From the course: Learning Character Development and Design
Unlock the full course today
Join today to access over 23,200 courses taught by industry experts.
Sidekicks, villains, and foils
From the course: Learning Character Development and Design
Sidekicks, villains, and foils
- In character design, as in life, opposites attract and react. Once you define who or what your character is about, designing an opposite character, a villain to the hero, will help to define your main character more clearly. Carter Goodrich relies on the contrast of size and facial expression to define the difference between the good and bad characters. The bully is a bulky mass with a kind of unibrow, and a mean-spirited expression. Contrast this with the child he's bullying, who is small, innocent-looking, and bewildered. The pencil rendering of darkness for the bully and soft, light marks for the child, further emphasize the difference between the two and hint to the story that could unfold between them. Sometimes, simply tapping into something that is universally disturbing or frightening can be an effective tool for designing a villain. Carter's use of a skull-like face with no visible eyes and a boxy, machine-like body creates a distinct lack of empathy, as his characters look…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
Contents
-
-
-
-
-
-
(Locked)
Explore a character in a variety of styles3m 18s
-
(Locked)
Characters in context: Designing a cast2m 55s
-
(Locked)
The art of invention: Making fantasy creatures believable2m 38s
-
(Locked)
Sidekicks, villains, and foils2m 59s
-
(Locked)
From 2D to 3D3m 8s
-
(Locked)
Characters in sequence3m 7s
-
(Locked)
Riffing on the classics3m 32s
-
(Locked)
-