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Allow games to set target path for Fomod installer #542
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…om it. - Add Common capabilities to ABethesdaGame
erri120
requested changes
Aug 10, 2023
...s/NexusMods.Games.BethesdaGameStudios/Capabilities/BethesdaFolderMatchInstallerCapability.cs
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@@ -35,6 +35,7 @@ public CommandLineConfigurator(IEnumerable<RegisteredVerb> verbs, IServiceProvid | |||
_provider = provider; | |||
_verbs = verbs.ToArray(); | |||
_getOptionMethod = typeof(CommandLineConfigurator).GetMethod(nameof(GetOption), BindingFlags.Instance | BindingFlags.NonPublic)!; | |||
selector.Renderer = _defaultConsoleRenderer; |
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From #540.
Comment on lines
+53
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else | ||
{ | ||
var selector = host.Services.GetRequiredService<CliOptionSelector>(); | ||
var renderers = host.Services.GetServices<IRenderer>(); | ||
selector.Renderer = renderers.FirstOrDefault(r => r.Name == "console") ?? renderers.First(); | ||
} |
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From #540.
Thanks for reviewing, that's great feedback! |
- Use safe cast in case someone added a capability using the wrong ID.
erri120
approved these changes
Aug 10, 2023
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Fixes #431
Fomod installer now installs to GamePathType.Game by default unless games specify a different path using a capability.
To simplify making changes for all Bethesda games I also added
ABethesdaGame
, and made the two skyrim games inherit from it.Also did a bit of cleanup of capabilities related code.
! Requires #540 to be merged first (this is already rebased on those changes).