3 Nominations for Meta Quest's ‘A Rip in Reality’ at The One Show Awards The shortlist for the upcoming The One Show Awards has been revealed, and we are delighted to see ‘A Rip in Reality’, brought to life by the teams at Method, has received three nominations. The project is nominated for Creative Use of Technology (Experiential), Experiential/Immersive Craft and Out of Home Innovation. Find out more here: https://lnkd.in/epuPubCa
Method Studios’ Post
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Continuing the thrill, dive into this exclusive sneak peek from our The Walking Dead experience for Meta Quest 3! 🧟♂️🎮 2/2 Made with the talented folks at UNIT9 x AMV BBDO x Meta. #MetaQuest3 #ExpandYourWorld #MixedReality #VirtualReality #ImmersiveExperience #Innovation #CreativeTechnology 🎥: Check out the video below and Expand your world.
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Welcome to the Meta Quest, where the virtual world unfolds before your eyes! ✨ Immerse yourself in boundless experiences and let's rewrite the story of reality. #VirtualReality #MetaQuest #MarkZukerberg #AugmentedReality #3dTechnology
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Some Key Art concepts I did (with the final on the right done by the team at Anomaly Lon/LA) for a Meta Quest 2 promotion last year! Just now discovered this as I'm always the last to know when something I worked on is released 😂 #meta #metaquest2 #quest2 #keyart
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Global Lead, Virtual & Mixed Reality Strategy & Partnerships at Meta (Facebook) | Former T-Mobile l Startup Founder | Immersive Tech Visionary l Speaker
Together with our Meta team I will be at AWE in #Vienna next week. PM me know if you want to catch up & are planning to visit our Meta booth! Keen to hear your thoughts & ideas on our recent Meta Connect announcements, the #Quest 3, #RayBan #Stories 2ndGen & #mixedreality and #virtualreality
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Though we're still buzzing about Ray-Ban Meta smart glasses, there's more going on in AR-land. Augments will be rolling out on Meta Quest 3 starting next year, and are a key step towards our AR Glasses vision of building a computing platform that helps people be more present, connected, and empowered in the world. These are persistent spatially-anchored digital objects that interact with the world in ways physical objects can’t. You can size, place and interact with more than one at a time opening up new ways for people to use their device. For example connecting with friends over IG Reels, while listening to music, and browsing the web - all while staying connected to the world around you. Congrats to the team (PMM shoutout - Meredith Poppel, Amanda Le, Dan Logan, Izra Izrailov), can’t wait to see these in Meta Quest 3 next year! #MetaQuest3 #mixedreality #augmentedreality #augments #mixedreality #MetaConnect2023
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Hey everyone, So, yesterday was pretty wild. Forget your usual Paris morning with coffee and croissants; we were all about diving into the future. We finally got to show off TWIN, a project that's been a labor of love for us at Atomic Digital Design What's TWIN All About? Imagine being able to check out the latest sneaker or handbag drop right from your couch. No, seriously. TWIN, running on the new Meta #Quest3, lets you do just that. It's like having a VIP pass to the coolest product launches, without having to change out of your PJs. The Magic of Mixed Reality What sets TWIN apart is its use of #mixedreality. We're not just overlaying digital info onto the real world or creating a completely virtual space. We're blending both to make something new and interactive. It's like stepping into a new dimension where the lines between what's real and what's digital blur, making everything more engaging and, honestly, a lot more fun. Shoutouts Are in Order Big thanks to Gaëlle Haddad and Morgan Monnet for inviting us to the event. And a big shoutout to Gautier Jacquet who made the impossible happen by working on a brand new technology in a very short period of time. If you're itching to know more, there's a deep dive on TWIN here. https://lnkd.in/e6z3yg9v
Parisian Morning with Meta! 🌅✨ Forget croissants and café ☕ ! Yesterday was all about the launch of #MetaQuest3! It was an honor to introduce our latest project #TWIN: an experience designed to push the boundaries of community engagement through mixed reality. Imagine a world where brands can transport their products directly into the living rooms of their biggest fans and collectors. Through TWIN, powered by the innovative Meta Quest 3, such dreams are brought to life. TWIN offers brands an opportunity to launch upcoming products in an immersive and engaging way. 💡 Diving into Quest 3's world was like catching a glimpse of tomorrow. 🌟 Big shout out and thanks again to the organiser Gaëlle Haddad, Morgan Monnet and Antoine Grolleau. Also our team, Antoine VU, Gabriel Picard, David Letourneau 🚀 , Frédéric Cussey, Axel "Cheeky" Luzayadio, Guillaume Bieche, Guillaume Bertrand, Davy Carretta, Florian Vecchione, Erik Arnez Paniagua, Gautier Jacquet, Bilel ARFAOUI ! 💡 Learn more about our TWIN project: https://lnkd.in/e6z3yg9v #xr #AR #Meta #AtomicDigitalDesign
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Game Design Director - (Ex EA, LEGO) 15+ years in the games industry, leading teams of all sizes across various platforms, genres and business models.
This will create a need for 'mobile' type gameplays and apps. Short'er' play sessions and 'ubiquitous' access. There will be a massive wave of Match3, f2p and mobile native genres trying their hand on this new market space. A segment of the headsets and AR glasses will grow closer to one another (at a price equivalent to smartphones). This is the entry point for the long awaited market refresh on mobile. Beware of the stamped for low low risk attempts at finding market fit. The Meta OS Store will undergo something similar to the android store in its debuts.
what did I just saw!? 🤯. Meta just added Travel Mode to Quest3 🥽 🔥 It means you can now use quest3 while you're traveling in a flight or train. I'm yet to test that out! I posted last week saying, meta cto responded to my question on travel mode and what are the odds that it's available the next week 🤣😜 https://lnkd.in/gMmrBVgv #meta #quest3 #mixedreality #travelmode
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Meta Quest 3🥽 Meta has released the new Quest 3, but what actually is the Meta Quest? Check out our latest blog where we answer 3 important questions... - What is it? -How does it work? - How can you use it for work? Go check out our latest blog on our website to find out the answers to these questions: https://lnkd.in/eSfQ3ANr #Meta #Quest3 #New
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🔧 Meta Quest 3's Augments feature is getting a major overhaul! Initially announced at Meta Connect 2023, the feature is being rebuilt to ensure it delivers a powerful and compelling user experience. 🚀 Want to know more about the delay and redesign? Check out the full article via the link in bio! 📲 #MetaQuest3 #Augments #TechUpdate #Innovation #VirtualReality #Meta
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AVP | Head : Business Development - Enterprise XR @ RRD | Enterprise XR Expert | Ex Tech Entrepreneur
XR, from the get-go, was a game of market creation, and everyone in the XR space has benefited from Meta's relentless investments, hardware subsidies, and push over the last decade. Meta's innovations such as Standalone 6DoF, Hand Tracking, and Colour Passthrough were not even imagined by many in the industry, back in 2014. When the largest game developers largely passed over VR game development citing low player base, Meta went out and bought studios to ensure the content library grows in quality and quantity. With the Quest range priced the same as an average smartphone, and multiple innovations in the queue, the next 10 years are going to be an absolute joyride. Personally, I feel old. New entrants to the industry would never know the pain of troubleshooting 11+ cables, 2+ external sensors to get a demo working, or having to explain to Airport Security why you are carrying suspicious objects that have a trigger button on them. Good for them though. #meta #virtualreality #augmentedreality #XR #SpatialComputing
Celebrating 10 Years of Reality Labs
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