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Questions tagged [unity]

Unity is a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built on Mono.

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7 views

Why does my game lag while testing?

While I was testing my game yesterday, the fps started at 60 and dropped below. While testing my game today, my game, which normally starts at 60 fps, started with 2 fps. Thinking that the reason was ...
Volkan AKDAG's user avatar
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0 answers
11 views

Unity New Input System - when is it not experimental?

I am curious which version of unity until the New Input System is not listed as experimental?
ina's user avatar
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How does Linear and Exponential Fog work in Unity URP?

I am a novice in Unity, I see that volumetric fog is not available when using the URP and the recommended method is to use Linear or Exponential Fog. I played around with it a little. Even though ...
esjayn's user avatar
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1 vote
1 answer
134 views

I am testing the flyweight pattern on thousands of GameObjects but its not helping save memory. What am I doing wrong here?

I am trying to understand the flyweight pattern better by trying to optimize memory usage by spawning 10000 copies of an enemy GameObject that I have which has an Animator component, SpriteRenderer ...
mtg's user avatar
  • 11
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0 answers
16 views

Dualshock controller gives no input on android build

I want to create a 3D game for android, and move the first person character with a PlayStation 4 default controler (DualShock4). In the unity editor, I can move, look and jump freely how I want, ...
CheckerT's user avatar
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18 views

FPS hands recoil

I am working on FPS game. I have created few animations in blender.I started working on weapon shooting and understood that for that one I need procedural recoil.I created a script that generates ...
Taras Fityo's user avatar
1 vote
0 answers
22 views

Finding objects with tags vs Layers vs Scripts in Unity?

I never know which one I should use. If a bullet flies towards a target, let's say a zombie, should the Zombie have a tag? Maybe an "enemy" tag, or "Damage" tag? Or should I look ...
MrV's user avatar
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1 vote
1 answer
46 views

How to structure a complex inventory system in Unity?

My inventory needs to deal with different Item types. Item is my base class, which is extended by Armor, Weapon, Spell, Scroll and I might add more in the future. All items have an interaction on ...
Pascal Claes's user avatar
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1 answer
32 views

How to filter/ignore child objects from an ML Agents RayPerceptionSensor in 3D?

I am making a snake AI with Unity ML Agents. There will be lots of snakes who will eat and dodge each other. A 3D RayPerceptionSensor detects everything, but there is a specific case where a problem ...
Ujjawal Saini's user avatar
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0 answers
22 views

Calculating hemisphere points of a scaled capsule2D

I have a very simple code that draws the shape of a pre-defined capsule. It handles everything well, except the case when GameObject to which CapsuleCollider2D is attached or any parent GameObject up ...
Digika's user avatar
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40 views

How to make the character selection screen? [duplicate]

Hi to everyone i want to make the character selection screen the following 2 are scripts ...
Jano Wazir's user avatar
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1 answer
66 views

How to efficiently instantiate large amount of GameObject?

The topic with the same title here How to efficiently spawn & render many cube prefabs for a voxel world? is actually asking about efficiently rendering. Assume I need to instantiate a lot of ...
Suratraak's user avatar
7 votes
1 answer
1k views

What is the meaning of green plus icons in component headers?

Some components have these green plus icons. Some don't. What does it mean?
Zen Of Kursat's user avatar
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1 answer
40 views

Prevent rotation after setting Human Pose

I'm attempting to move the fingers of a prefab using muscles with the SetHumanPose method. However, the prefab is rotated 90 degrees on each call to ...
wrappingduke's user avatar
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0 answers
32 views

Best Unity Multiplayer Tool for 70+ units? [closed]

I am making a game that combines Brawl Stars and Survivor.io and i plan to have 2 - 6 players on the map with additional PC units (up to 100 at max). There will be around passive 20-40 abilities ...
DejanRadoman00's user avatar

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