Are you attending the i3D symposium this week in Philadelphia? Tomorrow, be sure to check out the paper presented by SEED’s William Donnelly on Filter-Adapted Spatio-Temporal Sampling for Real-Time Rendering. https://lnkd.in/gR7dQCE6 And we hope you caught the keynote this morning from Fabio Zinno and SEED’s Harold Chaput on the impact of AI on gaming! #gamedev #WeAreEA
SEED (Electronic Arts)’s Post
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Optimizing graphic rendering is a fundamental concept aimed at improving the efficiency and performance of the process by which visual elements are presented within a software application, particularly in real-time applications like video games, simulations, and graphics-intensive software. Optimize graphic rendering using tools and GPU acceleration for faster speeds and efficient memory usage. Implement streamlined algorithms, caching, and prefetching for a visually rich experience. #GraphicsOptimization #GPU #MemoryManagement #PerformanceProfiling #RealTimeGraphics
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Voice of 3D industry | 81K+ followers | CTO at Overhead4D | We do reality capture | 3D scanning, as-builts, augmented reality, virtual reality
But the mesh is not that good, but the video has floaters, but the textures can't be exported...but but but. NERF is here, developing at the speed of light. What is it good for? Gaming engines, VFX and creative people are already showing us. This new approach called Gaussian Splatting will give us: • more than 100FPS • realtime graphics • HD rendering 3D is changing! For paper google: "3D Gaussian Splatting for Real-Time Radiance Field Rendering" --------------------- Follow me on Michal Gula and join my hashtag #2dIsAgainstMyReligion 🔔 Hit the Bell on my Profile 👉 Go to my linktree on my Profile for collaboration/consultation, or just support. #3d #photogrammetry #nerf #nvidia #technology #innovation #vfx
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Freebie: VDB Unreal Shader from Pixel Lab + Tutorial + Contest: The Pixel Lab has a free VDB Shader for Unreal, built by Aharon Rabinowitz. Not only that, they have a contest that uses 5 free materials. The post Freebie: VDB Unreal Shader from Pixel Lab + Tutorial + Contest appeared first on Toolfarm. #toolfarm #vfx #motiondesign
Freebie: VDB Unreal Shader from Pixel Lab + Tutorial + Contest - Toolfarm
toolfarm.com
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Experience Thrills with 3D Starstrike: A Detailed Guide and Review3d starstrike Experience the excitement of "3D Starstrike," a groundbreaking 1980s space shooter with pioneering 3D graphics. Navigate intricate levels, engage in strategic combat, and defend humanity from alien threats in this classic arcade game. Relive the thrill of mastering challenging missions and achieving high scores in this iconic title.
Experience Thrills with 3D Starstrike: A Detailed Guide and Review3d starstrike
https://classicgamerevival.com
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Freebie: Advanced Volume VDB Shader for Unreal Engine | Pixel Lab: Did you know that Unreal Engine now has VDB compatibility? The Pixel Lab has been adding a lot of new products for Unreal Engine because of that, and they have a free tool that helps you to quickly add VDBs into your motion graphics in Unreal Engine called Advanced Volume VDB Shader. The post Freebie: Advanced Volume VDB Shader for Unreal Engine | Pixel Lab appeared first on . #toolfarm #vfx #motiondesign
Freebie: Advanced Volume VDB Shader for Unreal Engine | Pixel Lab -
toolfarm.com
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Exploring the Frontiers of Realism with Gaussian Splatting in UE5! Discover how Gaussian Splatting's natural light reflection is revolutionizing graphics in Unreal Engine 5. My latest tutorial offers a comprehensive look, including: - Groundbreaking Sample Scene: Experience the realism. - Free Scan Data Distribution: Enhance your projects. - Audio-Reactive Features for VJs: Expand your creative toolkit. This is more than a tutorial; it's a leap into the future of digital creativity. Stay ahead in the tech race! 🔗 http://bit.ly/3G0k8fQ #GaussianSplatting #UnrealEngine #Innovation #touchdesigner
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I am excited to share the latest progress on our Meta Fusion Simulation project! Developed in Unreal Engine with next-gen graphics and WGS84-based terrain environment to simulate the multi facet, cross platform, training domain, enhances strategic analysis and planning. Our commitment to realism continues. Stay tuned for groundbreaking updates as we redefine simulation training in 2024! #Simulation #AIIntegration #MetaFusionTraining #InnovationInTraining #unrealengine5
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UX designer (Immersive Experiences; MFA, New Media), Director of Post Production at Korean Broadcasting System
With the Mixed Reality Utility Kit, now you have even more tools to use on top of Scene API when testing and debugging your mixed reality experience. Replace physical objects with virtual ones, adjust the room sizing, render graphics changes, and much more in just a few easy steps. Learn how Mixed Reality Utility Kit can accelerate your debugging process in this tutorial https://lnkd.in/gm8DJxap
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Voice of 3D industry | 81K+ followers | CTO at Overhead4D | We do reality capture | 3D scanning, as-builts, augmented reality, virtual reality
3 top reasons why 3D Gaussian Splatting AKA GaSp doesn't mean a thing for 3D world. Or does it? 1. It can't be used in gaming engines - please check video in Unreal Engine 2. It doesn't support physics - please check the video where dragon collides with the roof and the ground 3. It doesn't allow lights changes - please check second half of the video. BTW the GaSp was created from 200 images. The change is happening now! I am so proud of our guys in Overhead4D, for creating this POC video. Tomas Barnas has created an amazing team of professionals Follow me for more 3D stuff, because #2DisAgainstMyReligion #3D #technology #innovation #photogrammetry #unrealengine
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🎮 Senior Client Partner at Unity | Helping Studios Level Up their Game Projects 🚀 | Gaming Enthusiast 🕹️
Want to see how studio Monomi Park built their successful title Slime Rancher 2 with Unity? Take a look at this case study! As Monomi Park explored growing the Slime Rancher series, they aimed to build a bolder, more performant world with elevated graphics. This case study covers how the team of 28 used Unity’s HDRP, source code access, NVIDIA PhysX, and Integrated Success to hit these new heights. Send me a message if you want to learn more about how Unity can help accelerate your title in a similar fashion. #Unity #HDRP #ISS #IntergratedSuccess #unitydevelopment #gamedevelopment #gamedev
Slime Rancher 2
unity.com
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