I created the textures for Clementine from The Walking Dead: The Final Season. The grime is a couple layers of seamless watercolor prints. I authored the diffuse (2048 for jacket, 1024 for everything else), spec/gloss(1024), ink (head and ballcap - 1024), and microdetail maps (256). - Steve Moore: Head, hair, hat model - Eric Montanari: Clothing model - Derek Sakai: Clothing inkwork - Jessica Krause: Screenshots with white background