Strafe (stylized as STRAFE) is a first-person shooter video game developed by Pixel Titans and published by Devolver Digital. The game is an homage to 1990s first-person shooter video games, such as Doom and Quake, advertised as to have "bleeding edge graphics and gameplay", citing the year 1996. It was released worldwide on May 9, 2017.

Strafe
Developer(s)Pixel Titans
Publisher(s)Devolver Digital
Composer(s)ToyTree
EngineUnity
Platform(s)Microsoft Windows, OS X, PlayStation 4, Linux
Release
  • May 9, 2017
  • Linux
  • March 27, 2018
Genre(s)First-person shooter
Mode(s)Single-player

Gameplay

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Strafe is a first-person shooter with roguelike elements. There are four stages containing 2 or 3 levels each (depending on game mode), all of which are semi-procedurally generated.[1] Upon loading into each zone, the map is generated by pulling a set of rooms from a pool and arranging them randomly. The enemies, upgrades, and merchants among other assets are also randomized and placed within the zone. Upon death, upgrades will be lost and levels will be re-arranged once more, but the player may be able to access teleporters to unlocked stages from the hub spacecraft. The fourth stage features an additional boss level that is not procedurally generated.

From the hub spacecraft, the player chooses a primary weapon at the beginning of each run from a shotgun, a machine gun or a railgun. Each weapon has a primary and secondary fire method, with power-up items allowing the weapon to become much more powerful.[2] A variety of weapons can be picked up within the levels when dropped from enemies, which generally have limited ammo and can be thrown when empty for additional damage. Merchants appear, from whom the player can buy upgrades.[3]

The game features a dynamic blood splatter system. Environmental effects such as acid and fire appearing from enemies or destruction of objects are a further obstacle and adds gameplay depth, where damaging pools of acid can be nullified by covered it in the blood of enemies. Enemies range from zombies, to robots and aliens.

Players are rewarded for playing the campaign with tokens that can be used to unlock 25 "modifiers" that can be activated at the start of a run to significantly alter the gameplay. For example, by replacing all weapons in the game with rocket launchers, or by scrambling the placement of enemy types outside of their usual stages. In addition to the main campaign, there are alternate game modes: Murder Zone (survival mode), Strafe Zone (daily skill challenge), and Speed Zone (weekly speed challenge).

Plot

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The unnamed player character is a "scrapper", a space explorer who collects materials to use as currency. An unknown party sends them on a scavenging mission to a ship known as Icarus on the far reaches of the known universe. However, once the player arrives on Icarus, they find that something on-board has gone awry, and must combat a deadly alien threat.[4][5]

Development

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The game had a successful crowdfunding campaign, reaching $207,000 of a $185,000 goal on Kickstarter. The Kickstarter campaign video parodies over-the-top video game commercials of the 1990s. The video was well-received, the game's designer Thom Glunt attributes his experience in commercial and video production to its success. Though the video was humorous, Glunt stresses that Strafe is not a comedy game, but "balls-to-the-wall straight-up" action game. Strafe was featured at the 2015 Games Developers Conference with a playable demo.[6]

Strafe development continued after the game's official release with several major updates. The Millennium Edition was released on October 2, 2017, and added mutators, challenge modes, the ability to save runs, and additional campaign content.[7] The Gold Edition was released on May 9, 2020, and added a New Game Plus mode, as well as a long list of bug fixes, balance tweaks, and optimizations.[8]

Reception

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Strafe received "mixed or average" reviews from critics, according to review aggregator Metacritic.[11]

GameSpot awarded Strafe a score of 8 out of 10, and called it "fun", "intense", and "fast-paced" shooter with "distinguishable" charm.[10]

References

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  1. ^ Machkovech, Sam (September 5, 2017). "Strafe: Difficult, randomly generated Quake-like kicks '90s ass". Ars Technica. Retrieved March 20, 2020.
  2. ^ Prescott, Shaun (February 21, 2017). "Strafe feels like ballet with guns, but its shooting needs work". PC Gamer. Retrieved March 20, 2020.
  3. ^ Houghton, David (March 20, 2017). "Strafe is a ludicrously fast, deceptively clever FPS that wants to be the pizza of video games". GamesRadar. Retrieved March 20, 2020.
  4. ^ Morrison, Angus (March 3, 2016). "Strafe coming early 2017, in-game footage appears". PC Gamer. Future US. Retrieved March 3, 2016.
  5. ^ Glunt, Thom (March 9, 2016). "STRAFE® official Steam description".
  6. ^ Campbell, Colin (January 22, 2015). "You've seen the brilliant Strafe ad, but what about the game?". Polygon. Vox Media. Retrieved March 3, 2016.
  7. ^ Wood, Austin (September 20, 2017). "Free Strafe update adding new enemies, game modes, save system". PC Gamer. Retrieved May 30, 2020.
  8. ^ "STRAFE: Gold Edition - STRAFE: Gold Edition - Steam News". store.steampowered.com. May 9, 2020. Retrieved May 30, 2020.
  9. ^ Glagowski, Peter (May 9, 2017). "Review: STRAFE". Destructoid. Retrieved May 29, 2020.
  10. ^ a b Higham, Michael (May 9, 2017). "Strafe Review". GameSpot. Retrieved May 10, 2017.
  11. ^ "STRAFE". Metacritic. Retrieved May 30, 2020.
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