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Allow Games to define arbitrary GameFolderTypes (game path Ids) #656
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This reverts commit d12fa12e2875716e31dde1f83d82a2225d5d4d3f.
… of GameFolderType
Removed draft to let tests run |
Tests are failing strangely in the Advanced Installer project, but I can't reproduce locally. Any clues what is happening there? |
as it is never used and shouldn't offer anything useful
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After latest commit (f445583) , seems good to merge
No idea, but no issues on Linux locally either. The code in this PR shouldn't affect current Advanced Installer code on Main branch (only Suggestions/Common Folders, which is a future PR). Advanced Installer code doesn't have anything special; no shared, state, concurrency, etc. so if it failed, that would have been weird. |
CI failure seems to be caused by a lot of:
Something fails to log in CI, unclear if caused by chances to main, or changes to branch. Not related to AdvancedInstaller |
I can't repro it locally either. Not in release or debug mode. We've been updating a lot of dependencies in |
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This reverts commit 5c5dbc0.
Codecov Report
@@ Coverage Diff @@
## main #656 +/- ##
==========================================
+ Coverage 64.12% 64.16% +0.03%
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Files 622 624 +2
Lines 17472 17569 +97
Branches 1120 1131 +11
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+ Hits 11204 11273 +69
- Misses 5992 6016 +24
- Partials 276 280 +4
Flags with carried forward coverage won't be shown. Click here to find out more. |
fixes #492
TODO:
[ ] How to handle nested GamePathsmoved to Properly support Game Locations with same or nested AbsolutePaths #658