Arm movement reference

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Wrinkle Maps? (dynamic normal map for morph target) How do you set them up?

Iโ€™m still trying to get wrinkle maps to work in UE4 using blueprint, but there isnโ€™t much information on this topic: The above is the goal I want to achieve in UE4. Based on the assets of Batman Arkham Knโ€ฆ

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Arm Muscle Anatomy, Anatomy Books For Artists, Anatomy For Sculptors, Arm Anatomy, Sculpted Arms, Anatomy Sculpture, Anatomy Models, Human Anatomy Drawing, Anatomy For Artists

Brachioradialis & ECRL form during movement, Anatomy For Sculptors

These twin muscles originate from the upper arm, cross the forearm, and insert near the wrist. Visualizing their shape for a relaxed arm is easy, but it's much harder to understand their form when bent. The picture illustrates their form change during movement. https://anatomy4sculptors.com/

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Thomas Fiocre