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Diabolical

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I cleared the credits last week, and apart from some things I knew to check out right away based on how that went, it feels pretty intimidating. The game does not do a lot of handholding, which without the crutch of knowing there are map areas to still find sounds even harder going forward. I don't mind wrestling with something I know is a puzzle, but wandering aimlessly isn't appealing.
Yeah, same. I just cleared the credits for what the wiki calls ending 1 and... I feel no compulsion to get the other... three? Apparently I'm 23 eggs shy (I have 41), and I have only managed to snag 1 of the 16 bunnies. And there is apparently a few SUPER HUGE map spanning puzzles and... Yeah.

I really, REALLY like the game, but I'm done. I watched the other endings on youtube, and I feel satisfied with my playthrough. 10.2 hours, one of my favorite games of the year.

Not sure what's next, I bought Skyrim because I never played it, but I should probably play a different genre, like Nobody Saves the World or maybe Sable or Tunic. I like to have a little palate cleanser between the big AAA action games.
Might I suggest Animal Well :eng101: ! It's a HELLUVA palette cleanser. I'd recommend turning off the scan lines, but that's just me. :p


I am now going to peruse my library and my wishlists (sale is still ongoing I think), and see what's next, along with browsing game pass.
 

Backstop

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Also, I'm underleveled for all the quests. I guess maybe I'm supposed to wander out into the wilderness and have random fights to level up so I can so I can start the main quests with appropriate leveling? I'm like 2, or 3, or (now) 4, but the quests are for higher levels. Le sigh.
You probably already figured this out, but yes, wander around. There are a lot of favors and side quests that will help you level up even if the map doesn't really look like it. Also, the game shuffles you fairly quickly out of White Orchard (the starting area) but there's a lot of stuff to do there before you actually need to get going on the storyline. Several free skill points just for stumbling on a Place of Power.
 
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I think "Magic the Gathering: Arena" is the first Pay to Lose MMO. It's not about the money -- if only because the only people left playing the game have all the cards, meaning that it's fundamentally fair -- but it's about the fact that a corporation that makes children's toys, Hasbro, is somehow legally allowed to run a... casino. Where kids and adults can gamble alike.

But, because running a casino isn't always easy, all their tech support and customer service has to be in service to the casino, not the game, so in the above screenshot you can see that someone who chose the name "Dongzilla" to represent themselves in a card game for children, who paid maybe $7 for a My Little Pony avatar and maybe $15 for a googly eyes pet to show how FUN FUN FUN they are, is in the process of making me wait for three minutes just for the sake of punishing me, instead of conceding the game or moving to the next turn, something that they're able to do just because someone who is gambling in a higher-stakes game of Magic might conceivably need that much time. (A Best of Three match with zero stakes on Arena can take 64 minutes; a Magic Pro-Tour match is typically 50 minutes.) Dongzilla is breaking the rules by exploiting the "rope" timer like that but it's not a violation of the casino, only the game, so reporting them is a waste of time. Casino>Game.

Every year that goes by makes it harder for new players to enter Magic Arena as the increasing amount of cards makes the barrier of entry higher. And, every year, more and more balanced, sociable adults bail on the game, meaning that the percentage of Dongzillas goes up: it's kind of like signing up for a 40 minute match of Starcraft where the person zerg rushing you gets to pause for a minute every time they want, to gloat if they're winning (with custom emotes bought from the Hasbro store) or to punish you if things go wrong for them. No sane person wants that. So it's the pay to lose MMO.

Don't get me wrong, Magic is still neat, and I had a lot of fun on Arena during COVID lockdowns where I got to play versus many "famous" pro players, but they're all gone now, not wanting to show off what decks their teams are playing ahead of time, and most of the features we were promised during that time never materialized. You can't share a deck with a friend to encourage new players to try out the game, for instance. But the game really incentivizes people to be utter jerks (even compared to other Magic alternatives like the venerable Magic Online), seeking free wins on the ladder if they play slowly enough or even don't show up for the game (making a reasonable person take a loss on their own record just to value their time) and the casino aspect of it works to keep those incentives in place, meaning that things tend to feel worse as things go on.
 
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Jeff3F

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I continue my Witcher 3 first-playthru. I see things that maybe worth trying in the future? Like non-fighting builds centered around those spells, is that even viable? I'm mostly just going for attack skills and vitality, though I did turn the difficulty down to the point where I'm a badass, which is kinda the point of the game. Though, wish the game were more self away. I feel like a "witcher" is super recognizable out on the streets, that local thugs and dummies would just steer why the heck clear of me! I should be a celebrity at this point?
 

Diabolical

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Just wrapped up Still Wakes The Deep. That was about 5 hours of story telling and environmental immersion along a linear path with some minor monster avoidance/chase scenes. Well worth the price of admission on Game Pass. And aye, the accents are top notch. I love how the English subtitles translates the Scottish idioms and colloquialisms. Fun times.

Up next, the aforementioned Boltgun.
 

Chito

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Just wrapped up Still Wakes The Deep. That was about 5 hours of story telling and environmental immersion along a linear path with some minor monster avoidance/chase scenes. Well worth the price of admission on Game Pass. And aye, the accents are top notch. I love how the English subtitles translates the Scottish idioms and colloquialisms. Fun times.

Up next, the aforementioned Boltgun.
Yeah, that mirrors my thoughts exactly. The accents and environment were the best parts, along with the character relationships. The monster and stuff were good too. Some of the scenes down below were really immersive.
 
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Apteris

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I continue my Witcher 3 first-playthru. I see things that maybe worth trying in the future? Like non-fighting builds centered around those spells, is that even viable? I'm mostly just going for attack skills and vitality, though I did turn the difficulty down to the point where I'm a badass, which is kinda the point of the game. Though, wish the game were more self away. I feel like a "witcher" is super recognizable out on the streets, that local thugs and dummies would just steer why the heck clear of me! I should be a celebrity at this point?
The games are more willing to let Geralt and the Witchers in general be badasses than the books were. A more faithful description, however, would be "Geralt is preternaturally strong, fast, and tough, and has quick healing, and he is courageous and smart besides. Despite all this, he more than once gets beaten up to within an inch of his life, because that's how the world is at times." He's not Superman.

Anyway, yes, magic builds are viable, though for your first playthrough you'll probably have the most fun with the swords.
 

Backstop

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I feel like a "witcher" is super recognizable out on the streets, that local thugs and dummies would just steer why the heck clear of me! I should be a celebrity at this point?
There is a lot of allusions in the world that people very much look down on Witchers, they are like the combination garbagemen/used car dealers of the universe. Sure, they are a necessity (no one else can deal with a foglet wreaking havoc) but they charge too much and they are known to pretty much steal children. Probably to eat or worse!

But yes, like all games, for some reason henchmen will still walk right into the meat grinder even after seeing a dozen of their mates get dissected in as many seconds. Just how things are, like how the hero agonizes over killing the main baddie "in cold blood" as though we hadn't just headshotted five henchmen with zero warning.
 
Seasonal stuff like Last Epoch, Diablo 3/4, Path of Exile. Grindy time-wasters such as World of Warships and First Descendant. Things that I log in to do stuff on but am doing it more out of habit than out of desire.

I'm the same way but seasonal breaks the OCD part of it for me, which was an important (if detrimental) development in game design. For some reason I'd rather spend time grinding to make a weapon 1% better in Warframe or get more cards in Magic Arena than try something new that's equally pointless but has a pointlessness that is self contained. Part of it is doing contract work in real life so I'm always supposed to be onto the next hustle, so a game has to be a hustle too in order for me to self-justify it. And, after enough time, that hustle has a comfort level to it (especially since I get to hang out in teamspeak for Warframe).

When I was a kid there were "real games" (stuff I bought, birthday presents, etc.) and ephemera (the infinity games you could pirate from C64 to the invention of Steam). At a certain point, probably in the mid 90s when I was in high school and college, the experience of real games completely overwhelmed what the pirated could produce. Part of that was the big games getting bigger where the reward of ownership became higher, from expensive 16-bit carts that mirrored arcade favorites like Street Fighter 2 to the era where PC stuff came with all kinds of lore pack-ins. (That weekend I came home from the store with both Ultima 7 and Ultima Underworld: what else did I even want for the rest of the year?) And then the social aspect of the online stuff. And then, sometime after that, much of what I actually owned became ephemera, too, with Steam backlogs growing to the point where I can go years without a purchase, other than an occasional fix by From Software.

At the same time, ephemeral games became smaller in a sense: while most of them have far bigger teams than C64 also-rans, there's also the sense that these games aren't "AAA" efforts. And while we can laugh at that designation, and should, we also know on some level that XCom, Master of Magic, Homeworld, etc. and etc. were all trying on every level to be AAA when they were released while Pixel Art Animal Crossing + [insert random genre] is just trying to fill a vacant niche for the sake of filling it. All of these can be great games but we also suspect that it could be better with a superstar team and more resources (or infinitely worse).

I'm glad that I got to experience the rapid leaps in technology that used to frequently happen, the new genres casually exploding into existence year after year, and whatever gumption I may or may not have gotten from "this is terrible but it's one of the five games I'll own this year so I have to beat it." We got to experience new stuff being new. Unless you're chasing the latest on VR, which has a too small installed base to really justify the development of anything really exceptional, new is kinda over.

It doesn't happen so often anymore but the people who used to frequently say "I just want another Privateer" or whatever, I can't co-sign that because the current me can't pretend that filling up bubbles on a spreadsheet is important enough in a walled off game without multiplayer or new content or -- I know that EVE exists and I know I definitely don't want to play EVE but I also don't want to play some pale imitation of EVE when EVE exists, either. So the genre is dead to me. I need some sort of persistent grind vs. the Joneses to make me spend the time. That might be sad and a terrible exploitation of human psychology but this didn't happen overnight, it's the result of history.

I'm glad my dad came home from work in 1986 with eight 5 1/4 inch diskettes passed off by his buddies and I could spend five minutes waiting for a game I'd play for two minutes to load, seeing all sorts of new and mostly terrible things to experience. But that time is over. Even if I could go into my Steam account and try to replicate it, only all the games I'd want to play for two minutes start with 15 minute cut-scenes and two-hour long tutorial regions.
 

Nauls

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There's times where you want something mindless while listening to podcasts. Power wash simulator fits the bill for me. I used to take exploration trips in Elite.
MS Flight Sim 2020 is still installed on my machine for that purpose (that and the install size being 50 bagillobytes). I’m still slowly working through a very long checklist of virtual landmarks to visit. I now realize that I’ve turned FS 2020 into an Ubisoft open-world game, ugh..

Euro Truck Simulator 2 was also my go-to chillout game back in the day, and the multiplayer mod was very fun. Lately I've been thinking about firing it up again, although I wish they’d commit to a 3rd entry as ETS2 is finally showing its age.
 

mitty84

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There's times where you want something mindless while listening to podcasts. Power wash simulator fits the bill for me. I used to take exploration trips in Elite.
I get an endless amount of crap from one of my nephew's friends when I play Power Wash Simulator. He just cannot understand why I'd play it, when it is just my mindless game.
 

Jeff3F

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I would be lying if I denied having candy crush on my phone since forever (never paid them ever but cleared level 1001 recently) - love my match3 games and I prefer them simpler than gems of war.

Also, the microsoft solitaire app sometimes. Specifically, difficult spider games but also free cell is suitably difficult.

But then there are other games, like Factorio, which I played after I eventually burned out on Minecraft and Kerbal Space Program. Not grindy, but still sorta pointless.

Then I get into playing Witcher 3, and while I really like it, I'm speed-hitting that spacebar to skip thru the voice acting because I'm reading the subtitles and getting impatient!

I haven't played it in a long time, but my "chill" games were Red Dead 1/2, and GTA V. Steal a car-horse, noodle around, crash it, repeat. :)

And also, $deity help me, Powerwarsh simulator. It's dirty, now it's clean. It's almost as satisfying as cleaning a food factory floor with swimming pool cleaner and (eventually) finishing the floor with a squeegee.
 

Lt_Storm

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It doesn't happen so often anymore but the people who used to frequently say "I just want another Privateer" or whatever, I can't co-sign that because the current me can't pretend that filling up bubbles on a spreadsheet is important enough in a walled off game without multiplayer or new content or -- I know that EVE exists and I know I definitely don't want to play EVE but I also don't want to play some pale imitation of EVE when EVE exists, either. So the genre is dead to me. I need some sort of persistent grind vs. the Joneses to make me spend the time. That might be sad and a terrible exploitation of human psychology but this didn't happen overnight, it's the result of history.
X4 and Everspace 2 are pretty good and give at least some Privateer vibes...
 

Diabolical

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It doesn't happen so often anymore but the people who used to frequently say "I just want another Privateer" or whatever,
X4 and Everspace 2 are pretty good and give at least some Privateer vibes...

While it won’t tickle the combat itch (but there are other games for that!), this really tickled my ‘deliver stuff in space’ itch:
Star Trucker (steam) (also on GoG)

Comes out September. Played the demo during Next Fest in the spring. Really sucked me in for what it is.

And if you want a VERY Privateer-like experience?
Rebel Galaxy Outlaw. Steam GoG
4 years old, and it’s under $5 on GoG right now.

I mean, just look at it!
(From vg247)
rebel_galaxy_outlaw_reveal_screen_15.jpg
 

Mortus

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I get an endless amount of crap from one of my nephew's friends when I play Power Wash Simulator. He just cannot understand why I'd play it, when it is just my mindless game.
It's just so cathartic. It doesn't take any effort, you don't have to figure anything out, and at the end you get a tangible result for your actions. I played it quite a bit on gamepass and just picked it up on the Steam sale for $18 with all the DLC and couldn't be happier to start from square one.
 

grommit!

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I would be lying if I denied having candy crush on my phone since forever (never paid them ever but cleared level 1001 recently) - love my match3 games and I prefer them simpler than gems of war.
Might be a little too much, but I just wrapped up a 20+ minute (a long time for me!) trial of a demo for CrossOver: Roll For Initiative. It's a TTRPG / Match 3 hybrid.. thing. It's a bit odd.

Steam link
My little write-up in the demo thread.

I had a surprising amount of fun with it, even if it turned a little frantic on me. But you can turn a casual mode on which DRASTICALLY reduces the damage enemies do to you, so that's cool.
 
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Nekojin

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If I get in the mood for washing something, why not wash something in real life? :D
That involves setup and cleanup steps... and, if you screw up, might result in a new round of repairs or cleaning that was previously not needed or planned. Kinda like how running 26.2 miles on a treadmill is easier than running in an actual competition marathon.
 
So got through story mode in Mortal Kombat 1:

I love the 4th act and the crazy alternatives form different timeline, especially the weird combined ones. The Quan Chi/Sub Zero was a pain, but I just I just loved Johnny Khanner. Something about Johnny Cage and Shao Khan combined amuses me.

Why are these not playable characters or at least Cameos?

Edit: Opps it's John Kahner

View: https://www.youtube.com/watch?v=H3aqu2UaBIY
 
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The Talos Principle II DLC has been pretty good. The second part has a line so sublime thats is easily worth the cost of the whole thing.

Yakut, remarking about the ultimate puzzle: Barzai, this is why we dont stick our heads in magnets

That just works on so many levels
I'm working through that too now, was just going to fire it up. I'm on the third DLC - I have 2 unsolved puzzles in the first one to come back to, solved all the second ones barring a Sphynx puzzle that involves a mechanic that the player was never trained on, and am 2/3 through the puzzles on the third area. I'm enjoying it a lot, but be forewarned - there are a LOT of puzzles involving lasers and beam interference. I don't really love these puzzles but I have to admit they are pretty hard.