skip to main content
Work in Progress

Observing Computational Thinking Skills of Kindergarten Children

Published: 31 October 2022 Publication History
  • Get Citation Alerts
  • Abstract

    Computational Thinking skills along with reading, writing, and calculating skills are basic skills for children’s future. Computational Thinking has much in common with problem-solving and creative thinking in general. With regard to Karl Popper "all life is problem-solving" [26], this contribution focuses on the common features of problem-solving and unplugged Computational Thinking, by using a special set of Computational Thinking tasks (INGA-Box). Choosing a mix of deductive and inductive approach, a classification scheme for observing the development of Computational Thinking in kindergarten was developed and evaluated with first datasets.

    References

    [1]
    2018. Skolverket: Curricula. https://www.skolverket.se/
    [2]
    2020. The New Zealand Curriculum Online. https://nzcurriculum.tki.org.nz/The-New-Zealand-Curriculum/
    [3]
    Terry Anderson and Julie Shattuck. 2012. Design Based Research: A Decade of Progress in Educational Research?Educational Researcher 41:16 (2012), 16 – 25.
    [4]
    Florencia K. Anggoro, Mia Dubosarsky, and Sarah Kabourek. 2021. Developing an Observation Tool to Measure Preschool Children’s Problem-Solving Skills. Education Sciences 11, 779 (2021). https://doi.org/10.3390/educsci11120779
    [5]
    Valerie Barr and Chris Stephenson. 2011. Bringing computational thinking to K-12: what is Involved and what is the role of the computer science education community?ACM Inroads 2, 1 (Feb. 2011), 48–54. https://doi.org/10.1145/1929887.1929905
    [6]
    Nadine Bergner. 2018. Frühe informatische Bildung – Ziele und Gelingensbedingungen für den Elementar- und Primarbereich. Verlag Barbara Budrich, Opladen Berlin Toronto.
    [7]
    Alexander Best, Christian Borowski, Kathrin Büttner, Rita Freudenberg, Martin Fricke, Kathrin Haselmeier, Henry Herper, Volkmar Hinz, Ludger Humbert, Dorothee Müller, Andreas Schwill, and Marco Thomas. 2019. Kompetenzen für informatische Bildung im Primarbereich.
    [8]
    Jody Clarke-Midura, Deborah Silvis, Jessica F. Shumway, Victor R. Lee, and Joseph S. Kozlowski. 2021. Developing a kindergarten computational thinking assessment using evidence-centered design: the case of algorithmic thinking. Computer Science Education 31, 2 (April 2021), 117–140. https://doi.org/10.1080/08993408.2021.1877988
    [9]
    Andrew Csizmadia, Paul Curzon, Mark Dorling, Simon Humphreys, Thomas Ng, Cynthia Selby, and John Woollard. 2015. Computational thinking - a guide for teachers.
    [10]
    Paul Curzon. 2014. Unplugged computational thinking for fun. In KEYCIT-Key Competences in Informatics and ICT, Torsten Brinda, Nicholas Reynolds, and Ralf Romeike (Eds.). Universitätsverlag Potsdam, Potsdam, Germany, 15–28.
    [11]
    Paul Curzon, Tim Bell, Jane Waite, and Mark Dorling. 2019. Computational Thinking. In The Cambridge Handbook of Computer Education Research, Sally Fincherand Anthony V. Robins (Eds.). Cambridge University Press, Cambridge, United Kingdom, 513–546.
    [12]
    D-EDK. 2016. Lehrplan 21. Gesamtausgabe. Bereinigte Fassung. Luzern: Deutschschweizer Erziehungsdirektoren-Konferenz.https://v-fe.lehrplan.ch/container/V_FE_DE_Gesamtausgabe.pdf
    [13]
    Peter J. Denning. 2017. Remaining trouble spots with computational thinking. Commun. ACM 60, 6 (May 2017), 33–39. https://doi.org/10.1145/2998438
    [14]
    Suchi Grover. 2015. Systems of Assessments for Deeper Learning of Computational Thinking in K-12. Chicago.
    [15]
    Josef Guggemos, Sabine Seufert, and Marcos Roman-Gonzalez. 2019. Measuring Computational Thinking - Adapting a Performance Test and a Self-Assessment Instrument for German-Speaking Countries. 183–189.
    [16]
    Mark Guzdial. 2016. Learner-Centered Design of Computing Education: Research on Computing for Everyone. Morgan & Claypool Publishers.
    [17]
    Mark Guzdial. 2019. Computing for Other Disciplines. In The Cambridge Handbook of Computing Education Research, Sally A. Fincher and Anthony V. Robins (Eds.). Cambridge University Press, Cambridge UK, 584–605.
    [18]
    Alexander Hacke, Mareen Przybylla, and Andreas Schwill. 2019. Beobachtungen zum informatischen Problemlösen im Escape-Adventure-Spiel "Room-X". In Lecture Notes in Informatics (LNI), Arnold Pasternak (Ed.). Gesellschaft für Informatik, Bonn, 79–88. https://doi.org/10.18420/infos2019-b4
    [19]
    SRI International. 2012. Principal Assessment of Computational Thinking (PACT). https://pact.sri.com/
    [20]
    Sohee Kim and Youngsik Jeong. 2021. Design of Artificial Intelligence Textbooks for Kindergarten to Develop Computational Thinking based on Pattern Recognition.Journal of The Korean Association of Information Education 25, 6 (Dec. 2021), 927–934. https://doi.org/10.14352/jkaie.2021.25.6.927
    [21]
    Ulrike Kipman. 2020. Problemlösen: Begriff – Strategien – Einflussgrößen – Unterricht – (häusliche) Förderung(2. auflage ed.). Springer Gabler, Wiesbaden [Heidelberg]. https://doi.org/10.1007/978-3-658-26804-6
    [22]
    Franziska Mayr, Bettina Waldvogel, Nicole Schumann, and Cornelia Rüdisüli. 2021. INGA - Informatik Garten: Eine Initiative zur Förderung von Informatikkompetenzen im Kindergarten. In Lecture Notes in Informatics (LNI). Gesellschaft für Informatik e.V., Bonn (D).
    [23]
    Philipp Mayring. 2002. Qualitative Analyseansätze in der Lehr- und Lernforschung. In Ansätze und Methoden empririscher Forschung zum Sachunterricht., Kay Spreckelsen, Kornelia Möller, and Andreas Hartinger (Eds.). Forschungen zur Didaktik des Sachunterrichts, Vol. 5. Klinkhardt, 59–70.
    [24]
    Tilman Michaeli and Ralf Romeike. 2019. Current Status and Perspecives of Debugging in the K12 Classroom: A Qualitative Study. In IEEE Global Engineering Education Conference (EDUCON). Dubai, AE.
    [25]
    Kelsey O’Brien and Jenna Pitera. 2019. Gamifying Instruction and Engaging Students With Breakout EDU. Journal of Educational Technology Systems 48, 2 (Dec. 2019), 192–212. https://doi.org/10.1177/0047239519877165
    [26]
    Karl Raimund Popper. 2010. All life is problem solving. Routledge, London; New York. OCLC: 928914977.
    [27]
    George Pólya. 1990. How to solve it: a new aspect of mathematical method (2. ed ed.). Penguin Books, London.
    [28]
    Alexander Repenning, Ashok Basawapatna, and Nora Escherle. 2016. Computational Thinking Tools.
    [29]
    Jeanette Wing. 2011. Research notebook: Computational thinking—What and why. The link magazine 6(2011), 20–23.
    [30]
    Jeannette M. Wing. 2006. Computational thinking.Commun. ACM 49(3)(2006), 33–35.
    [31]
    Aman Yadav, Hai Hong, and Chris Stephenson. 2016. Computational Thinking for All: Pedagogical Approaches to Embedding 21st Century Problem Solving in K-12 Classrooms. TechTrends 60, 6 (Nov. 2016), 565–568. https://doi.org/10.1007/s11528-016-0087-7

    Cited By

    View all
    • (2024)Cultivating Computational Thinking in Early Years Through Board Games. The Cthink.it ApproachSmart Mobile Communication & Artificial Intelligence10.1007/978-3-031-56075-0_8(78-89)Online publication date: 20-Mar-2024

    Index Terms

    1. Observing Computational Thinking Skills of Kindergarten Children

        Recommendations

        Comments

        Information & Contributors

        Information

        Published In

        cover image ACM Other conferences
        WiPSCE '22: Proceedings of the 17th Workshop in Primary and Secondary Computing Education
        October 2022
        130 pages
        ISBN:9781450398534
        DOI:10.1145/3556787
        Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

        Publisher

        Association for Computing Machinery

        New York, NY, United States

        Publication History

        Published: 31 October 2022

        Check for updates

        Author Tags

        1. INGA-Box
        2. computational thinking
        3. escape box
        4. kindergarten children
        5. problem-solving
        6. video analysis

        Qualifiers

        • Work in progress
        • Research
        • Refereed limited

        Conference

        WiPSCE '22
        WiPSCE '22: The 17th Workshop in Primary and Secondary Computing Education
        October 31 - November 2, 2022
        Morschach, Switzerland

        Acceptance Rates

        WiPSCE '22 Paper Acceptance Rate 14 of 41 submissions, 34%;
        Overall Acceptance Rate 104 of 279 submissions, 37%

        Contributors

        Other Metrics

        Bibliometrics & Citations

        Bibliometrics

        Article Metrics

        • Downloads (Last 12 months)54
        • Downloads (Last 6 weeks)8
        Reflects downloads up to 28 Jul 2024

        Other Metrics

        Citations

        Cited By

        View all
        • (2024)Cultivating Computational Thinking in Early Years Through Board Games. The Cthink.it ApproachSmart Mobile Communication & Artificial Intelligence10.1007/978-3-031-56075-0_8(78-89)Online publication date: 20-Mar-2024

        View Options

        Get Access

        Login options

        View options

        PDF

        View or Download as a PDF file.

        PDF

        eReader

        View online with eReader.

        eReader

        HTML Format

        View this article in HTML Format.

        HTML Format

        Media

        Figures

        Other

        Tables

        Share

        Share

        Share this Publication link

        Share on social media