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“[Co-showrunner] Jon Steinberg and I have had a great partnership with Light Iron since we launched our series The Old Man for FX in late 2019. When Disney greenlit our next series, Percy Jackson and the Olympians, Light Iron was our first call, and the team recommended we work with Charles Bunnag. Since Charles had done extensive work with ILM’s StageCraft technology on The Mandalorian, we knew he would be the perfect fit for our ambitions, as ILM had just built a new volume stage for our series in Vancouver.” Co-showrunner Dan Shotz details the collaboration with #LightIron senior colorist Charles Bunnag for the series #PercyJackson and the Olympians, shot by cinematographers Pierre Gill CSC and Jules O’Loughlin ACS ASC. “Charles was on our series from day one as we built the overall look for this show. While we created assets for the ILM StageCraft volume wall, Charles helped us define how the backgrounds would read on the digital screens. It was crucial to have someone with Charles’ experience guiding us. He was instrumental in creating the initial look, the dailies look, and our final look. His collaboration with Pierre Gill and Jules O’Loughlin was beautiful to watch.” Bunnag adds: “Dan’s mandate was that everything had to feel real and not like a fantasy. Even though this is a show that deals with fantastic elements and the gods of Olympus, every kid who watches it needed to feel that they were already in this world and not like it was some fantasy that they could only dream about. Once that baseline was set with Dan, we then pushed the look while still staying within the mandate of ‘real.’ The in-camera finals we received in the DI looked great, with all the interactive lighting benefits one would expect from a virtual production stage. Pierre Gill and Jules O'Loughlin shot such incredible images with such intention that it allowed me to go further than usual with my first pass just based on instinct. From there, the DI allowed to us to take the integration of the shots to another level by pushing and pulling contrast levels and adding atmosphere and lighting effects.”

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