HTC has released its VR headset iPhone companion app on the App Store, enabling HTC Vive owners to receive real-world notifications from their phone while immersed in virtual reality.

The HTC Vive app brings some of the headset's unique features to iPhone owners for the first time, such as the ability to receive calls, text messages, and calendar reminders within the relative isolation of immersive VR.

HTC Vive app
Notifications forwarded by the app appear momentarily in the headset's HUD, and remain available in the HTC Vive dashboard for later perusal. Third-party app notifications are not currently supported.

In addition to downloading the free app, headset owners must install the HTC Vive client on their PC. At present, the Android app's facility to send preset responses to calls or texts from within the virtual world is not supported in the iOS version.

HTC Vive owners can download the app for iPhone from the App Store. [Direct Link]

Tag: HTC

Top Rated Comments

Keane16 Avatar
108 months ago
VR is going to be so great in a few years. Lower barriers to entry, killer apps, better software. Exciting times ahead.

Good to see this from HTC. Also supported AirPlay on their latest flagship phone.
Score: 3 Votes (Like | Disagree)
1129708 Avatar
108 months ago
When Apple takes graphics seriously enough to put something high-end enough in their machines.
This is the real answer. VR is very susceptible to framerate fluctuation, meaning that you need enough horsepower to maintain max FPS, or you run the risk of getting sick. Obviously this won't effect everyone equally, but at the end of the day, Apple is going to have to care about performance instead of thinness and make a move back to non-laptop parts in their desktop machines.
Score: 1 Votes (Like | Disagree)
1129708 Avatar
108 months ago
The FPS thing is true—but oversimplified by many. It matters for some game types more than others, and "magic numbers" thrown out are somewhat arbitrary. A game where your body holds still is VERY different needs from a game in a vehicle vs (worst-case) a walking game. Likewise, the speed of the action, the need (or not) to turn suddenly, etc. all impact what kind of framerate is truly needed.

FPS does matter, but Macs CAN hold a terrific FPS. Even low-end Macs. It's the same as any game: you balance detail settings against FPS. So, a top-end PC can handle specific VR games and detail levels most if any Macs can't. But not every game needs that kind of detail to be fun. In fact, immersion in a cartoon or Tron-like world can be even more fun than a "sort of almost" uncanny-valley attempt at "realism," which is the best ANY PC can deliver. (For the record, I love bootcamping my Mac and trying the "realistic" VR experiences. But the other visual styles ARE fun too.)

So even your measly first-get MacBook can put out a steady framerate great for VR. Just not for every title. It's up to the game designer whether to target only the high end or not. (Which is applies to PCs too: most PCs cannot handle top-end detail.)

Again, that's why low-cost phone-based VR (when done right) works decently: GPU power is a piece of the puzzle, but it's simply not the the whole story.

Try Proton Pulse on iPhone with Google Cardboard. Then tell me you can't have fun with VR on a Mac :)
It is oversimplified, and you're right, low-end VR like what's been done with phone GPUs is fun to play around with. But when most people are talking about something being VR ready, they're talking about games and more advanced VR such as what we're seeing on the OR and Vive, and that's simply not going to happen with the current level of GPUs in any Apple product, or for the foreseeable future unless they start making performance a priority in some of their lineup.
Score: 1 Votes (Like | Disagree)

Popular Stories

iPhone SE 4 Vertical Camera Feature

iPhone SE 4 Rumored to Use Same Rear Chassis as iPhone 16

Friday July 19, 2024 7:16 am PDT by
Apple will adopt the same rear chassis manufacturing process for the iPhone SE 4 that it is using for the upcoming standard iPhone 16, claims a new rumor coming out of China. According to the Weibo-based leaker "Fixed Focus Digital," the backplate manufacturing process for the iPhone SE 4 is "exactly the same" as the standard model in Apple's upcoming iPhone 16 lineup, which is expected to...
iPhone 17 Plus Feature

iPhone 17 Lineup Specs Detail Display Upgrade and New High-End Model

Monday July 22, 2024 4:33 am PDT by
Key details about the overall specifications of the iPhone 17 lineup have been shared by the leaker known as "Ice Universe," clarifying several important aspects of next year's devices. Reports in recent months have converged in agreement that Apple will discontinue the "Plus" iPhone model in 2025 while introducing an all-new iPhone 17 "Slim" model as an even more high-end option sitting...
iPhone 16 Pro Sizes Feature

iPhone 16 Series Is Just Two Months Away: Everything We Know

Monday July 15, 2024 4:44 am PDT by
Apple typically releases its new iPhone series around mid-September, which means we are about two months out from the launch of the iPhone 16. Like the iPhone 15 series, this year's lineup is expected to stick with four models – iPhone 16, iPhone 16 Plus, iPhone 16 Pro, and iPhone 16 Pro Max – although there are plenty of design differences and new features to take into account. To bring ...
Apple TV Plus Feature 2 Magenta and Blue

Apple TV+ Curbs Costs After Expensive Projects Fail to Capture Viewers

Monday July 22, 2024 5:11 am PDT by
Apple is scaling back its Hollywood spending after investing over $20 billion in original programming with limited success, Bloomberg reports. This shift comes after the streaming service, which launched in 2019, struggled to capture a significant share of the market, accounting for only 0.2% of TV viewership in the U.S., compared to Netflix's 8%. Despite heavy investment, critical acclaim,...
bsod

Microsoft Blames European Commission for Major Worldwide Outage

Monday July 22, 2024 11:55 am PDT by
Last Friday, a major CrowdStrike outage impacted PCs running Microsoft Windows, causing worldwide issues affecting airlines, retailers, banks, hospitals, rail networks, and more. Computers were stuck in continuous recovery loops, rendering them unusable. The failure was caused by an update to the CrowdStrike Falcon antivirus software that auto-installed on Windows 10 PCs, but Mac and Linux...