Glad to Lead the Inworld AI integration into the Eternium game and see it working in the GDC (biggest gaming conference in the world). It is a backend done in typescript/node.js using nestJS as framework that connects to inworld node.js SDK
Fernando Nicolás Meléndez’s Post
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Frontend Developer | HTML | CSS | JavaScript | React Native | Docker | Kubernetes | AWS | Generative AIOps
Day 11 Today there was presentation on the company who uses AWS service and I took a topic on Epic Games which is use based game company for pc games download. After presentation we learned about API and Lambda features which help for the backend purpose. After that we learned about prompt engineering in that sir gave explanation in detailed about AI Playground and after that we called it a day #BeTheCreator Vimal Daga
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🌟 Some Major Milestones at #UnityDeveloperDay! 🌟 🚀 We're still on a high from the energy and insights at Unity Developer Day in San Francisco! Our CTO, Ken Anderson, led an inspiring talk on the future of #gaming tech, focusing on Mesh Multiplayer, #Netcode, and #ECS (Entity Component System). 🎮 🔍 Key Takeaways: Our approach simplifies synchronizing components and entities across player instances using Systems, the innovative Netcode developed by our team and Tashi Consensys Engine (TCE) The response was phenomenal! Attendees found our take on ECS enlightening, especially how we seamlessly synchronize game events just below the Systems layer. Exciting feedback: There's a strong demand for integrating our netcode into TNT for easier adoption by game developers. 🤖 The Future: Moving from Netcode for GameObject to Netcode for Entities is the next big step. We're exploring how TNT can be enhanced to align with, or even replace, Netcode for Entities with minimal effort. Unity's advocacy for Tashi is growing, opening some new doors! 👀 🎥 What’s Next: We're working on a comprehensive video guide on writing deterministic ECS. Stay tuned! 💬 Want more details? Curious about the specifics of our presentation? 👉 Join our Discord community for exclusive access to the full presentation and to dive deeper into the discussion: https://lnkd.in/dbaqAQqV
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Looks like #Starknet - Starknet Foundation is making moves in the gaming industry with their Dojo Gaming Engine 👀 Positioned as the world's first provable onchain game engine, Dojo serves as a robust software framework that empowers Starknet game developers to create games with unparalleled transparency, provability, and scalability At its core, Dojo incorporates the Entity Component System (ECS) framework—an architectural marvel for blockchain-based game development. This framework promotes modularity, efficiency, and flexibility, allowing developers to craft intricate gaming experiences without compromising on performance. But Dojo goes beyond the ECS framework, offering additional tools such as Sozo, Torii, and Katana to further empower game developers Explore this exciting development👇 https://lnkd.in/gJtCJPtJ
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If you plan to be at the Game Developers Conference 2024! Do drop by for a quick chat on how Sutherland can help support with #GameLaunchSupport #TrustandSafety #GamesResearch #PlayTesting and #CloudTech. And meet with some of our best - Andrew Worzella, Jason Perry, Laura Donohue, Tony Tiwari, Lavanya Sallagundla and Katie Franklin, PMP!
Discover the latest in gaming and content services for unparalleled experiences at Sutherland's booth S550 in the 2024 Game Developers Conference. Join us for an immersive journey! Register today: https://bit.ly/3I6JxFF #SutherlandTech #GDC2024 #GameDev #ContentModeration
Game Developers Conference (GDC) - The Game Industry's Premier Professional Event
gdconf.com
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🎮 Gaming Greatness with Rust: Time for the Industry to Level Up? 🦀 Partly inspired by Cedric Sellmann's most recent episode of The Rust Corner, featuring Jonathan Mercier-Ganady, I decided to delve a bit deeper into Rust's growing prominence in gaming. 🏛 A Pillar of the Past: For decades now, C++ has been the ever-reliable backbone of game development and its performance prowess has helped to power some of the most iconic titles. It is famously used in gaming engines like Unity, Frostbite, and Unreal Engine, so the likes of FIFA, Fortnite, and NBA 2K are all created using C++. 🔮 A Paradigm Shift Awaits: Now, the spotlight is shifting to Rust, a language that promises far more than a small leap forward. Rust's birth from the crucible of systems programming means it is built for performance, safety, and concurrency, an ideal trinity for the most demanding gaming worlds and scenarios. ⚡ Redefining Performance: C++ has always been renowned for its performance capabilities, but Rust has introduced novel concepts that continue to challenge conventions. The unparalleled safety guarantees of Rust's borrow checker has put an end to memory-related crashes, allowing game developers to focus more on their craft and less on debugging. 🕒 Transitioning Timelines: The transition from C++ to Rust is an evolution, not overnight revolution. It is absolutely crucial for those considering the leap to outline a strategic roadmap. Rust's interoperability with C++ will help to ease the transition, offering a way to migrate incrementally while maintaining functionality. 🆙 Time to Level Up: Sure, navigating such a huge transition will require a lot of time and planning, but the rewards are immense. You can position your company at the forefront of the evolution and rewrite the rulebook of gaming development. #rust #rustlang #rustjobs #rustingaming #gaming #innovation
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Do web3 gamers attending AMA's and dev chats pre-launch end up as NFT holders? Let's look at Revolving Games, Inc. and the Skyborne Legacy Nexian Gem NFTs Using POAP # 71801 from their Dev AMA and Gameplay first look event we can compare it to the current NFT holders using Airstack's AI ☟📹 Through Airstack devs get vital data for prepping a mint or keeping communities engaged post-mint
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Software Engineer || MERN Stack Developer || Frontend Developer|| HTML||TAILWIND CSS|| BOOTSRAP|| JAVASCRIPT||REACT.JS
"Just unleashed a vibrant burst of creativity in code! 🚀 Proudly presenting my latest project - a captivating Tick-Tac-Toe inspired game built from scratch using JavaScript wizardry. 🎮🔥 Dive into a world of interactive fun, combining the dynamic spirit of Tick-Tac-Toe with the immersive thrill of gaming. 🕹️ #JavaScriptMagic #GameDevelopment #InteractiveExperience #TechInnovation"
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🎮 Dive deep into the intricacies of preparing game data for network transmission with my latest article. Elaborate on serialization, deserialization, and the preferred formats for passing data. 🔗 https://lnkd.in/gHpznS6j #Unity #GameDevelopment #MultiplayerGames
Unity Realtime Multiplayer, Part 5: Preparing Game Data | HackerNoon
hackernoon.com
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Can you build a game in 8 weeks? Well, that's the goal of the Flutter Global Gamers challenge! It's an awesome competition sponsored by Flutter where you create games that empower players to take action for the environment, leading to collective impact. 8 weeks is a short time, but hopefully, I can make it. In the video below you can see a little piece of the game that I'm building. #flutter #flutterdev #gamedev
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To create and iterate on the most compelling in-game features, gaming companies use real-time game telemetry. They collect real-time gamer behavior data including game interactions, purchasing behavior, movement, interactions with other users and more to inform game development. In this webinar, Sanju Sriram at 2K Games, Andrei Muratov at AWS and Rockset discuss architectures and best practices for real-time game telemetry. Sanju describes how 2K Games built their architecture on AWS and Rockset to enable: High-volume ingestion and indexing of 80k+ telemetry events per second SQL joins across multiple topics or collections for custom event tracking Real-time event tracking with aggregations and funnel analytics The recorded tech talk concludes with a live panel discussion on real-time game analytics. YouTube link here: https://lnkd.in/gqREqQvK #realtimedata #gaming #telemetry
Real-time game telemetry at 2K Games using AWS and Rockset
https://www.youtube.com/
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UX/UI, Graphic & Game Designer, Producer, Certified Product Owner
4moCongrats John and team!!