SEED (Electronic Arts)’s Post

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Going beyond white noise for temporal and spatial denoising in real-time rendering can produce better results with no increase in rendering time. In this full-length video presentation, SEED’s Alan Wolfe discusses the use of different types of noise for random number generation, focusing on the application of blue noise in rendering images for gaming. Alan’s presentation covers: - Randomness and fairness in number generation - Stochastic rendering - Noise textures and error patterns Check out the presentation video here: https://lnkd.in/dZcB8Ksb

  • Two images of a woman exhibiting random white noise and blue noise.

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