Double lightsaber

Unleash your inner Jedi with the powerful and versatile double lightsaber. Learn expert techniques and master the art of dual-wielding for a truly epic lightsaber battle.
Exar Kun's lightsaber | Wookieepedia | Fandom Double Bladed Lightsaber, Exar Kun, Double Lightsaber, Lightsaber Forms, Jedi Lightsaber, Lightsaber Design, Star Wars History, Lightsaber Hilt, Jedi Sith

Double-bladed lightsaber of Exar Kun, fallen Jedi […] Extreme danger… do not remove from nullification resin… under… any…Microtag identification of Exar Kun's lightsaber The lightsaber of Jedi Knight Exar Kun was a device that was initially created to produce a single beam of blue-white energy. However, upon his ascension to Dark Lord of the Sith, Kun redesigned his lightsaber based on instructions hidden within an antiquated Sith holocron. The finished product was a double-bladed weapon…

Avatar
Francisco Castillo
Gera, Dagan Gera, Double Lightsaber, Satele Shan, Sith Lightsaber, Jedi Lightsaber, Star Wars Jedi Survivor, Custom Lightsaber, Lightsaber Design

Dagan Gera's Lightsaber was a highlight of the project. Building something that felt more fantasy was such a great breath of fresh air creatively but then to double down on the Star Wars of it all and model every itty bitty detail of the kyber crystal chamber was fanastic. Responsible for all 3D aspects! Concept Credit: Theo Stylianides: https://www.artstation.com/sttheo

Avatar
LD Reed
"Jedi: Survivor - Persistence Lightsaber Textures" by Kurt Klockau Jedi Survivor Lightsaber, Double Bladed Lightsaber, Double Lightsaber, Lightsaber Designs, Lightsaber Ideas, Sith Lightsaber, Jedi Code, Star Wars Jedi Survivor, Starwars Jedi

While on Star Wars Jedi: Survivor I worked with our Art Director Chris Sutton and our tech art team to develop the material customization system for BD-1, Blasters and Lightsabers. I created all base repeatable materials in Substance Designer in a relatively 'clean' state and then painted a set of specific wear masks for each piece in Substance Painter. Finally everything was brought together in a custom Unreal material to create the wear system that you see on the Workbench in the game…

H
Hawkins