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"Drop the beat": virtual reality based mindfulness and cognitive behavioral therapy for panic disorder --- a pilot study

Published: 08 November 2017 Publication History
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    In this paper, we present a virtual reality based content/system called the "Drop the beat" designed to help the mindfulness and train one to overcome panic disorder. The two main elements of the proposed system are the (1) use of 360-degree video for presenting the panic inducing situation and, (2) facilitation of the mindfulness through a compelling scenario and immersive experience with multimodal feedback. In particular, we hypothesized that the direct observance and tangibly feeling for the beating heart in one's hand would help the user train to rationalize and overcome the situation (and e.g. effectively bring down one's heart rate back to a normal level). We conducted a small pilot study, administering the proposed VR content to five panic disorder patients and report the interim results.

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    References

    [1]
    Jon Kabat-Zinn. 2013. Full Catastrophe Living: Using the Wisdom of Your Body and Mind to Face Stress, Pain, and Illness. Bantam.
    [2]
    NIMH. 2016a. Anxiety Disorders. (March 2016). Retrieved August 16, 2017 from https://www.nimh.nih.gov/health/topics/anxiety-disorders
    [3]
    NIMH. 2016b. Facts & Statistics. (Aug. 2016). Retrieved August 16, 2017 from https://adaa.org/about-adaa/press-room/facts-statistics
    [4]
    Thomas D Parsons and Albert A Rizzo. 2008. Affective outcomes of virtual reality exposure therapy for anxiety and specific phobias: A meta-analysis. Journal of behavior therapy and experimental psychiatry 39, 3 (2008), 250--261.

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    1. "Drop the beat": virtual reality based mindfulness and cognitive behavioral therapy for panic disorder --- a pilot study

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        cover image ACM Conferences
        VRST '17: Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology
        November 2017
        437 pages
        ISBN:9781450355483
        DOI:10.1145/3139131
        Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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        New York, NY, United States

        Publication History

        Published: 08 November 2017

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        Author Tags

        1. cognitive behavioral therapy
        2. mindfulness
        3. multimodal feedback
        4. panic disorder
        5. psychotherapy
        6. virtual reality

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        VRST '17

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        Overall Acceptance Rate 66 of 254 submissions, 26%

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        • (2024)The Effects of False but Stable Heart Rate Feedback on Cybersickness and User Experience in Virtual RealityProceedings of the CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642072(1-15)Online publication date: 11-May-2024
        • (2023)Virtual Reality Mindfulness for Meta-Competence Training among People with Different Mental Disorders: A Systematic ReviewPsychiatry International10.3390/psychiatryint40400314:4(324-353)Online publication date: 18-Oct-2023
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