We are excited to announce the winner of the 2023–24 ACMI + RMIT Games Prize is Althea Francisco for her work as Creative Director and Producer on the group project REAPRIEVE 👏👏 The selection panel found the game to have a polished and appealing art aesthetic, with unique characters, world and UX creating a strong visual identity for the game. The narrative was both witty and highly engaging. The panel found the structure of splitting playtime between exploration of the 3D overworld and the bureaucracy of the office environment to be a clever way of keeping things fresh for the player. Particularly of note were the inclusion of mini-games, which were well designed and enjoyable. Now in its fifth year, the ACMI + RMIT Games Prize is awarded to a graduating student from the RMIT Bachelor of Design (Games) for a work exploring the artistic potential of the medium. Alongside our Major Research Partner RMIT University, we are proud to be supporting young talent, ensuring the Victorian games industry continues to thrive within a global market place. 🔗 Read more here: https://acmi.me/aO
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Co-founder & COO at Psyon Games | Educator & Performer at Wanda O Rly | Chairperson of the Board at the Game Business Cooperative Expa
Workshop announcement! This year in the Nordic Game Conference, I will be hosting a new advanced version of my workshop Fantasy & Duty - Sexual Awareness In Game Design. What? A discussion oriented workshop about human sexuality as a driver for creative work and game design. The workshop fosters ownership, conscious design, freedom and responsibility in a safe and intimate discussion environment. Why? To spark constructive and honest dialogue about sexual drivers and their effect on representation in games. To support creative workers in owning the design choices they make and help them reflect and communicate the motivation behind those choices. For whom? For game designers, artists, creative directors and anyone interested in character design, narrative design and realm design. Prerequisites? Willingness to engage in a reflective discussion about the aforementioned. Where and when? Nordic Game Conference in Malmö, May 22-24 Deriving from my experience as a games professional and a performance artist, I will walk the group through 2 interactive lectures, each followed by a group discussion. Depending on the number of registrations, I'm doing up to 3 sets of the workshop. One on each conference day at 1 pm. Each session can lasts from 2 to 3 hours. Secure your spot quick. Each session takes a maximum of 10 participants. Sign up here: https://lnkd.in/dCbSNgrd See more about my presence at the Nordic Game Conference here: https://lnkd.in/d6BFJCVN Nordic Game Image by Anna Ruotanen #workshop #sexualawareness #representation #creativeprofessionals #gamedesign #gameart #characterdesign #realmdesigns #ownership #freedomofexpression #responsibility #reflection #discussions #nordicgame #ngc #ngc24 #wandaorly #wandafulworld
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Game Designers See The World Differently. Study at AIT and unlock your potential. 🎮 🕹️ May intake dates now avilable, check it out here: https://hubs.la/Q02znCj-0 #creativesseetheworlddifferently #studyatait #ait #gamedesign #character #bachelorofgamedesign #diplomaofgamedesign
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Hi! It's been a while since I last posted, so let me tell you what I've been up to 😁 Masters Degree: Early October, I started my Masters degree in Games Design after graduating previously with a bachelors. Masters has been really interesting for multiple different reasons. Not only am I deep diving into certain elements of level design and studying this further, I can create from my research and thats exactly what I've been doing! My area of study is player choice within games, trying to figure out why players choose certain options in Games that provide them. The work that I've done within UE5 show more of my technical blueprinting ability, to which I will be posting a lot of videos and photos of this work in the coming days. I'm currently working on a Stanley Parable inspired level which correlates with my Masters study. I'm creating a small test experience with multiple paths, endings and experiences. The Stanley Parable is a great game and I adore it's choice based level design which is something I'm trying to learn from and create (again, screenshots will be posted in the coming days). I'll still be trying to break into the industry while I'm doing my Masters degree! It's a life long dream after all and something I want to dedicate my time to. #unrealengine5 #leveldesign #gamedesign #gamesindustry
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Excited to unveil a significant milestone in my Honors Dissertation – the implementation of the Squarified Treemap algorithm! 🏡 This innovative algorithm plays a key role in generating procedural interiors for houses within my project. 🌐 Inspired by the Squarified Root algorithm and the insights from a referenced paper(https://lnkd.in/dwSBCWvS), this implementation brings a new level of complexity and structure to the interiors. Though realism is a consideration, the focus on procedural generation adds a unique touch to the player's exploration experience. 🚪 The houses, fully explorable by the player, serve as a crucial element in the gameplay dynamics. As part of the narrative, players embark on a mission to rescue a hostage, making the procedural interiors an integral part of the immersive gaming experience. 👨💻 Delving into the intersection of algorithms and game design, this project reflects my commitment to pushing boundaries and creating captivating gaming environments. Stay tuned for more updates on this exciting journey! #HonorsDissertation #AlgorithmImplementation #GameDesign #ProceduralGeneration #GamingInnovation
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Eric Zimmerman's workshop at Tallinn University (Feb 22) Eric Zimmerman, a veteran game designer and professor of game design at New York University, will facilitate a workshop titled "Balancing Unbalanced Systems" at Tallinn University on Feb 22 at 20:00. This workshop focuses on one type of design problem in contemporary games - balancing a complex, heterogeneous system. Game genres like RPGs, CCGs, MMGs and MOBAs rely on intricate economies of parts (like characters, items and skills) that interact with each other in unpredictable ways. Based on three decades of teaching game design to working professionals and students, this workshop is a hands-on experience where we will learn about what games are and how they function as human experiences. Everyone is welcome to participate; it's free but we do ask that you fill out the registration form so we know how many people to expect: https://lnkd.in/eJZNCMbR
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How can digital game experiences support children’s senses of autonomy, competence and creativity? 🎮 Our second #RITEC report identifies eight aspects of well-being that game producers can contribute to when designing new gameplay for children. Bo Viktor Nylund, Director at UNICEF Innocenti, underlines the importance of designing digital gameplay for children with well-being and safety in mind: “Not all children are impacted positively by video games, and – crucially – not all games are having a positive impact on children. In fact, for games to support the well-being of children, game designers must take the needs of children into account and design games that support those needs.” Learn more about our latest research ➡ https://lnkd.in/dyaBVz37 The University of Sheffield, New York University, The City University of New York, QUT (Queensland University of Technology), The LEGO Foundation, the LEGO Group.
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If you want to know if your child is an architect, buy him a video game. In recent years, the educational and developmental aspects of video games have been increasingly recognised. Of particular interest are video games that simulate real-life experiences, such as career-oriented games. These games recreate various aspects of different professions and allow players to immerse themselves in a virtual representation of the real world. Through these simulations, children as young as 10 years old have the opportunity to explore and understand the intricacies of different career paths so that they can make more informed decisions about their future. An example of this is the game The Sims 4. The game includes a section for building and interior design. The interactive nature of video games allows anyone interested in architecture and interior design to actively participate and experiment. Skills that are critical to the art, such as visualising spaces and choosing colours are immediately applied. The ability to learn from mistakes and receive immediate visual feedback in a safe virtual environment helps develop resilience and adaptability, which are essential qualities in the real world. The worst that could happen is losing a few hours and 10$. A far cry from wasting a year or two in the wrong college.
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Today's a special day, as I got invited to attend as guest at my first game design course's final year presentation. It was a trip down memory lane. A mix between great and not-so-great games. Giving feedback. Listening to HK professionals talking about the job market and current trends. But the highlight was me cautioning the would-be Year 2s to do more game jams and study hard on their basics. Treasure your youth and peers, younglings. I might not be Yoda wise yet, but I know how valuable they are. #gamedev #gamedevelopment #gamedesign
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Inclusive Game Developer and Writer, specialising in Game Narrative, Accessibility, and Inclusive Player Experience Design
When is the best time to start working on the accessibility in our game? If you are reading this, you probably guessed right. The answer is simple: right from the beginning! Accessibility should be an integral part of the planning phase. Why? 1. Seamless Design: Accessibility should be a natural part of the development rather than an afterthought. It leads to a more seamless design. 2. Resources Allocation: Planning accessibility early helps allocate the necessary time and resources to implement these features effectively. The later we do, the more difficult it is to do correctly. (And that costs time, and the time is money.) 3. Feedback Loop: The earlier we implement accessibility, and the more often we test, the sooner we collect helpful feedback and we can correct it. And the result will be more smooth and more natural. So, let's make accessibility a priority right from the start! Together, we can create truly inclusive games. Stay tuned for more updates on how I'm integrating accessibility into my game development journey. Follow #AccessibleGameDesign to join me on this exciting journey and ensure you don't miss a single thing. #g13e #InclusiveDesign #GameDevelopment #IndieGameDev #a11y #AccessibilityMatters #InclusionMatters #APXD If you don't want to miss any of my posts, follow #PeterJJonas Image source: The Last of Us Part II Press kit. Image description: Screenshot from The Last of Us Part II showing a character in a post-apocalyptic environment.
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