So, I got one, and then I wrote about it.
"This is how I’d thought the Apple Vision Pro might best be used—as a virtual office, a place to work that is an actual place and not just a little screen on a table or a desk. The posture benefits were immediate: I was sitting upright, my back against a cushion, my head straight, my eyes focused on the horizon (and the future?). I felt like an illustration in a workplace-ergonomics poster. I felt good.
But also disoriented. Before linking to my laptop, I’d already opened Microsoft Word, and now I couldn’t find that window. It was stuck, somewhere in virtual space, in another room of my house. Looking side to side, I finally saw the foreshortened sliver of my document in the living-room doorway. I tried to pinch it, but couldn’t quite reach. So I opened Word anew, on my laptop, in my headset. Now I began to feel afraid, like I’d gone so deep inside computerspace that I would never get out again. Thunder clapped in my ears from the background environment. I was alone in the wilderness, in the goggles wrapped around my head."
Higher Education Director of Enterprise and Innovation. Scholar, Author, Public Speaker, Curriculum Design, Academic Management and Leadership.
8moI love this so much Ian Bogost! I've been thinking about a similar approach with GB Studio and GameBoy projects but while the hardware has interesting constraints the software does its best to smooth and modernise the process. I was wondering how you deal with that - or whether that smoothing matters? A great approach though, and evidently memorable teaching!