Electronic)9780991196784
Publication statusPublished - Jul 2018
Externally publishedYes
Event40th Annual Meeting of the Cognitive Science Society: Changing Minds, CogSci 2018 - Madison, United States
Duration: 25 Jul 201828 Jul 2018
Conference number: 40

Conference

Conference40th Annual Meeting of the Cognitive Science Society: Changing Minds, CogSci 2018
Abbreviated titleCogScie 2018
Country/TerritoryUnited States
CityMadison
Period25/07/1828/07/18

Keywords

  • Immersion
  • Performance
  • Presence
  • Virtual Reality (VR)

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