💰 $220MM - That's how much this game made in their 3-day early access period. 2.2MM units...at $100 a pop. Just to give you an idea of how big of a success that is:
When Electronic Arts (EA) stopped making "NCAA Football" in 2013, it was a 2nd tier sports title. That's not an insult, btw. Competing with Madden and FIFA ain't easy.
If FIFA was the world's football game...and Madden was America's football game...well, the circle on the PPT slide that represented NCAA FB's target demo - it had plenty of room to move about inside the Madden one.
Who was buying it?...not college kids, believe it or not. The most responsive buyers for NCAA FB were nostalgic alumni (makes sense if you think about it).
FWIW - "Mascot" mode was, and still is, my favorite thing about sports games...ever. Pistol Pete vs whatever that Christmas tree thing is from Palo Alto. Glorious.
But here's the thing...NCAA FB typically sold between 1-3 million units...and its Metacritic score was usually a respectable mid-60s to high 70's.
Yes...that was respectable. It may not seem so today, now that every game has to have 200 hours of gameplay and a +90 score...but NCAA FB was a steady, profitable game for the company.
But there was always that one thing with this game: no real player names on the jerseys. Student athletes were not allowed to make money in any way, if linked to their status as college athletes.
This meant that EA was not allowed to compensate them - or ultimately...even feature them in the game.
What about the cover athletes, you say?
They were typically recent graduates who would go on to (sometimes) respectable careers in the NFL (looking at you, Mark Sanchez, PSP NCAA FB 10)...unencumbered by the constrictive, and frankly, questionable...laws around what is known as NIL, or "Name Image & Likeness."
But, were there "likenesses" in the game? Not touching that one...I'll let the courts decide.
Regardless, in 2013...it all came to a head. Legal issues mounted, and the NCAA and EA decided NCAA FB 2014 would be the final installment. Frankly, they didn't have much of a choice.
Public companies can't (intentionally) make games that don't make money...and this one wasn't going to...at least not until the NIL dust settled and someone came up with a new plan.
11 years later...new laws on the books...and a pent up demand for a once much beloved game.
Are those new laws perfect? Obviously not...but they are an improvement over what we had in 2014.
Is the compensation for the athletes fair? That's a tough one...probably deserving of its own post; it's a nuanced question. Players can opt-in to be included in the game...and get $600 and a free copy of the game.
It may seem like peanuts on the surface, but there are around 30,000 D1 football players. That's $18MM right off the top. Not peanuts.
Perhaps compensation is reviewed for future iterations of the game...which, given the success with this release...seems like a lock.
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1moBuying a PS5 just for this game - they hype is soooo real.