Designing a tutorial level is one for the more difficult tasks a level designer must accomplish. Tutorial Levels require the player to learn all the basic mechanics of the game in a short area, and have fun while doing so to then hook the player. Here is my basic tutorial level design for our in house Satire Platformer, Jumping Jim. In this map, Jumping Jim must collect all the coins and follow the flowers to the end to further progress and save the garden. By passing the flowers he is…