Annie Clare, our Head of People, recently spoke about building the ideal team for a gaming studio with CreativeBloq! Read her interview here: https://lnkd.in/epJ3Kvw6 You can hear more from Annie at Vertex 2024, where she'll be discussing creativity, diversity, and collaboration on the Pixel Stage at 11am. See you there! #Vertexconf #GamingHR #Vertex2024
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At Lab8 Recruitment, we may not be experts on #DEI, but we’re incredibly passionate about making the gaming industry a better place for everyone. Our latest blog dives into the important topic of diversity and inclusion in video games, exploring what it looks like today and how we can all help make it better. We want to highlight the issues but also the amazing potential that comes from embracing diversity and creating inclusive spaces where everyone can thrive. Whether you’re a developer, a gamer, or just love the industry, your voice and actions matter. 🔗 https://lnkd.in/eqadUXyN We'd love to hear your thoughts and experiences related to DEI in gaming, comment below or drop us a message! #DiversityInGaming #InclusionMatters #GamingIndustry #Lab8Recruitment #BetterGamingWorld
What does Diversity look like in the Video Game Industry? — Lab8 Recruitment
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How can an inclusive workforce benefit #gaming companies? Watch how MobilityWare hires for diversity: https://goo.gle/3QO4cnq “The more diverse our team, the more players we can connect with.” Learn how MobilityWare builds a diverse team across genders, cultures, backgrounds, and abilities, and how that’s helped their games connect meaningfully with players everywhere. #ThinkWithGoogle #DEI #Diversity #Inclusion
Archosaur Games: Advocate for diversity - Think with Google APAC
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“The more diverse our industry is, the more powerful, enjoyable, and accessible our games will become.” Love this quote by Sandy Nguyen, an associate recruiter from MobilityWare. In this video, the gaming company shares how it grows a diverse team, and how that’s helped its games connect meaningfully with players everywhere. Check it out and let me know what you think!
MobilityWare: Diverse gaming workforce
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Over the past few years, 'lack of a clear vision' has directly lead to the delay, poor reception, or cancellation of a surprisingly high number of games. In this talk I outlined the human reasons behind why this happens. How is your team doing? https://lnkd.in/gXAG3W7i Thanks to Sophie McEvoy for the write-up of my talk. #team #vision #alignment
Identifying the human problems behind the lack of a clear vision in games development
gamesindustry.biz
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This is key for gamedev
Over the past few years, 'lack of a clear vision' has directly lead to the delay, poor reception, or cancellation of a surprisingly high number of games. In this talk I outlined the human reasons behind why this happens. How is your team doing? https://lnkd.in/gXAG3W7i Thanks to Sophie McEvoy for the write-up of my talk. #team #vision #alignment
Identifying the human problems behind the lack of a clear vision in games development
gamesindustry.biz
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Creator For (or Of): Delta Green, Magic: The Gathering, [PROTOTYPE], NECROPOLIS, GODLIKE, Wild Talents
This mostly concerns AAA Gaming. The industry has lost 5k jobs in 24 days with more to come. Nearly every AAA studio is consolidated under two huge companies whose only corporate goal is to chase short-term profit. What does this mean for the future? More consolidation, less releases, longer projects, more turnover and less stability. AAA gaming is now composed entirely of 5 year, 350+ million dollar moonshots. These are company-enders — or, now that consolidation has come to an end with Microsoft and Sony owning almost everyone — studio-enders. The AAA console world is coming to some sort of an end. PS5 is a hit, but releases for it per year are dwindling. XBox is an unmitigated failure, flailing in the void. Nintendo, as usual, is in a league of its own; and is more like a Disney than a videogame company. What comes next for consoles? I expect more of the same, with ever dwindling returns, increasing expenses, timelines and development requirements, until some invisible cost Rubicon is crossed and the entire AAA industry fails. Only Nintendo is building sustainable ecosystems by not chasing cutting edge tech and game tech. And this sidesteps the point of the video game industry: IT IS TO SELL COMPANIES. VIDEO GAMES ARE AN EMBARRASSING SIDE-EFFECT. Since the beginning it has been predicated on hire/fire cycles that would make other industries ill. That will not be changing for many reasons. This is the core issue: As tools improve, the value of #videogame employees DECREASE. The industry has NEVER valued institutional knowledge, even when it required a very narrow skillset to make them. Today, there is an infinite supply of eager workers raised on these tools waiting to get in. Existing devs will be fired and replaced to chase profit every time. Unions will not fix that (and they have not). I did 15 years and the first time I heard of unions was my first year. The only unions I've heard of since then have been synonymous with "a group of video game devs who were all fired at once". I admire unions. I think they can fix a lot of ills...but not this one. Here's the problem: Say you unionize a studio; or even several at once. One of the two giant companies that own those studios simply shutter those studios to prevent it from spreading. This is not hard for them to do — in fact, it's standard operating procedure. THEY DO IT ANYWAY. What can AAA workers do? 1) Stop pretending these jobs are careers. They are CONTRACTS. Be upfront. You are likely going to be there for 2 years. PREPARE FOR THE BEGINNING AND THE END OF THAT CONTRACT. 2) Be demanding. Negotiate from the idea that this is not a permanent position (because it's not). I have successfully negotiated increased pay, cell phone and home internet coverage included, and payouts if the studio suddenly closes. 3) Be LESS accommodating. Don't treat getting the job as the end all be all, but one of dozens of roles you will secure across a career. Good luck!
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🚨 Kaedim3d.com is HIRING 🚨 Send resumes to recruiting3d@kaedim.com Sign up for the GI Daily here to get the biggest news straight to your inbox LinkedIn is currently developing in-app games for its social media platform. As reported by TechCrunch, it is working on three games: Queens, Inference, and Crossclimb. Read more ⭐ The world's best game studios ship 7x faster with Kaedim3d.com - try it today to turn sketches into game assets in minutes
Casual games reportedly coming to LinkedIn
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🚨 Kaedim3d.com is HIRING 🚨 Send resumes to recruiting3d@kaedim.com Sign up for the GI Daily here to get the biggest news straight to your inbox LinkedIn is currently developing in-app games for its social media platform. As reported by TechCrunch, it is working on three games: Queens, Inference, and Crossclimb. Read more ⭐ The world's best game studios ship 7x faster with Kaedim3d.com - try it today to turn sketches into game assets in minutes
Casual games reportedly coming to LinkedIn
gamesindustry.biz
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🚨 Kaedim3d.com is HIRING 🚨 Send resumes to recruiting3d@kaedim.com Sign up for the GI Daily here to get the biggest news straight to your inbox LinkedIn is currently developing in-app games for its social media platform. As reported by TechCrunch, it is working on three games: Queens, Inference, and Crossclimb. Read more ⭐ The world's best game studios ship 7x faster with Kaedim3d.com - try it today to turn sketches into game assets in minutes
Casual games reportedly coming to LinkedIn
gamesindustry.biz
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